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  • ...o using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forcefield caps on wormholes * It can construct [[Spire Frigate]]s, which are fairly sturdy starships with a longish range continuous beam weapon (which is different from zenith
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...r home planet command station is immune to nukes, just like core ships and starships are, so those will at least survive (you won't lose the game immediately ju There are a lot of potential uses for EMPs, but the best are in concert with starships or with a fleet waiting just on the other side of a nearby wormhole. Once
    6 KB (1,154 words) - 14:06, 1 February 2015
  • -Scout Starships will no longer trigger the AI to build anti-starship arachnids. In general -Previously, scouts were not being insta-killed by counter-spies, but scout starships were. Fixed. Scouts are no longer immune to being insta-killed, although
    16 KB (2,661 words) - 13:39, 1 February 2015
  • Guardians are AI reserved starship-like units. Unlike starships, they can't join regular waves and don't roam the planet they defend, inste ...ardian|Disassembler Guardian]]<br/>Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are eject
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...rce fields up and no ships able to shoot at you (unless the enemy also has starships, or the ships in question are core ships). ...e not there. These units, specifically the more easily obtained ones (raid starships and snipers are in every player's arsenal) allow you to destroy special ite
    4 KB (802 words) - 14:01, 1 February 2015
  • -Anti-Starship Arachnids now properly show their strength against starships in their Strong Vs. list. -All Starships and core ships are now immune to nuclear explosions and absorb emps.
    5 KB (872 words) - 11:50, 16 September 2017
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...A micro-inclined player will also do well to keep their bomber and bomber-starships away.
    2 KB (266 words) - 12:14, 4 March 2015
  • ...enemy ships over a wide area. Middling firepower specially geared towards starships and other large targets. ** Huge alien guardian that swallows enemy starships and gradually attritions them. If the guardian is destroyed, they are ejec
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...rds are the ultimate in long-range fire-support of all the fleet ships and starships in the human arsenal. With each powerful volley, a portion of the oppositio ...ment (keeping them alive). A cap of bombards is about equal in cost to two starships, but worth much more. If necessary, retreat these out of the wormhole while
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ng properly. Will happily put Assault, Siege, Tritium, Carrier and Warbird Starships in every place Fleetships would be normally. Sentry, Shield and Raid are di * All Starships except Sentry now have an albedo of 0.4, making them unable to be killed by
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...human player has a force of at least around 50 ships (or one golem, or two starships) on a planet, then all adjacent AI planet will temporarily be on alert. As ...lt ships of an appropriate level during each reinforcement, or to add more starships or mines, etc. The AI does not care about "rebuilding" per se, as it does
    16 KB (2,944 words) - 15:36, 24 April 2015
  • * In solo or multiplayer, you're probably leaning more towards fleet ships or starships by now, possibly with some mix of both. ...se multiple EMPs to stun them before you go in for the kill, use the fleet starships to boost your turrets and/or other ships, try to strike the onrushing AI sh
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...ces is on). Oftentimes, this means using [[AI War:Cloaker Starship|Cloaker Starships]] and [[Transport Ship]]s to reach and secure the planet, then using [[AI W ...ation Warden Bomber|Preservation Warden Bombers]] spawned by these Enclave starships are particularly nasty, and are often spawned in numbers reaching the hundr
    31 KB (5,110 words) - 15:35, 22 November 2018
  • -Scout Starships are now selected via the O shortcut key. -AI starships and superfortresses now have a special affinity for striking player command
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -The AI will no longer use Scout Starships against the players. -Scout Starships are now treated like other scouts and are not selected when the selection b
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...avoids [[Gravity Guardian]]s, a cap of these ships can pick off Guardians, Starships, or emplacements that might cause trouble even if they're protected by a fo ...tingents on an enemy planet; and consider carefully whether to unlock more starships once the AI has obtained Mini-Rams.
    2 KB (262 words) - 12:15, 16 February 2015
  • ...If you unlock these, consider also unlocking [[AI War:Leech Starship|Leech Starships]] as a complement. ...eclamation-immune assets is the only sure counter, with [[AI War:Starships|Starships]], [[AI War:Turrets|Turrets]] and some select fleet ships. In many offensiv
    3 KB (404 words) - 05:16, 10 July 2016
  • * All Riot Control Starships can replace up to [Mark level +1] guns with forcefields. ...rships lack in firepower, they make up in utility. A group of Riot Control Starships can effectively neutralize a large chunk of the AI's fleet, and can dramati
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...tor]] || valign="top" | Constructs [[AI_War_Ships_and_Structures#Starships|Starships]] for your fleet. ...hip Change, Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Starships
    2 KB (189 words) - 22:03, 9 March 2013

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