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  • ...nearly so) guys that hang out in an area and make it hard to go into that area somehow. ** Applies to the damage of shots generated by this entity, not to the entity itself.
    40 KB (6,127 words) - 18:16, 15 July 2018
  • * Fixed a bug where very slight hull damage to the Ark could cause it to request repairs (preventing other stuff from g * Greatly increased the area in which you can move in the Angled camera view, since the way that the zoo
    182 KB (30,453 words) - 13:10, 11 January 2018
  • {{AI_War_2_Icon|label=y|name=Spider}}: stronger engine damage. {{AI_War_2_Icon|label=y|name=V-Wing|icon=Fighter}}: weaker engine damage. Damage bonus against weak engines.
    3 KB (468 words) - 01:40, 5 August 2019
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator). ...tering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator). ...tering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    28 KB (4,560 words) - 19:50, 1 February 2015
  • Explosion Damage Smoke ...n they are damaged down to 33% or more. Mobile military ships do not emit damage smoke even if they are large (this helps performance).
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...nge AI guard post with mid-power guns. Must be destroyed before humans can damage the AI Command Station on this planet. ...Guard Post]]<br/>Basic AI guard post armed with a single long-range, high-damage missile launcher.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...nits are unique in that they are suicidal, and die on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warhead ...er grenades over a medium distance, and the grenades explode and deal area damage to enemies. These are less potent per-impact compared to AutoBombs, but th
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...er really high-guard-post-containing planets that are near to the player's area. On the higher difficulties, it makes neutering way more important, and al --Engine damage from 0 to 2
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...other issues that we were having with efficiency and proper scale in this area. * The white ring around the planet area mysteriously stopped showing in the recent release, and we've decided to ju
    161 KB (27,377 words) - 16:31, 24 April 2018
  • *****The systems and bullet patterns denote how shots move, what their damage is, speed is, etc, etc, etc. **If a player is touching this ship, how much damage per second does that cause to the player? Default: 10.
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...entry for when they start, and this now shows up in the temporary messages area, as well. ...ed cohorts, secondary npc details, full status descriptions, full incoming damage explanations, etc. To be honest, players can often do without this informa
    239 KB (41,941 words) - 18:39, 26 September 2024
  • ...t of AP for a unit, you can nevertheless now still see the preview of what damage a unit would do to a target. The tooltip shows as red, and it shows that y * The first time you damage squads of humans, squads of androids, or a vehicle with a crew, the game no
    85 KB (14,686 words) - 22:30, 2 July 2024
  • ...ips within its tractor range -- even those immune to normal Area of Effect damage.<br/>Spirecraft are built from a [[Spirecraft Mining Enclosure]] built by a ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    5 KB (495 words) - 23:45, 2 April 2013
  • ...n broken the environmental threats and shrapnel doing the proper amount of damage. Now both sides work properly. ...s (of both the player and the enemies) were doing roughly 2x the amount of damage they should have been. This was causing players to feel like they were con
    89 KB (14,646 words) - 19:51, 1 February 2015
  • ** This also makes things a tad more efficient in that area. ...an extremely high resistance. Does a finite, but extremely high amount of damage spread across all targets. It's possible to have enough stuff on the planet
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...ess time to get around the city it also gives wider vision (and deployment area) within the city. ...particles on all tiles within range rather than just those actually taking damage.
    48 KB (7,844 words) - 17:22, 2 February 2015

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