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  • ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/ ...gh energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ships, transports, and
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trigger the alert all by themselves. ...ionally, they no longer have a penalty against resources, constructors, or heavy defenses. The net effect of this is a nerf for how humans are able to use
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...ssiles, they are unable to reflect. So they are very weak against missile-heavy opposing ship mixes, while they absolutely cleave through more laser/shell/ ...gh energy costs are the more valuable support ships: starships, engineers, heavy defenses of various sorts, constructors and resource ships, transports, and
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...f 10 over the years and the refinements to prevent this (without being too heavy-handed) have continued. Several AI improvements were made for 8.0, especia ...s load faster and playback better, and no longer cause disk IO load during heavy fighting in battles.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...r}}| 44 ||{{AlgCtr}} | 9,000,000 ||{{AlgCtr}} | 1,000 ||{{AlgCtr}} | Ultra-Heavy ||{{AlgCtr}} |Armor Piercing 9,999, Gathers Scout Intel, Resists 50% Of Imp ...gCtr}}| 32 ||{{AlgCtr}} | 2,000,000 ||{{AlgCtr}} | 40 ||{{AlgCtr}} | Ultra-Heavy ||{{AlgCtr}} |Armor Piercing 9,999, Gathers Scout Intel, Resists 50% Of Imp
    2 KB (194 words) - 23:35, 4 April 2015
  • ...r Guard Post|Laser Guard Post]]<br/>Basic AI guard post armed with several heavy-laser batteries. ...Guard Post|Needler Guard Post]]<br/>Basic AI guard post armed with several heavy-needler batteries.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...against most ships, but they have a huge range and a high strength against heavy defenses, command stations, force fields, and especially other starships. ...h makes it much easier for non-bombers to finish off forcefields and other heavy defenses.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Bombers now do only 3/4 their prior damage to force fields and heavy defenses (fortresses, etc). -Dreadnoughts now only do about 2/3 their prior damage to heavy defenses, teleport battle stations, and zenith bombardments.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...er mounts an Avenger Shield Module, a Heavy Beam Cannon Module Mark IV, 3x Heavy Beam Cannon Module Mark III, and 8x Riot Control Shotgun Modules Mk II.<br/ === Heavy Beam Cannon Module (Mk III & IV) ===
    3 KB (451 words) - 23:52, 31 December 2019
  • * '''Heavy''' **[[Heavy Bomber Starship]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • |valign="top" | <b>Beam Weapon (Heavy Beam Cannon):</b> || The Heavy Beam Cannon (HBC) Beam Weapon is a high damage beam that will re-target mid ...power beam weapon. Different versions are mounted by the Zenith, Spire and Heavy Beam Cannon.
    8 KB (1,407 words) - 22:10, 1 February 2015
  • All Spire Corvettes have 4 Light Module and 2 Heavy Module slots.<br/> == Heavy Modules ==
    1 KB (147 words) - 01:59, 27 February 2015
  • | Heavy Beam I | Heavy Beam II
    3 KB (380 words) - 14:31, 26 February 2015
  • ** If we had the game running a bit slower (based on heavy debug logging, for instance), then this problem would disappear in the firs ...re occasional exceptions where it's desirable for a unit to be very shield heavy, such as the Vanguards, which are 1/2.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ed Space Plane variant with better radar dampening and high damage against heavy enemies ...rge Shredder Frigate variant with greatly improved hull and damage against heavy targets, but no shields
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...nd changes its behavior in response, rinse and repeat. Paired with a very heavy fuzzy factor (no more than 50% chance of any given behavior, if that, on av ...predictability this causes allows experienced players to exploit this to a heavy degree. Resist the urge to over-fix!
    20 KB (3,483 words) - 13:42, 1 February 2015
  • -Force fields are now a new category of their own, separate from the general "heavy defense" category. -Starships and other heavy defense items can no longer have their attacks boosted. This prevents an i
    20 KB (3,494 words) - 13:39, 1 February 2015
  • |[[File:Bomber.png|left|Bomber]] || valign="top" | Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI comman The Bomber is designed to inflict heavy damage on all sorts of fortifications, and is in turn a priority target of
    2 KB (363 words) - 13:21, 24 February 2015
  • | {{AlgCtr}} | Heavy ||{{AlgCtr}} | 0 ||{{AlgCtr}} | 1 ||{{AlgCtr}} | 2 === Heavy Modules ===
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...ing in the first 3 acts is something that you can do, but which comes with heavy downsides; however, there are other ways to subjugate races. Acts 4 and 5, ...fully up to that level of fun in the next week or two, and then going into heavy polish on these to make them actually shine like they should. But no sense
    202 KB (34,152 words) - 15:38, 19 November 2015

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