Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • * Both oceans and ocean shallows now have surface boss nodes that will work instead of being all glitchy. * The brightness of the surface chunk nodes with links to underground caverns is now substantially brighter
    363 KB (62,010 words) - 19:50, 1 February 2015
  • ...actions against underground buildings would be interpreted as against the surface building above them. Thus preventing demolishing something under a lander, * Scouting and Sonaring can now only be done within 20 tiles of one of your active Sco
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...rs didn't really feel right in terms of how they functioned now, given the surface monsters being present. ...you for a variety of reasons. You can't attack these directly, unlike the surface monsters.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * When using warp scrolls to warp to a surface chunk that has an exit to the world map, it now warps you to right next to ...random miniboss leading 3 microbosses. Watch out for crippled dragons in surface caves. Tidal Pulse is handy for the flames.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...t-rare annoying issue where warp gates could seed partly off the side of a surface chunk. Thus making them impossible to warp out from them, as well as makin ...iously it was possible for a boss chunk to be the last chunk on a region's surface, and they're not guaranteed to have terminating walls, leading to weirdness
    278 KB (45,949 words) - 19:51, 1 February 2015
  • * In the first intro mission surface area with icicle leapers, we've made some of the text on the signs briefer, ...l number of goodies, so no room is a complete waste of time, but efficient scouting is by far the most fun and effective way to play.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • * When warping into an intro mission surface chunk, it now tries to put you on the starting area of that chunk if at all * Fixed an issue with the visited percentages being shown incorrectly on surface chunks with settlements in them.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...ptions in the debug menu now reveal all factions regardless of whether the scouting would normally reveal them or not. ...it also makes loading a save slightly faster. This should also reduce the surface area for further MP bugs from this section.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ooking distortion. If we were able to assign directly into TEXCOORD0 in a surface shader, then we could move to the newer style. ...ir Legacy Unlit shader path (or if there comes a way to set TEXCOORD0 in a surface shader). Either way, that seems likely to work just fine. We've worked wi
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...a new "Minimal Fog of War" setting that behaves identically to this in the Scouting section of the galaxy options menu. This is something that any player can * One of Chris's greatest pet peeves, which for some reason stayed under the surface in terms of actually really thinking about doing much about it, is now reso
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...f tech benefits once we are able to start using them in-game, and how much surface area we want to have for the earlygame tech choices. I'd like to revisit t ..., rather than being gated behind an early unlock. This again opens up the surface area of the early tech tree.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * You'll need to capture some planets early, to achieve more surface area and thus decrease the number of Hybrids likely to defend (or attack) a * Even if you can't increase the surface area much (like on a snakes map; honestly playing against Hybrids on a snak
    17 KB (2,871 words) - 11:31, 26 May 2015
  • * You'll need to capture some planets early, to achieve more surface area and thus decrease the number of Hybrids likely to defend (or attack) a * Even if you can't increase the surface area much (like on a snakes map; honestly playing against Hybrids on a snak
    17 KB (2,848 words) - 15:37, 1 February 2015
  • * A new unlockable "Destroy All Monsters In Surface Chunk Of Craggy Highlands >= Level 4" has been added, and now unlocks our l ...of success on Capture Arcane Ingredient dispatch missions. (Ties into the scouting nature of the character.)
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ...to reduce the effectiveness of their automatic behavior for the purpose of scouting, but may make them much more useful for providing tachyon and counter-snipe ...damaged ff will take 1 point of damage from the energy conducted along the surface of the field. The damage itself is inconsequential since the ff's have mil
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...sts to make them less ubiquitous but that would require an overhaul of the scouting game so it's just being left as-is for now. ...ore likely to target "deeper" than they were previously, as targeting the "surface" planets is something waves can generally already do.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...m having to consolidate my borders and I'm putting resources and time into scouting, knowledge raiding, gate raiding, and other such pursuits. But even then, ...unlock tech II scouts at this early juncture to send out those as well, if scouting is really tough at the moment.
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...ts all die before accomplishing anything that means that it's not a simple scouting situation and you'll need to take manual control to get good results. ...damaged ff will take 1 point of damage from the energy conducted along the surface of the field. The damage itself is inconsequential since the ff's have mil
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ly broken code of unknown location at the moment, I may as well reduce the surface area to search on it while I can. ...to unexplored planets by enemy tractor beams. This was allowing for extra scouting by virtue of enemy tractor beams.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** On the surface, these ships actually seem pretty weak. Their main attack is pretty fast, Situational awareness refers mainly to scouting further than just to the planet that you directly plan to attack, and keepi
    28 KB (4,560 words) - 19:50, 1 February 2015

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)