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  • * Make wormhole borers less apt to target their own planet * When ships have just exited a transport, or just traversed a wormhole in sight of a player, it now sends a bit of extra data to make absolutely s
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * You can now click wormhole names as well as the actual wormholes themselves in the planet view. This * Wormhole graphics have been replaced by a particle system, since the old style of gr
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...no other orders would auto-target stuff that should not be auto-targeted (wormhole guard posts, AIP-on-death structures, etc) if the unit in question shot the ...outs mid-mission without keeping an engineer team on the other side of the wormhole.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...events the warp-in and warp-out sounds from playing when they go through a wormhole (kinda nice when they're patrolling your planets at a rapid pace). ...r by the ship-type-specific ship cap multiplier (e.g. on high fighter = 1, sentinel-frigate = 0.1, zenith-bombard = 0.25); the problem is that thte ship-type-s
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...o they would still stack up; and then also ships that were on the way to a wormhole or transport but then also had a current speed of 0 would STILL not be able *** Aka, you can give wormhole commands and chain them together, etc. Like the first game.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...ery on enemies planets, with a somewhat strong alpha-strike when exiting a wormhole. On defense building the full cap is less useful as it'll lose 3/4 of its f * Fixed some harmless but annoying error messages that could pop up when wormhole invasion data was saved, if it was in just the wrong state at the time.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Dyson Sentinel shields 200 -> 1,200. * Sentinel Gunboat cost_for_ai_to_purchase increased 25%.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Wormhole names in planet view fixed to render over ships as before. Also y-offset of * Fixed several issues with right-clicking a wormhole, planet, or target, with a selection across multiple planets.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * Macrophages use the "Charger" mechanic for a speed boost when using a Wormhole. ...ic, where a ship has damage resistance for 5 seconds after going through a wormhole
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...ves) in general, most recently the code to allow Exos to sync with CPAs or Wormhole Invasions ** Wormhole Invasions and their related budgets.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • * When you mouseover a wormhole, for the first time in AI War 2 it now has a tooltip. ...iables that were not being properly reset when entities of any sort (shot, wormhole, unit) were put back into the pool. These ones were so minor they likely h
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...t can take out, it goes to attack that (it will still pool up at the entry wormhole in some cases, until enough of them are there to pass the threshold, so the ...vanced Fabricators and Fabricators now use the same "don't put this near a wormhole" logic as human home command stations.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...ge of the planet (50000-70000 range out from the center), rather than on a wormhole. As a consolation, this AI's planets will not have warp gates, and thus wi ...llision-checks-allowed-per-cycle throttle meant that ships just sat on the wormhole forever and got eaten by AOE. Now they should immediately fan out a bit an
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ut 2x as much as before. AI ships that are waiting before going through a wormhole to a human planet now spread out 4x more diffusely to make them even harder ...n players do), when determining whether or not to send its ships through a wormhole they are waiting on. This is different from the prior method, which was pa
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...75%, etc). Note that it will always round down, but seeds a minimum of 1 wormhole per planet. * Wormhole guard posts now have 20 million health instead of 2 billion, which means th
    151 KB (24,808 words) - 19:48, 1 February 2015
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again ...d ships via ctrl-right-clicking the wormhole. An "auto explore unexplored wormhole" order is planned, but not yet implemented.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...that the ship should be dealing with rather than ducking right back in the wormhole without checking. * The Tachyon Guardian has been renamed to the Tachyon Sentinel
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Ships no longer explode when going through a wormhole * Warp Gates and Wormhole Guardians are now destroyed automatically when a Command Station dies
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...e queuing of some certain kinds of orders after movement, attack, traverse-wormhole, or whatever. ...es, then there is no warning from the AI Reserves prior to them spawning a wormhole and spewing forth ships.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * From BadgerBadger: Now the name of a wormhole glows red when a wave is going to come through it. ...tem, the new and better one. The old system was pretty much just used for wormhole names in the planet view, although it was also used (and drawing incorrectl
    182 KB (30,453 words) - 13:10, 11 January 2018

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