Search results

Jump to navigation Jump to search
  • ...he Fire Touch spell, which is a close range spell that doesn't do a lot of damage, but costs very little mana. Keep walking to the right, past the screen to continue to the next area. You may have noticed that there was more loot in the first room up high. Y
    10 KB (2,021 words) - 16:35, 12 July 2012
  • ...tering ram specializes in high-health targets, crashing into them for high damage and destroying itself in the process. Unable to hit smaller ships. ...shots. Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...u would just get 1. The reality is that you've probably dealt 15 worth of damage if you killed 15 ships, but it's possible that you only dealt, say, 12 ship ...20, 20, 20. So depending on the size of stacks at AI planets and how much damage your ships were inflicting to entire stacks this might be a big difference
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...ling in an effort to prevent it from going crazy when there is a scrolling area somewhere else on the screen. * Put in a hackish fix to the achievements extra-scroll-area bug that has been super longstanding (since at least 2010).
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...seful to stack this up. reduction maxes out at 90% of original dmg. so 10% damage will always go through. ...'t get hit. so far so good. however regen value itself determines how much damage can be recovered in total.
    14 KB (2,264 words) - 05:33, 12 January 2019
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ! align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="cen
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ! {{AlgCtr}} | [[Armor|Damage]] || {{AlgCtr}} | Attack Range || {{AlgCtr}} | Reload || {{AlgCtr}} | Healt
    16 KB (1,520 words) - 17:55, 27 February 2013
  • .... These were already about as efficient as they can be in this particular area. ** This area has been very rare for errors but it has come up prior to now.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final ** Reclaims enemy ships it kills (reclaimed ships have health = half damage inflicted by reclamator).
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...elds do an extra 50% damage. If the target armor is below 80mm does triple damage. ...he sub-units. These now comprise a significantly larger share of the total damage potential.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...the [[Zenith Mirror]], all attacks that deal damage to this ship have the damage dealt multiplied by the indicated amount. ...e ship's armor as well as the normal damage to the ships health.<br/>Armor Damage slowly regenerates over time on all ships.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • *****The systems and bullet patterns denote how shots move, what their damage is, speed is, etc, etc, etc. **If a player is touching this ship, how much damage per second does that cause to the player? Default: 10.
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...d-related mythos were looked at and adjusted. Any further feedback on this area is appreciated. ** Immune to ranged attack. Does no damage. Wanders at random at speed 1. All human units from any faction that come
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...mmobile structures. They deal damage to any ship moving over them and self-damage in the process. Both AI and Human players can use them. Properly used, they ...br/>Enemy ships coming too close to these invisible traps will incur heavy damage. The minefield is also damaged, and eventually destroyed, in the process.
    3 KB (448 words) - 14:05, 29 November 2016
  • ** There may have been some bugs in this area previously, but the code was so hard to read it's hard to be sure. If ther ...keep the mobile fleets, and the Battlestation stuff, remotely in the same area as one another. You can't start segmenting your fleets and sending them of
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...a-of-effect weapon, like the Stealth Exo's Welding Laser. This can, again, damage enemies on the other side of the door/wall. * Hit the area you believe the stealthed bots are in with an area-of-effect weapon such as the Siege Exo's Rocket Launcher. Do note that this
    3 KB (448 words) - 02:51, 2 February 2019

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)