Search results

Jump to navigation Jump to search
  • * Made some minor improvements to a certain script in the Ivanwood Marsh for the sake of story consistency. ...comic panel cutscenes were not showing if they were not part of a preload script. Gah!
    78 KB (13,097 words) - 17:26, 2 February 2015
  • * Fixed a bug where ships despite having Forcefield Harmonics could not move through wormholes if a forcefield covered the wormhole. ...able to assign directly into TEXCOORD0 in a surface shader, then we could move to the newer style.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** It breaks when you move at all. ** Bosses won't start their patterns until you move.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...now a confirmation dialogue window. Upgrading a spire city is a committal move, so this makes it hard to make a mistake ** Overall, Expert mode is meant to be where the advanced players move if they want a more challenging version of the normal game. Logistician an
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** I had to move a ton of code into here, specifically because it was going to have lots of ** This also makes it so that forcefields will move back into position after being bumped, even if you're in one of those situa
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ms at this point, since that is not out. But largely it's time for him to move on to other projects and hobbies outside of Arcen. ...like the final Hollywood movie version compared to an initial rough draft script reading. Or Macrophage, which take the general vague concept of the Devour
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * When several fireteams are going to attack, the game makes them all move at about the same speed, so they don't trickle in. Previously, ships always ** I have modified it so that the fireteams instead move at their overall average speed (plus a bit). This makes fireteams still an
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...not yet alerted. This creates more of a shifting web for you to actually move through as a maze, which was always the intent of the spy probes. But now ** The now move WAY faster, turn very well, and have some strafing time to them.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ** We also made the math for setting the position of windows move into the open-source section of our code so that we can make iterative chan ...t-store-award-amplify-shader-editor-node-based-shader-creation-tool.430959/page-71#post-3560946
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * Now when a room script is flipped on either the x axis or the y axis (but not both), any entities ** This also prevents the close button from overlapping the next page button.
    63 KB (10,263 words) - 17:36, 25 October 2018
  • ...goodly number more levels to create, and many more cutscenes to write and script as well, but all that's coming along well. In terms of art, we're almost p ...e segment show immediately after the last, rather than being on a separate page. This is useful for colorizing one specific line versus another.
    13 KB (2,254 words) - 12:25, 31 January 2015