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  • ...pe has a designated tier and sub-tier that determines its point cost, so a Heavy Drone like a Fighter MkI costs 3 points, a Medium Corvette like a Bomber Mk ...00 for escorts, 1/8 of that for the biggest escorts). That works out to a Heavy Frigate (128), so it sets aside points for 3 of those.
    11 KB (1,779 words) - 14:03, 1 February 2015
  • * It has the equivalent of a MkIV [[Heavy Beam Turret]]. That's a _really_ big gun. If properly placed it can great ...ange continuous beam weapon (which is different from zenith beams or human heavy beams) that can do quite a lot of damage when it gets a good shot. The out
    30 KB (5,095 words) - 15:36, 22 December 2016
  • | align="center" | Beam Weapon || align="center" | Heavy || align="center" | Fusion Cutters Black Hole Machines Armor Boosts ...Transport Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ** A weasel with sickles instead of feet. Heavy hitter that does half-power splash damage to units on the the tiles cardina ...e lion statues that normally guards shrines. Has massive health, but also heavy self-attrition that will kill it in just a few turns. Has no attack streng
    150 KB (24,846 words) - 12:25, 31 January 2015
  • **** These canges are potentially bug-heavy, but so far things seem to work out. Additional debug info will be generate *** Gorgon Aggregate Body Frigate a medium hull with heavy paralysis that breaks apart into smaller damage focused units in combat.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * Heavy characters (including characters in heatsuits) are no longer barred from be * Heavy characters (including characters in suits and neutral skelebots) now have t
    278 KB (45,949 words) - 19:51, 1 February 2015
  • <font size="3"><b> Heavy Beam Module</b></font> | {{AlgCtr}} | Missile || {{AlgCtr}} |5 Refractive, 5 Ultra Heavy, 5 Structural
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Nerfs to Frenzy Golem following some heavy testing where it survived until 5th step of AI reserves solo and took out r **The Thraex is a heavy hitter, especially good at neutralizing defensive fortifications. Its phasi
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/ ...gh energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ships, transports, and
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trigger the alert all by themselves. ...ionally, they no longer have a penalty against resources, constructors, or heavy defenses. The net effect of this is a nerf for how humans are able to use
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/ ...gh energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ships, transports, and
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...f 10 over the years and the refinements to prevent this (without being too heavy-handed) have continued. Several AI improvements were made for 8.0, especia ...s load faster and playback better, and no longer cause disk IO load during heavy fighting in battles.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...r Guard Post|Laser Guard Post]]<br/>Basic AI guard post armed with several heavy-laser batteries. ...Guard Post|Needler Guard Post]]<br/>Basic AI guard post armed with several heavy-needler batteries.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...against most ships, but they have a huge range and a high strength against heavy defenses, command stations, force fields, and especially other starships. ...h makes it much easier for non-bombers to finish off forcefields and other heavy defenses.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Bombers now do only 3/4 their prior damage to force fields and heavy defenses (fortresses, etc). -Dreadnoughts now only do about 2/3 their prior damage to heavy defenses, teleport battle stations, and zenith bombardments.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...er mounts an Avenger Shield Module, a Heavy Beam Cannon Module Mark IV, 3x Heavy Beam Cannon Module Mark III, and 8x Riot Control Shotgun Modules Mk II.<br/ === Heavy Beam Cannon Module (Mk III & IV) ===
    3 KB (451 words) - 23:52, 31 December 2019
  • * '''Heavy''' **[[Heavy Bomber Starship]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • |valign="top" | <b>Beam Weapon (Heavy Beam Cannon):</b> || The Heavy Beam Cannon (HBC) Beam Weapon is a high damage beam that will re-target mid ...power beam weapon. Different versions are mounted by the Zenith, Spire and Heavy Beam Cannon.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • All Spire Corvettes have 4 Light Module and 2 Heavy Module slots.<br/> == Heavy Modules ==
    1 KB (147 words) - 01:59, 27 February 2015
  • ** If we had the game running a bit slower (based on heavy debug logging, for instance), then this problem would disappear in the firs ...re occasional exceptions where it's desirable for a unit to be very shield heavy, such as the Vanguards, which are 1/2.
    179 KB (30,218 words) - 23:28, 1 January 2020

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