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  • * [[AI War:Spirecraft|Spirecraft]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...], [[AI-Neinzul Hybrid|Hybrid]]s, [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]], and Neinzul Enclaves wil generally grant maximum bonuses.
    2 KB (317 words) - 06:00, 29 November 2016
  • ...deal companions are ships that have high-damage/long-cool down (and also [[Spirecraft Implosion Artillery]], since they do maximum damage at full health).
    2 KB (345 words) - 10:37, 4 March 2015
  • ...fleetships. Other standard golem counters apply (your own artillery golem, spirecraft rams/penetrators/implosion artillery). ...r forcefields and home station. Therefore it is a good idea to keep a few spirecraft rams in handy.
    3 KB (436 words) - 02:34, 17 October 2016
  • ...recraft Jumpship]]s are particularly excellent for this. If you don't have spirecraft enabled, clear a tachyon-free path to them in advance and then quickly stri
    2 KB (246 words) - 12:01, 21 August 2016
  • ...rovoked by the Fallen Spire, Broken Golems - Hard, Botnet Golem - Hard, or Spirecraft - Hard minor factions) with methods of composition and approach very differ ...rovoked by the Fallen Spire, Broken Golems - Hard, Botnet Golem - Hard, or Spirecraft - Hard minor factions) with methods of composition and approach very differ
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...These include [[Armored Warhead]]s, [[Lightning Warhead]]s, all starships, spirecraft, and golems, and the following bonus fleet ships:
    2 KB (328 words) - 14:03, 1 February 2015
  • ...are all very powerful if used carefully. The biggest threat to golems are spirecraft, other golems, and [[AI War:Orbital Mass Drivers|Orbital Mass Drivers]].
    13 KB (2,356 words) - 10:42, 9 July 2016
  • * Spirecraft Shield Bearers.
    3 KB (403 words) - 14:10, 1 February 2015
  • Be aware that your close-combat Spirecraft and hardened force fields have heavy hulls, which will take extra damage.
    1 KB (183 words) - 09:22, 9 March 2015
  • ...rgets (effectively in 5.029, [[Raid Starship]]s, [[Armored Golem]]s, and [[Spirecraft Siege Tower]]s). Its armor-cancelling bonuses are marginally noticable agai
    1 KB (204 words) - 22:15, 1 February 2015
  • These Mini-rams are much slower than real [[Spirecraft Ram]]s, so they can be kited easily on your systems. Conversely, if you don
    2 KB (262 words) - 12:15, 16 February 2015
  • ...u want to build more [[Raid Starship]]s and [[Plasma Siege Starship]]s, or Spirecraft, then it'll be a good idea to stop production for a while or unlock better
    2 KB (305 words) - 12:32, 16 February 2015
  • The best counters are artillery golems, spirecraft rams/penetrators/implosion artillery, or armor piercing/rotting ships.
    3 KB (321 words) - 09:32, 21 July 2016
  • Standard golem counters apply (artillery golem, spirecraft rams/penetrators/implosion).
    3 KB (338 words) - 09:38, 21 July 2016
  • Standard golem counters apply (artillery golem, spirecraft rams/penetrators/implosion).
    2 KB (292 words) - 09:34, 21 July 2016
  • NB: Regeneration ability with spirecraft is not unknown.
    3 KB (419 words) - 09:36, 21 July 2016
  • ...ip Constructor]] will be tremendously helpful to your campaign. Golems and Spirecraft are immune to attack-boosts.
    1 KB (190 words) - 23:57, 26 February 2015
  • ...ortresses, forcefields, most turrets, and other large ships like golems or spirecraft.<br/> When the plasma projectile explodes upon impact, it also damages seve
    889 bytes (131 words) - 23:59, 26 February 2015
  • Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts. A ship cannot be affect
    1 KB (208 words) - 22:15, 1 February 2015

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