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  • ...ile:AIWarMetalHarvester.png|left|]] || valign="top" | Mines [[AI War:Metal|Metal]] found amidst wreckage. Built on top of energy capsules (white dots on min ...:Supply|Supply]] to work. [[AI War:Guard Posts|Guard Posts]] usually block metal deposits and must be destroyed first (however guard posts are rarely let al
    2 KB (305 words) - 03:39, 26 August 2016
  • {{AI War 2 Ship:Metal Harvester}}
    122 bytes (15 words) - 12:44, 16 March 2020

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  • * Fixed a bug where the resource bar metal/crystal/energy/knowledge mouseover tooltips would show lines for champion-o ** Metal,Crystal production from 16,16/32,32/64,64 => 24,24/48,48/96,96 (the same as
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...maintain as close-to-zero positive net energy balance because energy costs metal+crystal per second and a positive net energy balance provides no real benef ...ize" the enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most r
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ** Same for if you're low on metal, etc. *** If somebody is poor in metal and didn't do any upgrades.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Ten each of metal and crystal manufactories. * The per-second costs of metal and crystal are now shown in a smaller parentheses in the ship costs line i
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** The metal and crystal costs of mines are now 6x higher. * Metal and Crystal Harvester Marks I/II/III now produce 12/14/16 instead of 12/13/14.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • Updated Energy Capsule (Metal Harvester Build Point) -The metal, crystal, knowledge, and energy HUD data is now visible for all allies (act
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...attention. Also, it will take all damage that would have been dealt to the harvester. Ships that are able to fire through normal force fields can't ignore an ex Note that while the Exo-Shield does not directly reduce the output of the Harvester it protects (Patch 5.000 behavior), the [[AI War:Energy|Energy]] cost does
    2 KB (275 words) - 03:37, 26 August 2016
  • ** Metal Harvester * Increased metal to claim and repair Golems by 150%, energy cost from 30,000 -> 50,000.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • -The end of the economic tutorial now touches on the issues of harvester efficiency. -The buttons for metal and crystal harvesters now show up as red when being shown on a planet that
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...sits number; they were removed several versions ago from the corresponding metal and knowledge numbers. ** Metal Cost from 100 => 300.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...rther (justified) paranoia, the entity ship-to-ship lines, and the planned metal flows, have been hardened against the sort of multi-threaded pool-area shen ** This should prevent any funky issues with metal being allocated strangely, or things building too slowly or whatnot, or the
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...shields. Since these regenerate on their own, this can often be a waste of metal * Nanocaust spends its stored metal far more frequently now. Slight income nerf to Nanobot Centers as well.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...AI War, though players will only be able to stockpile a limited amount of Metal. ...d structures may be [[AI War:Scrap|scrapped]] to get a percentage of their metal cost.
    4 KB (663 words) - 06:16, 21 August 2016
  • * Left clicking on the Metal Income icon will now give you some stats for units you've killed (Right cli ...r Metal Generation, they are reminded about those mechanics for increasing metal production.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** 20% greater metal cost. * Harvester Exo-Shield regeneration increased so that self-healing from nearly dead to
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...now shows how much Metal your ships have Metabolized, and your per-planet metal income ...ould be upgraded by a given Tech upgrade, count units in Loose fleets like Metal Harvesters
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...vamped; the time required to build queue-based ships is now based on their metal/crystal cost. -The displayed income rates for metal and crystal now are shown as a net value of the difference between the tota
    48 KB (8,166 words) - 13:40, 1 February 2015
  • *Raptor reduced metal cost from 1800 to 1200 == Beta 2.770 Multiplayer Metal ==
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * '''Harvesters''' (Metal and Crystal variants) ...crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • * '''Harvesters''' (Metal and Crystal variants) ...crystal or metal found amidst rock deposits or debris fields. Crystal and metal are needed for constructing units.
    43 KB (6,703 words) - 19:47, 1 February 2015

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