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  • <b>Abilities</b> are special features or functions a ship or structure can have.<br/> A ship's abilities can be found in the ship description pop-up just below the ships numerical values (which are in whi
    17 KB (2,941 words) - 22:08, 1 February 2015
  • While a survey ship is moderately expensive, we are recommending constructing one to investigat We recommend dispatching the survey ship to investigate as quickly as possible.
    41 KB (6,782 words) - 12:38, 27 February 2015
  • ...means using [[AI War:Cloaker Starship|Cloaker Starships]] and [[Transport Ship]]s to reach and secure the planet, then using [[AI War:Command Station#Warp [[File:AIWarTradeShip.png|50px|left|Trade Ship]] ''These alien traders are happy to do business with anyone who can pay. T
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...heard of brave souls starting their first FS game on difficulty 7.6+ with Advanced Hybrids on and stuff like that. More power (and bandaids) to them. If you build a Survey Ship (it's right next to the normal science ships on the build menu) it will sca
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ** Skip Drawing Ship Models * The new functionality for Skip Drawing Ship Models now actually works, in terms of doing far less loading of ships, and
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...gets killed by a player faction on a planet where that same faction has a ship with special_entity_type=Ark" on it. * When there's no location to place a ship/structure, it now shows a way-less-scary message (not the bug-style popup,
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...roducer must also be the fleet leader. So if we're talking about a player ship, it needs to be the Battlestation or Flagship of a fleet, and not something ...ill start spewing errors like crazy when this happens (once per second per ship that has this issue during gameplay), if it happens. It's possible to set
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * Cooperative RTS game (1-8 players) with numerous unique ship types. * Gain more power by capturing [[AI War:Advanced Research Station|ARS]] and [[AI War:Core Fabricator|Core Fabricators]] and by [[AI W
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...rs are not required to pick the same ship type. Players who do not pick a ship type will not receive any default unlock.<br/>Produces 6 [[AI War:Knowledge ...gCtr}} | [[AI War:Engines and Speed|Engine Health]] || {{AlgCtr}} | Single Ship DPS || {{AlgCtr}} | [[Abilities]]
    3 KB (480 words) - 12:30, 23 September 2017
  • -The selection radius for the Advanced Research Station was too small. Fixed. -A new "Omit Numerals From Mark I Ship Icons" option has been added to the settings screen.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...nergy needs rather dramatically if overused. These changes will make this ship more useful for general play, but also increases the cost of its use so as -Drawing hundreds or thousands of simultaneous ship ranges now not only looks better, but it also will perform vastly better, e
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...can be scrapped immediately afterwards without losing its associated bonus ship. *[[Advanced Factory]]
    6 KB (896 words) - 21:46, 23 July 2012
  • '''1. Caps Are Per-Ship Type.''' ...r-type caps cannot be increased. You will keep building even your weakest ship types all throughout the game, unlike most other RTS games, even as you add
    10 KB (1,822 words) - 19:49, 1 February 2015
  • ...the wave comes with a special ship called the usurper, and as long as that ship lives, the AI will be able to rebuild whatever was on the planet originally *Spending Science on ship upgrades is more useful early than on economics
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...l [[AI War:Starships|Starship]] is often more powerful than a single fleet ship, some MkV fleet ships are comparable in metal cost, firepower and resilienc ...to capture advanced AI [[AI War:Advanced Factory|Factories]] and [[AI War:Advanced Starship Constructor|Starship Constructors]] in order to access MkIV. (Only
    2 KB (404 words) - 04:55, 17 August 2016
  • * More More More (Remove Ship Cap From All Units - added in 1.014) * Advanced Fat (+1 Advanced Factory - added in 2.001)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • ...s no longer the case, and the AI home planets can now have their effective ship caps whittled down over time. This way the battles remain epic, but not lag ...eeded on every planet with an [[AI War:Advanced_Research_Stations|advanced research station]].
    6 KB (1,058 words) - 19:48, 1 February 2015
  • ...t of Spire reactors and is experimenting to harness their power in cloaked research laboratories. There are also some hidden spire relics scattered about the g As you unlock more advanced buildings at higher-mark cities, you may choose to scrap some of your exist
    23 KB (4,043 words) - 14:00, 6 April 2022
  • |[[File:AIWarScienceLab.png|left|Science Lab]] || valign="top" | Research and unlock new technologies. Also gathers up to 3000 [[AI War:Knowledge|Kn ! {{AlgCtr}} | [[Knowledge|Ship Cap]] ||{{AlgCtr}} | [[Ammunition Types and Immunities|Ammo Type]] || {{Alg
    3 KB (306 words) - 07:51, 25 April 2015
  • -All of the bigger AI ships, like advanced research stations, are now immune to tractor beams and thus EtherJets and Space Tugs -The Anti-Armor ships now have a min hit percent chance of 90% (so if a ship is at all in range, they have a 90% chance of hitting it -- cruisers have a
    20 KB (3,494 words) - 13:39, 1 February 2015

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