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  • <big>'''I'm Just Starting Out -- What Should I Do?'''</big> * Send out scouts to find out as much as you can about all nearby planets.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • #REDIRECT[[AI War:Starting Out]]
    32 bytes (5 words) - 14:32, 4 March 2015

Page text matches

  • ...t of the game. This also meant getting multiplayer almost, but not quite, out of beta. ...ourge don't head home to upgrade immediately, and the game tries to spread out the experience donated a lot, but I might be wrong.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Be sure to check these out if you're coming back after a long break! * Add Settings to allow people to modify the starting hotkeys for Battlestations and Support fleets for people who prefer certain
    563 KB (96,029 words) - 12:31, 14 April 2021
  • Our second expansion for the game, Zenith Onslaught, also came out during this period. Badger did his parts for it, and then [[AI_War_2:Sunse ...me rows for serialization purposes, in order to make it so that we can opt-out some rows with bits that are more efficient.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...n, Zenith Onslaught, was largely already complete prior to this phase even starting. But he continued to refine that throughout this phase with a small group On September 3rd, 2018, RocketAssistedPuffin started helping out directly in the xml with modifications to balance. He had been working on
    415 KB (70,286 words) - 16:17, 13 April 2021
  • === Slowing Of The "Out Of Your Control" Ongoing Racial Attitude Shifts === ...completely control is great. But having the feeling that it is spiraling out of control is not. We had slowed so many aspects of the solar map down alr
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ting into another phase where we refine the fleets concept once we took it out of beta status. === New Starting Fleet Type: Support Fleet! ===
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...secret to everybody. Games "go gold" a few days before they actually come out on distributors, of course, and we've already hit that point. If you alrea ...ication to leak about 700kb of memory per second while you were alt-tabbed out of a fullscreen copy of the game, and thus you'd get a crash after some amo
    345 KB (59,053 words) - 19:51, 1 February 2015
  • ** The description now displays that it adds the functions to adjust starting and incremental AIP or AIP reduction, as well as having the Auto-Juggle ene ...the ability to NOT spawn all ships on the same coordinates but spread them out. Sadly this cannot take ships into account that are spawned in the same cyc
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...membered until you shut down the program or loaded another savegame. Just starting a new game would not reset them properly. Fixed. ** It should hopefully be impossible for the Obscura to ever be wiped out super fast again.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Fixed a bug that was causing the standard mission opt-out popup text to appear before secret missions. ** Thanks to GrimerX for pointing out the need for more clarity.
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...ning tweak in the scalings file doubled all mine counts and some base game starting battlestation layouts previously were not updated to reflect that. So now i *** Standard mines granted per hack now 15 instead of 20. Starting count on battlestations is 45 instead of 120.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Laser spiders were already capped at 10 per spawner being out at one time. Now the following caps have been put in for other monster typ ** Thanks to Misery for pointing out how deep gates could become impossible to close due to it summoning more mo
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ..." of these nemesis spawns actually goes _down_ as AIP increases (bottoming out at 150 AIP) to simulate the AI having less to invest into its nemesis spawn ...h defined that even the largest galaxy (120 planets, 15 nebulae) won't run out and this command will become moot.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...ng discarded (at least for now), but we added a lot of content. We mapped out even more content we WANTED to add during this phase, but it will need to b ...ineer to assist a space dock or starship constructor, it will keep hanging out there to boost that unit FOREVER, until the target of assistance is dead or
    260 KB (44,014 words) - 13:36, 4 October 2018
  • The fleets work of the prior phase turned out to be a much larger undertaking than initially expected, but we also refine ...ow that we're out of beta for the new fleets-based paradigm. And figuring out a whole new way to do tutorials, and get those back in, was a big piece.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * The game now goes out of its way to throw exceptions on load if there are calls to create async a * Split the staff and kickstarter credits out into two separate windows.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ding right on the 1px edge of a placed wooden platform that you would flip out all glitchily. ** Thanks to jruderman for pointing out that missions could spawn in inaccessible areas like that.
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * When you zoom out a certain distance, the territory borders now get really thick so that you * Starting around turn 50, the game starts causing your citizens to do various stupid
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ..., you can in the prior build of the game find Heath Ledger's Joker staring out at you from the side of astro trains if you look at them closely at just th ** Data center (updated a bit, and fortified version split out into new visuals)
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ** Thanks to Chthonic_One and Puffin for figuring out that hydra heads and various types of drones were problematic in the extrem ...to the botnet golem and nanocaust, as if they kill something like 20 ships out of a stack of 80, they'll now get a stack of 20 zombies rather than nothing
    179 KB (30,218 words) - 23:28, 1 January 2020

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