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  • ...edium => artillery, so that they don't counter their triangle counter (was fighters, is now bombers). ** Base Cap Health from 4,921,000 => 7.5M (so about 50% of fighters, though the armor boosters have a much lower cap and thus higher effective
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...nce a single mkV guardian is worth about the same as ~2.2 full caps of mkI fighters, that's pretty good compression. ...h waves: if it's 100 mkI fighters and 100 mkII fighters, it will now stay "Fighters" instead of just enemy ships as if it were truly a mixed wave.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...llows more game variety: want to play a game with TONS of human resistance fighters? Or where the Dyson Sphere has a dominant impact? Want just a few human m ...re based on unlocked turret technology and provide more of a "carrier with fighters" feel.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Human Resistance Fighters now have a cap to how strong they can get. The cap will go up every hour. * Fighters are now slightly faster than normal, and Missile Corvettes are now slightly
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...against raid starships in the hands of the AI (along with sniper turrets, fighters, and a couple of other turrets). ...Count-HumanShipCount) be less than or equal to 8x the number of resistance fighters it's planning to spawn (on high caps, 4x on normal, 2x on low).
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...w have an extra 2,000 range. This solves many of the targeting issues for fighters in attack-move stance, etc, and provides for a better large-battle experien -Marauders and human resistance fighters will now have half as many ships as before.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...set up the queue, etc. Anyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will ...Fighters in the game. What's more, there are also now Mark V Bulletproof Fighters and MicroFighters.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • *** Tactical Support for resistance fighters. * Added "Drop Off Expatriates" and "Drop Off Resistance Fighters" actions (friendly and hostile, respectively). Each takes a whole 100 capt
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Build 50 fighters and 20 missile frigates. * Select the fighters.
    4 KB (737 words) - 14:01, 1 February 2015
  • ...You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships vers * '''Fighters''' (I-IV variants)
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...., all fighters), rather than just the individual ship type clicked (e.g., fighters mark II). -New Minor Faction: Human Resistance Fighters. Pockets of human allies still live in deep space around AI planets; when t
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * '''Fighters''' (I-IV variants) * '''Bulletproof Fighters''' (I-IV variants)
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Tactical support for resistance fighters is now gated until you unlock the federation and other alliances, because f ** The case-specific incredible awesomeness that is smuggling resistance fighters (and why/when it should otherwise be ignored).
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ** Not very good fighters, but can zombify their targets upon death. Is immune to being zombified or * Fighters are now V-Wings, with the following description:
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * I value bombers over fighters because of the damage they deal to force fields, especially with their incr * Mark III Fighters (so you can field as many fighters as possible)
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...new players really want a minor faction to play with, the Human Resistance Fighters, Zenith Traders, and Zenith Dyson Spheres are generally the easiest to deal === Human Resistance Fighters ===
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...above all others if none of the specific type are available (for instance, Fighters in general if you clicked on Fighter Mark I and there are none of those dir ...ic type of ship from the current selection (for example, all of the Mark I Fighters).
    36 KB (6,383 words) - 10:23, 22 February 2015
  • -New Mercenary Space Docks have been added, which can produce mercenary fighters, bombers, and cruisers. These mercenary ships are much more expensive than -The cost of fighters has been doubled, but they also now have 4x as much health as before.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...if a group of fighters is targeted on a Raid Starship, then those specific fighters will forever more prefer to kill Raid Starships, or if those are not availa -The following ships now have 2X acceleration rate: Fighters, Bombers, Bulletproof, MicroFighter, Engineer I, Laser Gatling.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * Updated the Human Resistance Fighters so that you get 3-4 frigates per hack from them, rather than just one. The === Human Resistance Fighters ===
    563 KB (96,029 words) - 12:31, 14 April 2021

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