Difference between revisions of "Tidalis:Scoring Calculations"

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'''Q:''' How does scoring work?
 
'''Q:''' How does scoring work?
  
'''A:''' Scoring makes each block worth some amount of points equal to the last block in the reaction + 10, and the score for the whole reaction is multiplied by the reaction's multiplier, which is equal to how deep in a combo the reaction is. The first block in a reaction is worth 10 points more than the last block in the previous reaction.
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'''A:''' Most of the game modes simply use the standard scoring model:
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==Standard Scoring==
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Scoring makes each block worth some amount of points equal to the last block in the reaction + 10, and the score for the whole reaction is multiplied by the reaction's multiplier, which is equal to how deep in a combo the reaction is. The first block in a reaction is worth 10 points more than the last block in the previous reaction.
  
 
So, if you cleared 4 reactions where the first is 3 blocks, the second and third were both spawned by the first reaction and are both 4 blocks, and the fourth is spawned from the third and is 3 blocks, the score would be:
 
So, if you cleared 4 reactions where the first is 3 blocks, the second and third were both spawned by the first reaction and are both 4 blocks, and the fourth is spawned from the third and is 3 blocks, the score would be:
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     1*(10+20+30) + 2*(40+50+60+70) + 2*(40+50+60+70) + 3*(80+90+100) = 1750.
 
     1*(10+20+30) + 2*(40+50+60+70) + 2*(40+50+60+70) + 3*(80+90+100) = 1750.
  
You also receive 1 point for every block that falls into the well. Special blocks are currently worth 100 points each.
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You also receive 1 point for every block that falls into the well. Special blocks are worth 100 points each when they are cleared from the board.
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==Brainteaser==
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In Brainteaser levels, there is a significant score bonus if you can win in fewer moves:
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* 500,000 bonus points if you can solve it in 1 move.
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* 100,000 bonus points if you can solve it in 2 moves.
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* 50,000 bonus points if you can solve it in 3 moves.
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* 25,000 bonus points if you can solve it in 4 moves.
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* 10,000 bonus points if you can solve it in 5 moves.
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==Light-Up==
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In levels that use the Light-Up game style, the regular scoring does not apply.  Instead, every time all the tiles on the board are lit up, you gain 100,000 points divided by the number of moves it took you to light up the entire board (rounded down to the nearest whole number).
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So, if you cleared the entire board in 23 moves, your score would be:
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    100,000 / 23 = 4347
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==Line Clear==
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In levels that use the Line Clear game style, the regular scoring does not apply.  Instead, every time a line is cleared, the player receives points.  Lines are only cleared when the active combo that contains a line-to-clear is actually completed, and so combos do cause score multipliers.
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* If one line is cleared:
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** Score is 100 * the number of columns.
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* If more than one line is cleared:
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** Base score from above is multiplied by ( 1 + ( 2 * number of lines being cleared ) )
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Put mathematically, the scoring for line clear is:
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    sum from i=1 to n of 2^(i-1) * (100 * board.Width)
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''Note: If Light-Up and Line Clear modes are used together, only the scoring from Light-Up mode applies.''
  
 
[[Tidalis]]
 
[[Tidalis]]

Revision as of 15:53, 6 July 2010

Q: How does scoring work?

A: Most of the game modes simply use the standard scoring model:

Standard Scoring

Scoring makes each block worth some amount of points equal to the last block in the reaction + 10, and the score for the whole reaction is multiplied by the reaction's multiplier, which is equal to how deep in a combo the reaction is. The first block in a reaction is worth 10 points more than the last block in the previous reaction.

So, if you cleared 4 reactions where the first is 3 blocks, the second and third were both spawned by the first reaction and are both 4 blocks, and the fourth is spawned from the third and is 3 blocks, the score would be:

    1*(10+20+30) + 2*(40+50+60+70) + 2*(40+50+60+70) + 3*(80+90+100) = 1750.

You also receive 1 point for every block that falls into the well. Special blocks are worth 100 points each when they are cleared from the board.

Brainteaser

In Brainteaser levels, there is a significant score bonus if you can win in fewer moves:

  • 500,000 bonus points if you can solve it in 1 move.
  • 100,000 bonus points if you can solve it in 2 moves.
  • 50,000 bonus points if you can solve it in 3 moves.
  • 25,000 bonus points if you can solve it in 4 moves.
  • 10,000 bonus points if you can solve it in 5 moves.

Light-Up

In levels that use the Light-Up game style, the regular scoring does not apply. Instead, every time all the tiles on the board are lit up, you gain 100,000 points divided by the number of moves it took you to light up the entire board (rounded down to the nearest whole number).

So, if you cleared the entire board in 23 moves, your score would be:

    100,000 / 23 = 4347

Line Clear

In levels that use the Line Clear game style, the regular scoring does not apply. Instead, every time a line is cleared, the player receives points. Lines are only cleared when the active combo that contains a line-to-clear is actually completed, and so combos do cause score multipliers.

  • If one line is cleared:
    • Score is 100 * the number of columns.
  • If more than one line is cleared:
    • Base score from above is multiplied by ( 1 + ( 2 * number of lines being cleared ) )

Put mathematically, the scoring for line clear is:

    sum from i=1 to n of 2^(i-1) * (100 * board.Width)

Note: If Light-Up and Line Clear modes are used together, only the scoring from Light-Up mode applies.

Tidalis