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  • ...ot]] is enabled, and is built by [[AI War:Hunter/Killer Factory Guard Post|Hunter/Killer Factory Guard Post]]. Hunter/Killers have a lot of strengths. They're fast, tough, immune to many large
    2 KB (284 words) - 19:40, 30 October 2018
  • #REDIRECT [[AI War:Hunter/Killer]]
    34 bytes (5 words) - 13:58, 5 March 2015
  • ...t is not AI-held, this factory deploys the fearsome [[AI War:Hunter/Killer|Hunter/Killer]] unit is has constructed. After deploying the H/K, the factory buil
    700 bytes (96 words) - 09:54, 9 July 2016

Page text matches

  • ...ents to the How To Play section to explain deepstrikes and AI Reserves and Hunter better * The AI no longer sends bonus hunter ships against human-allied marauders at AI difficulties <= 5. At higher dif
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** Cross Planet Waves and Threat Waves options. Also hunter waves. ** The hunter fleet variants beyond the basic one.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** AI Command Stations, AI fortresses, AI hunter killers, grant 500. * Warden, Hunter and Anti-Player zombies which zombify units will create Anti-Player zombies
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ** The hunter was almost certainly broken by pooling, though, so this fixes that. *** We are also using it to make the hunter fleet and a few others a bit more smart in terms of what they are after.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...their settings as options under the Necromancer (just like how the Warden/Hunter are edited under the AI) * The "tagged unit income" that was a hunter mechanic added about a year ago has been removed for now.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-declo ** This prevents hunter fleet units from getting stuck on planets with cloaked mines. Thanks to Ova
    186 KB (31,438 words) - 17:26, 13 July 2020
  • *** Bounty Hunter Frigate ...udgets, are calculated for the hunter fleets are now entirely based on the hunter themselves and not in any way on the actual AI sentinels difficulty.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...up, so more emphasis is placed on shops and looting -- this is a treasure hunter mech for sure. * The Bounty Hunter and Repo Van items now actually work as percent chances rather than just gi
    108 KB (18,595 words) - 17:35, 25 October 2018
  • * Fix a problem with my 'Hunter ships going after specific targets' code that was causing A. way too many s * Significant nerfs to the hunter fleet bonus income against MDCs
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...be divided into 6 components, AI Sentinels, AI Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. ...find a suitable target to attack after a while, those units will join the Hunter Fleet.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * All spirecraft, guardians, and hunter/killers are now immune to camouflaging. * Hunter/Killers are now immune to both artillery and mass drivers. As are all mark
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Fixed the AI Hunter / Killer and Fenrir prototype not actually doing any damage with the point * Fix a bug where Instigators could be hostile by default to the Warden and Hunter Fleets in multi-AI games.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** Plays like Full Ensemble, but every single AI structure killed increases hunter fleet. ** Should have more uses: scaring off hunter, not just warden.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** You could suppose it be given to something like CPA or Hunter, but that can feel like a penalty for avoiding the Warden rather than tryin ...et instead of warping out. Higher AI Difficulties mean more units join the hunter.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...claiming all the flagships and golems. And they certainly didn't join the hunter fleet a few minutes later. * Hunter Waves (aka waves that will join the hunter fleet instead of attacking you immediately) are disabled by default. When e
    161 KB (27,377 words) - 16:31, 24 April 2018
  • === AI Hunter Fleet === The source of ships for the hunter fleet in the second game is mostly the same as in the first, although they
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ==== Warden and Hunter Fleets Unleashed ==== * Fix several bugs that were causing the Warden and Hunter fleets to waste away in Margaritaville.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • === The Hunter Fleet === ** In AIW2 it is known as the "Hunter Fleet".
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...guardians could be packed into an SF carrier... and then forgotten by the hunter plot, which would then happily spawn more of those units to fill in the gap ...om SF carriers in old saves so in those saves you may get another round of hunter spawns, but it won't just keep packing the new ones away.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * The escape menu now shows the Warden Fleet and Hunter Fleet settings, as well as the current Wave/Shark Plot settings. *AI Hunter Fleet starting budget is vastly reduced. This should hopefully stop it atta
    260 KB (44,014 words) - 13:36, 4 October 2018

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