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  • ...with basic spaceflight capability and weaponry adapted from advanced human missile turret technology. Requires Mark II [[Missile Turret]] technology.
    4 KB (404 words) - 20:29, 11 March 2013

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  • * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ** An AI/Neinzul hybrid experiment gone wrong. When hostiles are present, this post continu
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * Shorten the auto-name of drone fleets to just "drones". * Remove a few OP guns from the neinzul
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...t off an AI Eye) since they have a much longer lifetime than most spawned "drone"-type units. ...d threshold of each other, only draw one of them) to cut down on Attractor-Drone-related lag.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...War:Fighter|Fighter]], [[AI War:Bomber|Bomber]], [[AI War:Missile Frigate|Missile Frigate]], and an additional bonus ship type for each homeworld you start w ...r|Fighters]] beat [[AI War:Bomber|Bombers]] beats [[AI War:Missile Frigate|Missile Frigates]] beats [[AI War:Fighter|Fighters]]:
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bonus starship.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Missile Turrets now have armor piercing of a flat 90,0000. This gives players one ...ally's waves. The support corps AI type also no longer includes engineer drone IIs.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...only works if you have scout intel on the planet (command station or scout drone provide that, among others). ...nyway, you can set up a looping queue of, say, 5 fighters, 1 bomber, and 1 missile frigate and a garrison threshold of 50 and it will produce ships until it h
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). * Add a new Neinzul Abysss random faction class, with neinzul units
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • * Fixed it so that units that have drone guns should no longer use that as part of their kiting distance. ** Same deal with DLC2 and the drone automated construction bots, and again another outguard group.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Fixed some omissions and errors in the Neinzul minor faction descriptions. * Fixed bug that was preventing various abstracted-factory units (like Neinzul Roaming Enclaves) from scaling properly with the unit cap.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • * Fighters are now slightly faster than normal, and Missile Corvettes are now slightly slower. ...point A to point B in similar time, but if you try to kite as a blob your Missile Corvettes will tend to get overrun (and quickly die).
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...hadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships Missile Module -> [[AI War:Missile Turret|Missile Turret]] <br/>
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Neinzul Cockroach: ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...Post]]<br/>Basic AI guard post armed with a single long-range, high-damage missile launcher. ...aunches "Implosion Drones" which (while much shorter-ranged still, and the drone self-destructs when it fires) charge at enemy ships to fire several lower-p
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...while enemies are present, this ship produces a group of eight short-lived drone attack ships of the same mark as the Enclave. == Neinzul Enclave Stats ==
    2 KB (213 words) - 04:57, 10 July 2016
  • ...ies which had this behavior before, intentionally (tackle drone, deathgrip drone) -- they have been marked with a new attribute to enable this behavior <cod * Makeshift Drone fixes.
    111 KB (17,666 words) - 03:50, 27 April 2024
  • ...with basic spaceflight capability and weaponry adapted from advanced human missile turret technology. Requires Mark II [[Missile Turret]] technology.
    4 KB (404 words) - 20:29, 11 March 2013

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