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  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • == What Are Neinzul Preservation Wardens? == ...l minor faction introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. This page is currently up to date as of version 5.016.
    4 KB (530 words) - 14:06, 1 February 2015
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...ily-damaging single shots. It also produces and stores up [[Neinzul Bomber|Neinzul Bombers]] over time. When player ships attack them or military ships get t ...bomber cluster itself is not a huge problem, but the 200+ [[Neinzul Bomber|Neinzul Bombers]] inside can be very unpleasant if you are unprepared because of th
    3 KB (332 words) - 23:00, 8 October 2016
  • ...unit is AI only and mainly spawns from the [[AI War:Neinzul Bomber Cluster|Neinzul Bomber Cluster]] structure.
    649 bytes (97 words) - 05:36, 10 July 2016
  • ...them for reclamation when they die.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    749 bytes (104 words) - 13:16, 26 February 2015
  • #REDIRECT [[AI War:Neinzul Youngling Cockroach]]
    48 bytes (6 words) - 01:05, 8 March 2015
  • ...guns. Great against large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho ...ul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes t
    2 KB (294 words) - 11:51, 16 February 2015
  • |[[File:AIWarEnclaveStarship.png|100px|left|Neinzul Enclave Starship]] || valign="top" | Every six seconds while enemies are pr == Neinzul Enclave Stats ==
    2 KB (213 words) - 04:57, 10 July 2016
  • #REDIRECT [[AI War:Neinzul Bomber]]
    35 bytes (5 words) - 01:04, 8 March 2015
  • ...s, and EMPs.<br/>These units spawn from the [[AI War:Neinzul Viral Cluster|Neinzul Viral Cluster]].
    599 bytes (86 words) - 06:02, 10 July 2016
  • [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho [[Neinzul Youngling Nanoswarm]] are the ultimate in support craft: they reclaim, para
    3 KB (397 words) - 11:54, 16 February 2015
  • #redirect [[AI War:Neinzul Youngling Nanoswarm]]
    48 bytes (6 words) - 01:06, 8 March 2015
  • ..., with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    2 KB (270 words) - 11:59, 16 February 2015
  • #redirect [[AI War:Neinzul Youngling Tiger]]
    44 bytes (6 words) - 01:07, 8 March 2015
  • ...nemy ships that aren't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho [[Neinzul Youngling Vulture]] are unique and likely always useful against any target
    2 KB (345 words) - 10:37, 4 March 2015
  • #redirect [[AI War:Neinzul Youngling Vulture]]
    46 bytes (6 words) - 01:07, 8 March 2015
  • |[[File:AIWarWeasel.png|left|Neinzul Youngling Weasel]] || valign="top" | This inexpensive, low-powered ship att [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very sho
    2 KB (300 words) - 12:00, 16 February 2015
  • #redirect [[AI War:Neinzul Youngling Weasel]]
    45 bytes (6 words) - 01:07, 8 March 2015
  • ...ng|100px|left|Hybrid Hive]] || valign="top" | A strange hybrid of a mobile Neinzul hive and AI-built machinery.<br/>See the [[Hybrid Hives]] page for how thes
    1 KB (185 words) - 19:38, 30 October 2018

Page text matches

  • === Zenith Refugees Vs Neinzul Astrids Vs Dark Spire 0 Hero Arrived === ...Title: Zenith refugees in the $planetName nebula are under attack by both Neinzul and Spire splinter groups.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...ves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling types, ra * Neinzul Clusters and Privacy Clusters from firing 50k/100k/150k/200k/250k shots eve
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). * Add a new Neinzul Abysss random faction class, with neinzul units
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ** An AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continu
    407 KB (65,607 words) - 12:09, 16 September 2017
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Remove a few OP guns from the neinzul ...e of the "unit spam" that is very undesired here, outside of units such as Neinzul Younglings which are intended for that.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * [[AI War:Neinzul Youngling Commando|Neinzul Youngling Commando]] (anti-light) * [[AI War:Neinzul Youngling Weasel|Neinzul Youngling Weasel]] (anti-rare hulls/bombers)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Previously, the Neinzul Enclave Starship mercenaries used the old graphics for the actual ship, but ** Vampires and Zenith Viral Shredders and Neinzul Viral Swarmers now all have a new Fusion Cutter ammo type (with a creepy ne
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Zenith Autobombs and Neinzul Youngling Nanoswarms now do a better job of splitting up rather than focusi * Removed AI Progress cost for killing any Neinzul cluster (Neinzul Nests still cost 10 AIP to kill).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • == The Neinzul Abyss Factions == An incursion of Neinzul Elderlings has come into the galaxy. Each Elderling will defend a territory
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...larly the Counter Spy, One-Way Doormaster, Shadow Master, Raid Engine, and Neinzul Nester and make this particularly difficult and/or unbeatable due to the ma == Children of the Neinzul ==
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * Neinzul Railpod cap m+c from 5k/10k => 5k/5k. * Updated the Neinzul Enclave Drone descriptions to no longer mention a dependency on turret tech
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...e Neinzul first appeared in AI War and were the subject of the Children of Neinzul expansion, and are also an NPC race in Stars Beyond Reach. The Neinzul are a race of perpetual "younglings", who live for an extremely short time
    4 KB (606 words) - 22:20, 22 October 2018
  • [[AI War:Children of Neinzul#New CoN AI Types|Children of Neinzul Added AI Types]] |'''Neinzul Viral Enthusiast'''
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * Fixed some omissions and errors in the Neinzul minor faction descriptions. * Fixed bug that was preventing various abstracted-factory units (like Neinzul Roaming Enclaves) from scaling properly with the unit cap.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Neinzul Cockroach: ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...building, and viewing enemy saucers or enemy "buildings are alive" (spire, neinzul) units instead of just the single version that is there now. But for now t * The Neinzul no longer pollute at all, because I'm not sure what gasses they would be le
    208 KB (34,773 words) - 19:15, 5 June 2015

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