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  • ''Most Human settlements have been destroyed or completely subdued, but every five or so ...]] periodically spawns one [[AI War:Rebelling Human Colony|Rebelling Human Colony]] somewhere in the galaxy. This will remain cloaked for approximately two h
    2 KB (292 words) - 03:36, 21 July 2016

Page text matches

  • ...the number of human champions, the highest champion hull size unlocked for human players, and that AI's difficulty. * Fixed a textual error in the captive human settlement description.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...lForces and ThreatFleet logic could pick "staging point" planets that were human planets. Nothing quite like the SF deciding to "stage" from your homeworld * Toned down the mapgen initial unit seeding for planets adjacent to a human homeworld; goes easier on starships, fortresses, etc.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...ebulae. In those new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains expe ...nto a cohesive offensive fleet that waits for an opportunity to strike the human where it hurts.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ady for them. If new players really want a minor faction to play with, the Human Resistance Fighters, Zenith Traders, and Zenith Dyson Spheres are generally ...I War:Human Resistance Fighters|Human Resistance Fighters]]<br/>Pockets of human allies still live in deep space around AI planets; when they see you attack
    10 KB (1,590 words) - 15:57, 22 November 2018
  • |[[File:AIWarRebelColony.png|100px|left|Rebelling Human Colony]] || valign="top" | A formerly captive city filled with living humans. AI ...cial building is part of the [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Faction]] and can only spawn if that minor
    2 KB (255 words) - 18:17, 20 July 2016
  • ...inst the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target. ...an Resistance Fighters]] and [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Factions]] and cannot be obtained otherwise
    1 KB (204 words) - 17:57, 20 July 2016
  • ...inst the AI at their local planet.<br/>They won't attack any AI ships that human players must normally manually target. ...an Resistance Fighters]] and [[AI War:Human Colony Rebellions|Human Colony Rebellions]] [[AI War:Minor Factions|Minor Factions]] and cannot be obtained otherwise
    1 KB (201 words) - 17:57, 20 July 2016
  • ...ngry Colonists (Trigger Human Colony Rebellion On Current Planet, Enabling Rebellions If Previously Off - added in 2.001) * Spawn Vagabonds (Trigger Human Marauder Incursion On Current Planet, Enabling Marauders If Previously Off
    10 KB (1,688 words) - 10:27, 24 October 2018