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  • * Now that AI Shield Sphere Guard Posts have so much health, they are no longer used in the intermediate tutorial. ...eting them is in the air; this will tend to also wake up the rest of their guard group.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Added Bradley Smith to the Special Thanks section of the credits roll, for the source code we adapted to devel * Fixed a few bugs that were causing Special Forces and Threatfleet ships to try to rally (when idle) to planets they could not
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...were so many balance changes there with the introductions of the new guard posts and guardians, not to mention the new player economy in that version, that ...mand station has been prematuraly destroyed or when ships are freed from a guard post.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...s all the guardians, and basically everything but the fleetships and guard posts are now taken care of. And some of the Arks. ** This is all of the "AI buildings" folder except for guard posts.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...s would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot them first. ...less to invest into its nemesis spawns as AIP increases and waves, special forces, strategic reserve, and other responses are being given more and more resou
    407 KB (65,607 words) - 12:09, 16 September 2017
  • Guard Posts are immobile AI units. They are AI equivalent for turrets and are the main There is several pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * An enormous graphical overhaul has taken place. Every special effect in the game has been replaced and majorly improved, the HUD and GUI ...context menu (alt+right-click) with things like Auto-Gather-Knowledge and special Transport-Unloading logic, the complete removal of "control nodes" in favor
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * The "GetPraetorianGuardExternal was null on faction AI Praetorian Guard" error should now be fixed. **This should hopefully lead AI forces to be less confident about lauching hundreds strength worth of kamikaze shi
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. <big>'''What Do Guard Posts Do?'''</big>
    8 KB (1,442 words) - 02:58, 17 June 2016
  • * Warp Counterattack posts are no-longer auto-targeted, since their destruction launches a wave and th * Updated Special Forces Captain description.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** Normal guardians, guard posts, forcefield generators, grant 50. ** Dire guardians, dire guard posts, grant 75.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...ealth whittled away, etc. You'll eventually have to withdraw if the enemy forces are just too strong, but what you _won't_ have to do is repeatedly try atta ** A list (with count) of any special abilities you used.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...text" section in the upper right corner be clickable without losing their special functionality. ...ties has been added to tutorials, which lets us say "don't seed any of the special capturables in the normal fashion" if we don't want that to happen.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...f the game or midway through, these have the unique ability to fly through special wormholes into the new nebulae. In those new areas, champions encounter bo ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...e of factions, linked planets, viewed by player accounts, AI counterattack forces, vassal missions (outer). ...umber of times hacked by each type of hack, systems (this is the big one), guard patrol points, protecting shields, AI reinforcement point contents, death e
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...r own devious minds) prompted tons of other changes in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Concussion Guardians and Guard Posts now have a range of 18,000, instead of 30,000. * Nucleophilic Guard Posts damage multiplier reduced from 6 to 3 to bring it in line with similar unit
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during t ...number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • *** An entity that is marked as cannot be garrisoned in a guard post does not imply it cannot be loaded into a transport. ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...al is now massively different, accounting for the addition of unique guard posts and the removal of turrets. Also adding guardians on a few planets, and ac ...d thus tanks, see above) base attack power increased to 3x of what it was, special hull-type-bonuses cut to 1/3rd of what they were. This makes them a bit mo
    165 KB (27,263 words) - 19:48, 1 February 2015

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