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  • ...leaving the system, and greatly slows enemy ships that stray too near the reactor itself.<br/>
    1 KB (168 words) - 09:53, 9 July 2016
  • #REDIRECT [[AI War:Grav Reactor Guard Post]]
    44 bytes (7 words) - 01:15, 16 June 2016
  • #REDIRECT [[AI War:Grav Reactor Guard Post]]
    44 bytes (7 words) - 14:34, 14 June 2016

Page text matches

  • * The AI Core Grav Reactor Post now no longer receives protection from the Core Shield Generator netwo * Added new "brutal pick" Core Guard Post for Ancient Shadows: The Grav Reactor.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ly separate it from the rest), Grav Turrets, staggered-tractor-turrets-and-grav-turrets-under-forcefields, etc. * [[AI_War:Spire_Shard_Reactor|Spire Shard Reactor]]s
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ** There's no such thing as an inefficient reactor anymore: you can have one free-to-run energy-collector on each planet, and ...I Riot Control Starship was given some new exclusive module possibilities (grav tazer, etc) to better set them apart from the MkI and MkII.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...uto-build controls (for engineer mkI,II,III, remains rebuilder, and energy reactor I,II,III) set by the owner of the foldout (not the owner of the planet). * The logic processing auto-build energy reactor controls now considers the remains of energy reactors to be equivalent to t
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...leaving the system, and greatly slows enemy ships that stray too near the reactor itself.
    5 KB (733 words) - 20:46, 26 April 2015
  • ...for other building projects they can assist (like, hopefully, a new energy reactor). ...e abilities were still working (albeit more slowly) but in others like the grav turrets they were not working at all. This was also preventing these units
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...leaving the system, and greatly slows enemy ships that stray too near the reactor itself.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...nge has been changed back to a flat 4000, while still keeping the enhanced grav intensity, and having that intensity now get higher with higher marks of dr * Previously Grav Drones had a fixed 4000-range field with an intensity that started very mil
    177 KB (28,387 words) - 17:36, 25 October 2018
  • *** Most units that use orbiting around the grav well center should also probably be set up that way, but you CAN set them u ** First bug was everything loading in completely randomized in each grav well from older saves. Well, this is inspiring a new AI type sometime in t
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * '''Grav Reactor''' ...leaving the system, and greatly slows enemy ships that stray too near the reactor itself. Also builds gravity drones that rush hostile ships to slow them do
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...leaving the system, and greatly slows enemy ships that stray too near the reactor itself.<br/>
    1 KB (168 words) - 09:53, 9 July 2016
  • * Amended the Grav Driller AI Type description to better reflect the quantity of drills seeded ** Note that this does not apply to the counter turrets, the grav turret, the tachyon emitters, or the HBC, as those don't scale with unit ca
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** One each of Energy Reactor MkI, MkII, and MkIII. ...y immune to speed boosting, even if their teleportation was shut down by a grav drill or a game option. They are now no longer "officially" immune to spee
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** Auxiliary Reactor ...h planet, but you can have (for example) a Mass Converter and an Auxiliary Reactor on the same planet if you only care about power output there.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ss lowered. Non-flagship Battleships and Dreadnoughts lost planetary range grav-gen slows in particular. *** Spire Shard Reactor
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...nzul technology, when threatened this unit deploys Beam, Rail, Spider, and Grav drones. ...RS, and Missle drones, the Combat Carrier produces Beam, Rail, Spider, and Grav drones.
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ** Reactor and derelict version new visuals, prefab and LODs. ...well and a variety of multipliers based on that (seconds for ship to cross grav well, what % of the radius a short-range-weapon has, etc), there's now cons
    161 KB (27,377 words) - 16:31, 24 April 2018
  • -New expansion-only AI type: Grav Driller. Aggressive AI with many gravity drill stations on its planets. G ...yers would ever get energy that is this negative is if they lost an energy reactor. Having a zero or less balance of will still prevent new ship construction
    107 KB (17,661 words) - 11:54, 16 September 2017
  • #REDIRECT [[AI War:Grav Reactor Guard Post]]
    44 bytes (7 words) - 01:15, 16 June 2016
  • |[[File:AIWarWrathLanceGuardPost.png|100px|left|Grav Reactor Guard Post]] || valign="top" | As long as it detects hostile military ships
    1 KB (202 words) - 09:56, 9 July 2016

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