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  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...it so that they can't have their numbers run off the bottom of the viewing area. ...nergy Wave, dealing 2500 damage, firing 4 shots every 6 seconds, with a 6x damage multiplier against units with mass of at least 5.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...le, and keeps them from "clumping" and thus becoming easy targets for area damage attacks. ...ing scrap. The buzz bomb explodes on contact with its target, dealing area damage. If the planet is cleared of enemy forces, the marauders will remain in pla
    107 KB (17,661 words) - 11:54, 16 September 2017
  • .... These were already about as efficient as they can be in this particular area. ** This area has been very rare for errors but it has come up prior to now.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...all, so that is not applied there. It also does not apply to things like damage popups, or units fading in or out, for similar reasons. ...npc units that are "part of your team" in some way, now show the incoming damage meter above their stance icon, same as happens for your main units.
    173 KB (29,819 words) - 20:55, 17 June 2024
  • * The area covered by the minimap and the end turn button no longer allow the mouse to ...ittle box for the computer notes rather than being up in the main dialogue area for the aliens.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • * Fixed a bug that was causing the enemy health and damage multipliers (as you go down in floors) to not work properly on Misery diffi ...hit enemies and deal damage, or different ones if they hit and do not deal damage.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...nearly so) guys that hang out in an area and make it hard to go into that area somehow. ** Applies to the damage of shots generated by this entity, not to the entity itself.
    40 KB (6,127 words) - 18:16, 15 July 2018
  • * Fixed a bug where very slight hull damage to the Ark could cause it to request repairs (preventing other stuff from g * Greatly increased the area in which you can move in the Angled camera view, since the way that the zoo
    182 KB (30,453 words) - 13:10, 11 January 2018
  • {{AI_War_2_Icon|label=y|name=Spider}}: stronger engine damage. {{AI_War_2_Icon|label=y|name=V-Wing|icon=Fighter}}: weaker engine damage. Damage bonus against weak engines.
    3 KB (468 words) - 01:20, 5 August 2019
  • {{AI_War_2_Icon|label=y|name=Spider}}: stronger engine damage. {{AI_War_2_Icon|label=y|name=V-Wing|icon=Fighter}}: weaker engine damage. Damage bonus against weak engines.
    3 KB (468 words) - 01:40, 5 August 2019
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator). ...tering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator). ...tering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Explosion Damage Smoke ...n they are damaged down to 33% or more. Mobile military ships do not emit damage smoke even if they are large (this helps performance).
    47 KB (7,691 words) - 11:53, 16 September 2017

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