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  • <big>'''How Do I Barricade A Wormhole?'''</big> ...' It would be really nice if I could prevent enemies from coming through a wormhole and then just spreading all over my planet. What can I do?
    4 KB (726 words) - 14:14, 1 February 2015
  • |[[File:AIWarWormholeGuardPost.png|100px|left|Wormhole Guard Post]] || valign="top" | These massively-armored guard posts have pra ...difficulty and type. The Bouncer [[AI War:AI Types|AI Type]] replaces all wormhole guard posts with regular guard posts.
    1 KB (168 words) - 05:52, 10 July 2016
  • |[[File:AIWarWormhole.png|100px|left|Wormhole]] || valign="top" | These tears in space allow instantaneous travel between
    231 bytes (25 words) - 22:04, 9 March 2013
  • ...he galaxy. A mysterious force prevents your ships from going through. This wormhole cannot be destroyed, and it will continue to letting enemy ships in the gal Before, the Exo-Galactic Wormhole had no way to be countered. Even if the AI Home Command Stations were destr
    2 KB (293 words) - 12:33, 4 November 2018
  • {{AI War 2 Ship:Exogalactic Wormhole}}
    38 bytes (5 words) - 17:18, 25 October 2018
  • {{AI War 2 Ship:Wormhole Sentinel
    33 bytes (5 words) - 19:31, 25 October 2018

Page text matches

  • * Make wormhole borers less apt to target their own planet * When ships have just exited a transport, or just traversed a wormhole in sight of a player, it now sends a bit of extra data to make absolutely s
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...o they would still stack up; and then also ships that were on the way to a wormhole or transport but then also had a current speed of 0 would STILL not be able *** Aka, you can give wormhole commands and chain them together, etc. Like the first game.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Wormhole names in planet view fixed to render over ships as before. Also y-offset of * Fixed several issues with right-clicking a wormhole, planet, or target, with a selection across multiple planets.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...no other orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot the ...outs mid-mission without keeping an engineer team on the other side of the wormhole.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * You can now click wormhole names as well as the actual wormholes themselves in the planet view. This * Wormhole graphics have been replaced by a particle system, since the old style of gr
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * When you mouseover a wormhole, for the first time in AI War 2 it now has a tooltip. ...iables that were not being properly reset when entities of any sort (shot, wormhole, unit) were put back into the pool. These ones were so minor they likely h
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...75%, etc). Note that it will always round down, but seeds a minimum of 1 wormhole per planet. * Wormhole guard posts now have 20 million health instead of 2 billion, which means th
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * Macrophages use the "Charger" mechanic for a speed boost when using a Wormhole. ...ic, where a ship has damage resistance for 5 seconds after going through a wormhole
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...These are powerful structures, but you can destroy them to prevent the new wormhole from being created. Borers are gated behind an AIP threshold, and can be di ...doesnt show that theres a connection between XFA and nomad 4, but I have a wormhole connection on the planet maps (noted by Zeus) https://discordapp.com/channe
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ery on enemies planets, with a somewhat strong alpha-strike when exiting a wormhole. On defense building the full cap is less useful as it'll lose 3/4 of its f * Fixed some harmless but annoying error messages that could pop up when wormhole invasion data was saved, if it was in just the wrong state at the time.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...ge of the planet (50000-70000 range out from the center), rather than on a wormhole. As a consolation, this AI's planets will not have warp gates, and thus wi ...llision-checks-allowed-per-cycle throttle meant that ships just sat on the wormhole forever and got eaten by AOE. Now they should immediately fan out a bit an
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...events the warp-in and warp-out sounds from playing when they go through a wormhole (kinda nice when they're patrolling your planets at a rapid pace). * Wormhole guard posts and AI Eyes now have command-grade hulls instead of ultra heavy
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...that the ship should be dealing with rather than ducking right back in the wormhole without checking. *** Having Wormhole Guard Posts get them makes some map types a lot harder than others, due to
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * From BadgerBadger: Now the name of a wormhole glows red when a wave is going to come through it. ...tem, the new and better one. The old system was pretty much just used for wormhole names in the planet view, although it was also used (and drawing incorrectl
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...ves) in general, most recently the code to allow Exos to sync with CPAs or Wormhole Invasions ** Wormhole Invasions and their related budgets.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * Fixes a few Ghost Wormhole Sentinels appearing in the normal group. * Very firmly prevent exogalactic wormholes from wormhole invasions from being used to send regular waves
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Ships no longer explode when going through a wormhole * Warp Gates and Wormhole Guardians are now destroyed automatically when a Command Station dies
    154 KB (26,552 words) - 11:21, 1 August 2018
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again ...d ships via ctrl-right-clicking the wormhole. An "auto explore unexplored wormhole" order is planned, but not yet implemented.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...que/interesting thing, leading to things like sneaking through a protected wormhole by damaging the forcefield a little, but generally just annoying to micro o ...a variety of fixes to the AI background thread where it could pull a "send wormhole" command prematurely and then realize that it had nothing to send, thus cau
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...Any queued commands will be executed, and then the ships will go on their wormhole travel path. This also had the side effect of finally fixing the movement ...ation side, they will move there, otherwise they will move just inside the wormhole. These new kinds of move commands work from the galaxy map or the main pla
    16 KB (2,780 words) - 11:51, 16 September 2017

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