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  • ...ore exact and hopefully remove any remaining cases where it has to use the message that admits it's really odd and asks you to tell the developers about it (i ...Toll and others for following directions and telling us when they saw that message :)
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...n since humans owned it, but in a drab sort of green, and without the nice message about deepstrikes. ...e the "Coroutine container not configured... did you forget to call Init?" message not something that just goes to the player log, as that was really confusin
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...done now just get a null back instead. This tidies up some ongoing error message sources that were harmless but annoying. ** However, the message also now includes the text "Please report faction overage as a bug with a s
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The victory or defeat message no longer pops up right in the center of the screen. It's now considerably ...rst time you are in a mission that is won and which gives you tier orbs, a message explaining the tier orbs pops up.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...stuck due to being cut off from that continent's settlement, the following message is now shown: ...bout the version problem, but still). It now pops up a much more friendly message telling you why it cannot load that world.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * Quieted another harmless error message that could show up in the debug log during the process of being disconnecte ** In the process of this, also made the real cases of this error message start showing up visibly as errors and not just as silent in the logs.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Rather than throwing a scary error message when it can't load your player profile, it now silently logs the detailed e ...of messages) mixed in with the network sockets stuff (talking about how a message gets from here to there), and that has been split out completely differentl
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Now it shows a message saying "The way is blocked! It turns out this doesn't lead anywhere." * Made the "Press ~ to switch back to normal message display." message use the actual key combo description if the user has rebound the key to som
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...them) so that we will now have full stack traces that tell us what kind of message was involved even when the error is caught further inside. As it was, beca ...rom 10ms to 50ms. Less likely for the valve to throw a congestion failure message that way, and it's not going to be noticeably different to users.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...Of the few who survived the AI's ferocity, even fewer clung to sanity. A message from the miners' leader is attached. Short Title: Message from Spire refugees.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • *** For the "you can watch fleets" message, it now runs if any player account attached to any human empire faction isn ...e "you, your flagships keep getting wrecked and you haven't upgraded them" message for anyone who might be having that problem.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...city map sidebar buttons now no longer respond to clicks while a tutorial message is up, to avoid weirdness when someone opened the customization window befo ...en, and re-load and go back to the customization screen you'll get the tip message again.
    160 KB (26,781 words) - 17:21, 2 February 2015
  • * Made the exo-galactic-transceiver alert message clearer. * When players are being waited on or have desynced, a message to that effect now goes out from the game host.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...out it. You need those stats when you are a full planetary power, and the message never said much about it other than "read the tooltips, now that more info * Previously, the opening tutorial message in Invasion mode was the same as the one from the form-a-federation mode, a
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...e as being in "cheat" mode, it now shows a "cheat: whatever the cheat was" message. This way you know if you activated cheat mode, which disables achievement ** Human Resistance Fighters warping in and out has voice lines, and the Log Message now includes faction colour
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ists what new mechanics are unlocked at various civ levels. It's the same message you get upon actually reaching those civ levels, but archived for viewing a * Added in some colorization to the various messages of the message log, making it easier to tell them apart from one another.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...ke them more of a danger in the mid/late game. When this happens an alert message ("Defensive Hybrids Are Mobilizing") will be displayed for about 2 minutes * A message is now shown in the alerts window when an enemy black hole machine is at th
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...new passive events are spawned during interturn, you get a central screen message (like when you get a disease or a new tech) telling you so, and how many. ...an issue where BuildingLostDueToMissingResource was popping up as an error message in a lot of cases.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...s" display on the right side of the screen, would all show a general buggy message. * Improved the output of the error message if the galaxy doesn't have enough space for all the factions in it so that
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Fixed a log message where clockwork seekers were noting that they "got stuck and self-destructe ...aving text interjections pop up when you fail to attack these, the blocked message that floats out of enemies has simply been expanded to say "BLOCKED! You'll
    304 KB (51,505 words) - 19:51, 1 February 2015

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