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  • ...ing to be executed for a REALLY long time, and this is another form of bad data. ...ust traversed a wormhole in sight of a player, it now sends a bit of extra data to make absolutely sure that it's at the proper location on MP clients
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...a separate line from the rest of the overlay stuff, to keep it so that the data is more condensed horizontally. ...ough they were labeled as years. Now they are actually years, and the old data has been transformed to be the proper scale.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...a global handler so you don't have to put it directly in an entities type data to append its description). * Fix to 0 data centers galaxy setting not being obeyed.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Add some extra Schematic Servers and Data Centers for very large maps (> 140 planets) ** I imagine these might need tuned again, but it'll do for now until more data comes in. They won't break the game or anything.
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...lly-oriented: basically, the big shift with the indirect calls is that the data is being batched better to your GPU, and is flowing in a more constant stre ...er does this, and just immediately gives you the warning that the world is missing.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ...s to refresh itself 5 times a second, and ship icons never mysteriously go missing or switch positions with one another. **We've added two new classes for tracking data over time: MaxFloatValueOverTimeList and MaxIntValueOverTimeList to deal wi
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...[[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 pages of a novel. ...ll attack multipliers display and a new Reference tab when really detailed data is needed (presumably not often).
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...favor of paging buttons, this is important for performance when the actual data set is very large. * Fixed a bug with the "select player to show data for" being mislabeled and showing on more tabs than it should have in the s
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ** Also, any worlds that have already had an auto-expand will have that data corrected so to prevent any invalid states (having the game thinking you're ...guardian stone, it will definitely not ask you to listen to the first five pages of that.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...couple of bugs with buggy objectives tab display because of various pooled data not being cleared properly. * Fixed the header of the load game menu so that it's no longer missing.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • -Game performance is no longer severely affected when localization files are missing. -Improved the timeliness of scout data being returned on planets after loading a savegame and waiting for multiple
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * Fixed a bug where various champion-related player data was not getting cleared between games, leading to crashes and some cases (a ...mory optimization to the aggregate-targeting system to only initialize the data structures as it needs them rather than all up front. This may cause some
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...aviors in various ways that you might want, or getting you quick access to data that will help you make better decisions, or quickly understanding some dim ...n of the metal and/or crystal harvesters to instantly start rebuilding any missing ones.
    36 KB (6,383 words) - 10:23, 22 February 2015