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  • === Zenith Refugees Vs Neinzul Astrids Vs Dark Spire 0 Hero Arrived === ...Title: Zenith refugees in the $planetName nebula are under attack by both Neinzul and Spire splinter groups.
    62 KB (10,032 words) - 05:06, 2 March 2015
  • * Neinzul Railpod cap m+c from 5k/10k => 5k/5k. * Updated the Neinzul Enclave Drone descriptions to no longer mention a dependency on turret tech
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Fixed bug where roaming enclaves and preservation wardens would sometimes be given orders by generic minor f ...ves, Preservation Wardens, Neinzul Clusters, Neinzul Privacy Clusters, and Neinzul Nests will now generate mixed waves of their respective youngling types, ra
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...viously, enemy-to-all minor faction units (like marauders and some roaming enclaves) could get protection from human forcefields, counter-sniper turrets and th * Previously, the Neinzul Enclave Starship mercenaries used the old graphics for the actual ship, but
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * The Neinzul Mourner large starbase can now also spawn the player-gift facility after yo ...to "On", all your military units in this control group will be set to Free-Roaming Defender. Note: certain ship types (like fortresses that multi-repair, and
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The Neinzul Abyss). * Add a new Neinzul Abysss random faction class, with neinzul units
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Zenith Autobombs and Neinzul Youngling Nanoswarms now do a better job of splitting up rather than focusi * Removed AI Progress cost for killing any Neinzul cluster (Neinzul Nests still cost 10 AIP to kill).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...larly the Counter Spy, One-Way Doormaster, Shadow Master, Raid Engine, and Neinzul Nester and make this particularly difficult and/or unbeatable due to the ma ...ion adds a single [[AI War:Zenith Trade Ship|Zenith Trade Ship]], randomly roaming in the galaxy.
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...even including all the stuff that was added as part of the new Children of Neinzul micro-expansion. So here we go: ...ng to the existing live vocals and piano). The soundtrack for Children of Neinzul was also done at this new quality level, of course. Additionally, two comp
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...se new areas, champions encounter both friendly and hostile human, zenith, neinzul, and spire splinter factions. As your champion gains experience and recove * Added short-lived "Drones" that the player's Neinzul Enclave Starships can build. These are based on unlocked turret technology
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Fixed some omissions and errors in the Neinzul minor faction descriptions. ...all players should know. It has tips on group move, attack-move, and free roaming defender mode, most notably, as well as a few more combat situations to act
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * [[AI War:Neinzul Youngling Commando|Neinzul Youngling Commando]] (anti-light) * [[AI War:Neinzul Youngling Weasel|Neinzul Youngling Weasel]] (anti-rare hulls/bombers)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • [[File:AIWarCoNLogo.jpg|center|Children of Neinzul]]<br/> ...desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...e Neinzul first appeared in AI War and were the subject of the Children of Neinzul expansion, and are also an NPC race in Stars Beyond Reach. ...there are individuals in their species. They are arranged into localized "Enclaves" that form mini-collectives.
    4 KB (606 words) - 22:20, 22 October 2018
  • =What exactly is added in the Children of Neinzul micro expansion?= ...se were the Zenith. This micro-expansion introduces a new alien race, the Neinzul. This micro-expansion will be focused around them.
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game setup. Note that the health of these Enclaves does vary.<br/>
    3 KB (401 words) - 23:48, 24 February 2015
  • == Children of the Neinzul == Added by the expansion [[AI War:Children of Neinzul|Children of the Neinzul]].
    10 KB (1,590 words) - 15:57, 22 November 2018
  • * Neinzul Cockroach: ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...lies (including friendly [[AI War:Neinzul Roaming Enclaves|Neinzul Roaming Enclaves]]) will react to kill them.
    2 KB (279 words) - 04:23, 21 July 2016
  • ...neutral and Human-allied [[AI War:Neinzul Roaming Enclaves|Neinzul Roaming Enclaves]], [[AI War:Human Marauders|Human Marauders]], etc.
    2 KB (310 words) - 10:16, 18 August 2016

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