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  • [[Category:Spire]] ...e the game's events. The Shadow were the creators of the Shadow Drive, the Shadow Vessels, also known as Champions, and given the similarities in their desig
    1 KB (217 words) - 12:08, 1 February 2019

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  • ...ls, but apparently the tech comes from an ancient Spire group known as the Shadow. Kind of an odd name in a race of luminous rock, if you ask me. === Flavor Imperial Spire Talk About Shadow Spire Champion Ship ===
    62 KB (10,032 words) - 05:06, 2 March 2015
  • * Each champion/normal+champion player now starts with 100 shadow capacitor charge so that the champion-only players can immediately spawn ra * Added a note to the Dark Spire description indicating it's intentional chaoticity (by way of warning the p
    407 KB (65,607 words) - 12:09, 16 September 2017
  • We also did a huge number of extensions to DLC1 (The Spire Rises), and a lot of work towards the releasing-after-this-phase DLC3 (The * Improve the Spire City Upgrade notification
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ** Many, many thanks to everyone who contributed. 5.0 and Light of the Spire would not be what they are without you. * The logo for light of the spire has been revised in light of the newer art style for the expansion (and in
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Fix to splintering spire crash if squad removed during some lrp processing ==== Spheres (Spire and Zenith) ====
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...ed more shadow-projection units to be placed by a champ than the available shadow charge would permit, by holding shift and clicking repeatedly without movin * Fixed a bug in recent versions where the Spire Maw was not doing attrition damage to its contents.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • [[Category:Spire]] ...e the game's events. The Shadow were the creators of the Shadow Drive, the Shadow Vessels, also known as Champions, and given the similarities in their desig
    1 KB (217 words) - 12:08, 1 February 2019
  • * The Fallen Spire campaign now has real lore in the game, displayed via the Journal * The Macrophage Histiocytes mod (both the base one and the spire integration one) have been updated to work with the latest beta code, and a
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...whole new (paid) expansion has also been added to the game! Light of the Spire becomes available along with this updated release of the base game. Briefl *** The "Fallen Spire" scripted-campaign (with an optional alternate path to victory!). Gratuito
    245 KB (38,972 words) - 11:55, 16 September 2017
  • * Fixed some bugs that were causing Spire Cities on Nomads to still not grow to stage 2 when there were AI neighborin * Now when determining whether a spire city has its neighbors cleared of warp-gate stuff (and thus eligible to gro
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ** Dark Spire x2 ** Fallen Spire x5
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...s well. At the moment only the Player, AI in civil war, Scourge and Fallen Spire are included. ...s to make it so that we have a generalized way for the AI to give a fallen-spire-style response, to any faction in any game.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...uld NEVER be settled on. Such as, for example, hostile Dyson Spheres, Dark Spire Vengeance Generators (non-destroyables that is), etc... * General reductions to the Extragalactic War ship speeds. Spire ships can now catch almost all of them.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Hacking to make a dark spire VG vulnerable no longer gives your fleet the ability to build a new Vengean ...VGs being spawned somewhere, and if you want the AI to have its usual dark spire ward on its homeworld then you'd also need to put that in manually).
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...are generally the easiest to deal with. Note that some combinations (Dark Spire and Devourer, for example) can drastically affect gameplay. Any minor facti ...ponent Types|AI Types]], particularly the Counter Spy, One-Way Doormaster, Shadow Master, Raid Engine, and Neinzul Nester and make this particularly difficul
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...ttending to business outside the galaxy (it's probably trying to fight the Spire in the Andromeda Galaxy), but as you start taking planets from the AI and d ...estroys the AI command station. If a Hostile to all faction (like the Dark Spire) destroys the AI command station, then you don't pay the AIP price tag. HOW
    44 KB (7,548 words) - 13:50, 25 April 2022
  • *[[Lore:Spire|Spire]] * Spire Groups
    2 KB (244 words) - 20:33, 26 October 2018
  • [[AI War:Light of the Spire#New LotS AI Types|Light of the Spire Added AI Types]] ...sends small "exogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, etc) with methods of composition and approach very d
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * A first pass at Spire Civilian Leaders, now under new branding as Risk Analyzers (for flavour/sto * All of the icons for the Spire ships and structures are now completed and in place. We only needed the on
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ormal territories not adjacent to a player start position, giving each non-Spire/Neinzul/Yali race a chance to claim a territory adjacent to their own ("own ...look a lot more natural in the terrain, and also has them hovering with a shadow now.
    202 KB (34,152 words) - 15:38, 19 November 2015

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