Search results

Jump to navigation Jump to search
  • <b>Immunities</b> allow a ship to outright ignore an enemy ability. ...mmunition Type]], ships armed with that ammunition can not even target the ship with immunity.<br/>
    8 KB (1,287 words) - 12:39, 4 November 2018
  • Ship - Spider Turret Ship - Decloaker
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Added system for aggregate targeting, if a ship is near enough to a ship of the same type that is owned by the same player and has already computed -The game now plays the buzz sound effect when a ship cannot be scrapped.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...eir targeting accordingly, preferring ships of that specific type, or if a ship of that type is not available, then any ships of that class. For exampl ...preferred target, then it was never explicitly ordered to attack a certain ship type.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • | '''Armor Booster (1):''' || Acts like the unit of the same name: boosts armor of all AI ships on the planet. ...that may be changed in the future for both; it's a holdover from when the armor inhibitor was the shield inhibitor).
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...gets killed by a player faction on a planet where that same faction has a ship with special_entity_type=Ark" on it. * When there's no location to place a ship/structure, it now shows a way-less-scary message (not the bug-style popup,
    154 KB (26,552 words) - 11:21, 1 August 2018
  • *Defending Ship "Shields" strength, The raw damage power of your ship is now adjusted by these things:
    4 KB (674 words) - 19:48, 1 February 2015
  • * The ship icons in the sidebar tabs all now have backgrounds that are a bit more attr * Enemy ship icons now collapse when told to.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * cloaking_points defines how many cloaking points the ship has. ** The more of these a ship has, the longer it will take enemy tachyon beams to decloak them.
    24 KB (4,001 words) - 10:09, 29 October 2022
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI p ...ets, etc. That is now still true for difficulty 9 and higher, but the min ship cap has been reduced for other difficulties. It is now: 1800 for diff 8+,
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...onuses. If the target has no shields do an extra 50% damage. If the target armor is below 80mm does triple damage. ...ting the loadout for a modular ship, the UI now prints the planet that the ship is on (where appropriate)
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...| {{AlgCtr}} | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transp
    5 KB (616 words) - 07:31, 27 July 2016
  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    5 KB (471 words) - 23:23, 2 April 2013
  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    5 KB (521 words) - 00:04, 3 April 2013
  • ...g boosted will have thin yellow lines connecting the Armor Booster and the ship being boosted. ...e AI. The actual armor mechanic in 5.02x is a flat reduction in damage, so armor-boosters shine most against enemies with weak individual attacks (admittedl
    2 KB (283 words) - 22:15, 1 February 2015
  • ...to have structures which can be hacked like an ARS, granting a player new ship lines. * Adjusted stats to increase armor from 180mm -> 350mm and Energy usage from 15K -> 150K
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...e standard Lightning Warhead. Harder for enemy ships to destroy due to the armor and the cloaking, so it is more likely to reach its target.<br/>Further, Ar ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    5 KB (581 words) - 14:58, 24 January 2018
  • ...{{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{ ...{{AlgCtr}} | [[Armor]] || {{AlgCtr}} | Single Turret DPS || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] || {{AlgCtr}} | [[Abilities]] || {{
    10 KB (1,063 words) - 12:41, 15 June 2017
  • === New Ship Mechanics and Structures === * Add 'BunkerBuster' ship mechanic, where a ship has damage resistance for 5 seconds after going through a wormhole
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...are built from a [[Spirecraft Mining Enclosure]] built by a [[Spire Mining Ship]]. ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    5 KB (534 words) - 02:15, 8 October 2016

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)