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  • * Okay, a lot of rewriting of the ghost handling logic once again. ...so a backup timer added back in, where if something is still in limbo as a ghost after 10 realtime seconds, the client just tells them to die. This is what
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * If there are multiple entities doing ghost-checks for the same ID on a client, it now checks to see if any of those we **The anti-sniper venator now has a counter-sniper weapon
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...re killing a microboss in a settlement would generate a prevented-vengeful-ghost message. ** The skelebot sniper and dwarf have been left untouched for now, but the max movement speed of t
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ** Thanks to GauHelldragon, jruderman, and Ghost Matter for reporting. ** Thanks to Ghost Matter for reporting.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...re easily inferred from other events that we are still logging (a vengeful ghost is kind of a given when a character dies, and a wind shelter being put up i ** Vengeful ghost spawning.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...ome roaming enclaves) could get protection from human forcefields, counter-sniper turrets and the like. Fixed so that these particular units cannot get thos * Sniper base attack power from 7500*mk => 6000*mk.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ** Fairly experimental. Meant to be kind of Sniper/Sentinel Frigate hunters, though they do get bonuses against...most fleetsh ** Were often able to cover the entire planet, more a trait of Sniper types. Also fairly obnoxious when attacking.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • **** Shieldwall Battlestation, Plasma Turret x7, Beam Cannon x7, Tritium Sniper Turret x30, Tractor Array x7. ..., to avoid them being suicidal in combat. To avoid it being a weird fusion sniper, damage is lowered as well. It's pretty much just a weapon so it counts as
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...ret, and sniper turrets now have more range than they previously did. The sniper turret has MUCH more. * Ghost/observer mode is now consistently called observer mode.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Ghost now has cloaked Turrets, Tractor Arrays, Gravity Generators and Guard Posts * Sniper AI now has upgraded Tritium and Spider Turrets, and is barred from ever bui
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...game, like the fireball sound, the toss object sound, and the old skelebot sniper attack sound. This really gussies up things, too. * Added a new "small flying" monster type: Hungry Ghost.
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...mmas in the textbox, please). If this is not zero, all your non-melee, non-sniper ships with greater than the specified range will automatically pull away fr ...y things you can normally build that are that high, even on low caps. But Sniper Turrets and Fortresses and whatnot are certainly up there. The per-planet
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ..., if you were in the process of warping when you died, you could warp your ghost to the destination. This is now fixed to have it simply cancel the warp. * The skelebot and NPC sniper shots have now gotten the visual upgrade/clarity/shrinkage treatment.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...Grenade Launcher Corvette and Ghost Concussion Corvettes, to round out the ghost strikecraft category a bit. ...kely to wind up with something like "holy cow that one planet is a nest of sniper like I've never seen in my life," and we just kind of sit back and go "yep!
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...edler guardian, plasma guardian, shield guardian, shredder guardian drone, sniper guardian, spider guardian, paralysis guardian, stealth guardian, tractor gu ** Sniper Frigate had a bit more substantial updates.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...to them via upgrade stones are gone. Also beware the character's vengeful ghost if they left one. * MP: Fixed a bug where dying could cause exceptions because the vengeful ghost spawn was trying to read more data than it was supposed to.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ** Guardians are stronger, and give them a sniper range defensive structure * Sniper Starship durability reduced from 100k to 75k, damage per shot increased fro
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Add the Ramifier variant of the Tritium Sniper Frigate. ** Also fixed it having the same Turrets as the Sniper AI.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • *** Beam Sniper Turret: 4000 -> 1750 ** Removed the defense spawn distance factoring from sniper turrets. In the hope that nobody will ever clutter their gravity well so mu
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Added a "Ghost" AI Type that specializes in cloaked stuff. ...o have a relatively normal set of draw bags with everything _possible_ but sniper units 10 times as _probable_ (and long-range-missile units 5 times as proba
    182 KB (30,453 words) - 13:10, 11 January 2018

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