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  • |[[File:AIWarMissileSilo.png|100px|left|Missile Silo]] || valign="top" | Generates powerful (and expensive) warheads over a long ...AlgLeft}} | Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Missile Silos
    2 KB (247 words) - 21:40, 9 March 2013

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  • ...lo.png|100px|left|Neinzul Rocketry Corps Silo]] || valign="top" | When the Silo's planet is on alert, it generates lightning or EMP warheads every quarter ...head every 15 minutes for the rest of the game.<br/>Each Mark level of the silo is the same except that higher Marks fire more dangerous warheads.<br/>Thes
    3 KB (435 words) - 21:01, 7 October 2016
  • ...m Cannons were still firing at ships immune to area-of-effect damage (like Missile Frigates, which recently were made immune-to-aoe). * Added Neinzul Silo (I-V) structures. When a Silo's planet is on alert, it periodically generates minor-faction-controlled wa
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...e shots is now 1/5th as GPU-intensive as before. The method for rendering missile shots is now 1/9th as GPU-intensive as before. The method for rendering ex ...ct Space Dock key (D) now also selects Starship Constructors, fabricators, missile silos, and mercenary space docks in addition to the prior function of selec
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...d a few Missile Silos, so be mindful of where you build them. The Missile Silo can be found under the CONST tab of your command station. Be aware that al ...be set off on your own planet. Basically, there are two ways to set off a missile -- scrap it yourself, or have it get shot down by enemies. If enemies are
    6 KB (1,154 words) - 14:06, 1 February 2015
  • [[File:AIWarNeinzulSilo.png|50px|left|Rocketry Corps Silo]] ''This Neinzul Encalve departed the galaxy years ago, but left Neinzul Wa .... These warheads don't cause AIP, but affect anything they hit (except the Silo itself).
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ** Note that there's only one module (missile) you can pay to unlock the mkI version of, and no currently available champ * Put in new graphics for the needler, laser, mlrs, and missile modules used by champions and modular forts.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...of these, and can get more by hacking AI Missile Silos (which destroys the silo and gives you more warheads). ...you hack these to increase your warhead stockpile. E.g. a Nuclear Warhead Silo gives you one "destroy pretty much everything in sight for free" card.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...l to that of the starship constructor. This lets players build up to five missile silos instead of always being limited to one. -A very few missile silos (about a third the number of starship constructors) are now seeded ar
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...You can't just, say for example, immediately build 150 Fighters, Bombers, missile frigates and a bonus ship. Instead, you must have a Flagship that has those *Missile silo and warheads have been removed
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...tal and crystal. The missiles are still just as expensive, but having the silo be less expensive creates less of a barrier for players to at least try out -The MLRS Turret II technology no longer depends on the Missile Turret tech having been unlocked.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...ible to Human players. They are build by the [[AI War:Missile Silo|Missile Silo]]. They require no [[AI War:Knowledge|Knowledge]] to be unlocked and are av
    4 KB (654 words) - 08:48, 25 July 2016
  • ...ssileSilo.png|50px|left|]] || valign="top" | [[AI War:Missile Silo|Missile Silo]]<br/>Builds [[AI War:Warheads|Warheads]].
    3 KB (411 words) - 03:21, 26 August 2016
  • * The max health of missile turrets was previously incorrectly low. Fixed. ...ocks, and are available to the players right at the start: Laser Turret I, Missile Turret I, Lightning Turret I, Flak Turret I. The goal here being that play
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...Ranged Countermeasures military building. These act as an interceptor for missile and laser attacks, which until now were basically unblockable. * All laser attackers -- yours and those of enemies -- are also now anti-missile/laser capable.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • Updated Missile Silo -Missile Turrets now have a penalty instead of a bonus against fighters, and now hav
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...ce Docks]], [[Starship Constructor|Starship Constructors]], [[Missile Silo|Missile Silos]], Advanced (from both [[Advanced Factory|Advanced Factories]] and [[
    3 KB (417 words) - 15:14, 30 June 2019
  • |[[File:AIWarMissileSilo.png|100px|left|Missile Silo]] || valign="top" | Generates powerful (and expensive) warheads over a long ...AlgLeft}} | Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Missile Silos
    2 KB (247 words) - 21:40, 9 March 2013
  • ...aggressive. Taking planets, destroying warp gates, and using the missile silo are common causes of increases. If you find Data Centers, you can reduce t
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...ce the power of incoming missiles to nearby units and are immune to direct missile fire against themselves. * '''Neinzul Silo'''
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...ce the power of incoming missiles to nearby units and are immune to direct missile fire against themselves. * '''Neinzul Silo'''
    17 KB (2,826 words) - 19:48, 1 February 2015

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