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  • ...with basic spaceflight capability and weaponry adapted from advanced human laser turret technology. Requires Mark II [[Laser Turret]] technology.
    6 KB (655 words) - 20:27, 11 March 2013

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  • * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ** Laser Guardian shots-per-salvo from 15 => 8 (previously these things had really h
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Shorten the auto-name of drone fleets to just "drones". * Remove a few OP guns from the neinzul
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ally's waves. The support corps AI type also no longer includes engineer drone IIs. * The decoy drone attack power has gone up 10x.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...t off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type units. ...d threshold of each other, only draw one of them) to cut down on Attractor-Drone-related lag.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...only works if you have scout intel on the planet (command station or scout drone provide that, among others). ...levels (mkI = red, mkII = orange, mkIII = green, mkIV = blue) and the Riot laser mkI and mkII also use different colors.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). * Add a new Neinzul Abysss random faction class, with neinzul units
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * [[AI War:Laser Gatling|Laser Gatling]] * [[AI War:Neinzul Youngling Commando|Neinzul Youngling Commando]] (anti-light)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Fixed it so that units that have drone guns should no longer use that as part of their kiting distance. ** Same deal with DLC2 and the drone automated construction bots, and again another outguard group.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp
    183 KB (30,714 words) - 11:55, 16 September 2017
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...hadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships Laser Cannon Module -> [[AI War:Laser Turret|Laser Turret]]<br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Fixed some omissions and errors in the Neinzul minor faction descriptions. ...not quite as hard to kill. It's still necessary to use the right counter (laser turrets are good, check the reference tab), but now swarms of fighters can
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Neinzul Cockroach: ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...r repair, tractoring, beam weapons, etc. This will let us do much fancier "laser beam spikes" and similar that are entirely volumetric rather than billboard ...eapons are presently invisible or not showing properly at least, not sure: Laser, HeavyBeam.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...with basic spaceflight capability and weaponry adapted from advanced human laser turret technology. Requires Mark II [[Laser Turret]] technology.
    6 KB (655 words) - 20:27, 11 March 2013
  • ...d Post|Laser Guard Post]]<br/>Basic AI guard post armed with several heavy-laser batteries. ...aunches "Implosion Drones" which (while much shorter-ranged still, and the drone self-destructs when it fires) charge at enemy ships to fire several lower-p
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...while enemies are present, this ship produces a group of eight short-lived drone attack ships of the same mark as the Enclave. == Neinzul Enclave Stats ==
    2 KB (213 words) - 04:57, 10 July 2016
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' ...ptional AI Plot introduced in the [[AI War:Children of Neinzul|Children of Neinzul]] micro-expansion. They are commonly called simply "Hybrids".
    17 KB (2,871 words) - 11:31, 26 May 2015

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