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  • ...ng properly. Will happily put Assault, Siege, Tritium, Carrier and Warbird Starships in every place Fleetships would be normally. Sentry, Shield and Raid are di * All Starships except Sentry now have an albedo of 0.4, making them unable to be killed by
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...human player has a force of at least around 50 ships (or one golem, or two starships) on a planet, then all adjacent AI planet will temporarily be on alert. As ...lt ships of an appropriate level during each reinforcement, or to add more starships or mines, etc. The AI does not care about "rebuilding" per se, as it does
    16 KB (2,944 words) - 15:36, 24 April 2015
  • * In solo or multiplayer, you're probably leaning more towards fleet ships or starships by now, possibly with some mix of both. ...se multiple EMPs to stun them before you go in for the kill, use the fleet starships to boost your turrets and/or other ships, try to strike the onrushing AI sh
    40 KB (7,197 words) - 01:47, 5 October 2016
  • ...ces is on). Oftentimes, this means using [[AI War:Cloaker Starship|Cloaker Starships]] and [[Transport Ship]]s to reach and secure the planet, then using [[AI W ...ation Warden Bomber|Preservation Warden Bombers]] spawned by these Enclave starships are particularly nasty, and are often spawned in numbers reaching the hundr
    31 KB (5,110 words) - 15:35, 22 November 2018
  • -Scout Starships are now selected via the O shortcut key. -AI starships and superfortresses now have a special affinity for striking player command
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -The AI will no longer use Scout Starships against the players. -Scout Starships are now treated like other scouts and are not selected when the selection b
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...avoids [[Gravity Guardian]]s, a cap of these ships can pick off Guardians, Starships, or emplacements that might cause trouble even if they're protected by a fo ...tingents on an enemy planet; and consider carefully whether to unlock more starships once the AI has obtained Mini-Rams.
    2 KB (262 words) - 12:15, 16 February 2015
  • ...If you unlock these, consider also unlocking [[AI War:Leech Starship|Leech Starships]] as a complement. ...eclamation-immune assets is the only sure counter, with [[AI War:Starships|Starships]], [[AI War:Turrets|Turrets]] and some select fleet ships. In many offensiv
    3 KB (404 words) - 05:16, 10 July 2016
  • * All Riot Control Starships can replace up to [Mark level +1] guns with forcefields. ...rships lack in firepower, they make up in utility. A group of Riot Control Starships can effectively neutralize a large chunk of the AI's fleet, and can dramati
    10 KB (1,063 words) - 12:41, 15 June 2017
  • ...tor]] || valign="top" | Constructs [[AI_War_Ships_and_Structures#Starships|Starships]] for your fleet. ...hip Change, Requires Supply, Can Spawn Ships At Intra-Galactic Warp Gate - Starships
    2 KB (189 words) - 22:03, 9 March 2013
  • ...ot damage ships with the [[Immunities|Reclamation Immunity]], such as your starships.<br/> Of course, having your starships survive long enough to kill this guard post will require clearing out other
    2 KB (359 words) - 09:55, 9 July 2016
  • ...small mobile targets. But its high-powered lasers can do grievous harm to starships, fortresses, forcefields, guard posts, guardians and turrets. ...ships whole and disassembles them. If the post is destroyed any surviving starships inside will emerge.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • * Fleetships are now called Strikecraft, and Starships are now called Frigates. * Sentry Starships are now per-planet cap, cannot use wormholes, are built directly (like turr
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ==== Starships ====
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...-protected planets easier. But you can also use siege starships or bomber starships for that.
    7 KB (1,144 words) - 09:10, 17 April 2015
  • ...e on, so that creates a real challenge if you don't yet have enough Bomber Starships, Mercenary Bombers, or high-level bombers available; a Mark III bomber is a
    1 KB (224 words) - 14:11, 1 February 2015
  • ...or Mark II and I unlock Raid Starships II, then I could just give you Raid Starships and you could give me Anti-Armors, and we'd be cheating the knowledge unloc
    1 KB (235 words) - 14:02, 1 February 2015
  • ...as [[AI War:SuperFortresses|SuperFortresses]], guard posts, guardians, and starships are no match for it, especially if the artillery golem strikes from its ext ...ships with a high degree of damage output in general. The spire and other starships that hit hard may be a good idea, but they will also be taking heavy damage
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...et ships, but really hit hard against larger structures such as golems and starships. Best to send in a smaller fleet of ships first to take out the mass drive Alternatively they can be captured and used against enemy starships, guardians, and other large targets. They're too expensive to build from t
    889 bytes (152 words) - 14:07, 1 February 2015
  • ...he special case units (etherjet behavior, for example, or astro trains, or starships, etc), mobile AI ships are all in one of the following modes: * All starships, golems, and other huge AI ships.
    4 KB (657 words) - 19:47, 1 February 2015

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