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  • * The "Broken Golems" filter is now the "Broken Superweapons" filter (as it already applied to the Nomad Beacon and Exodian * All golems (except the already-invincible ones) now have 50% resistance to Implosion.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * In the SpecialEntityType lookup, the differentiations for Golems and Arks are now both gone. Instead they are both just classed as Flagship ** This breaks all the previous savegames, but they were already broken anyway.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...ns for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in general will. ** Hopefully a slight buff to Artillery Golems and the like. Thanks to AnnoyingOrange for a bug report
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Lots of golems and other ships that had to be brought back and reimplemented after The Piv ...nstitutes a slight nerf to units with very high energy use like 50k-energy Golems.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** Has Golems occasionally in the same place Dire Guardians would be. Rare, but sore. ** Ooh, hey, the cursed golems also now use this new visual, and their sniper-type shots now have a minor
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Hive Golems are now a Lone Wolf Fleet. * Hive Golems now have 250 Yellow Jackets, up from 50, and build them at nearly 4x the sp
    278 KB (47,062 words) - 16:30, 11 October 2019
  • -Cursed Golems now lose health half as fast as they previously did. ...lves. This also fixes an issue with engineers being unable to repair hive golems.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...onditional by the number of golems you have actually running (not counting broken ones yet to be activated), capping out at 4. ...n-Device-related AI response scalings based on Broken Golems and/or Botnet Golems being on has been reduced and the scaling based on Spirecraft has been incr
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016
  • * There is now an Astro Train Depot that will spawn Golems for the AI ..., so if someone can confirm that and/or provide a quick repro case if it's broken, that would be appreciated. It was just quicker than trying to create a re
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * The Golemite AI type now uses this mechanism to spawn Golems on a number of its planets at game start in a cleaner fashion than was done * Lost Spire Frigate should no longer duplicate like Golems used to via becoming a Zombie or Nanocaust unit.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • == Golems == Golems from the Zenith expansion come in two flavours: broken wrecks of the ancient Zenith empire that can be utilised by players (and AI
    28 KB (4,216 words) - 11:40, 4 February 2017
  • *[[AI_War_Ships_and_Structures#Golems|Broken Golem]]s {{reqZR}} === Broken Golems ===
    6 KB (896 words) - 21:46, 23 July 2012
  • ...h as creating an AI response to the various, vastly more powerful Devourer Golems in the upcoming Devourer Chrysalis mod, as well as other special mechanics ...ed ships that still have no reason to do this sort of movement. Artillery Golems have a range of 99,200, for instance.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...g the emissive or diffuse patterns in a few cases, fixing the rotations on golems in a few other cases, and so on. ** Note: the Resource galaxy-display-mode is now basically broken as it will just display the controller's icon for all the different resourc
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...Minor Faction "Broken Golems - Hard" is enabled, the threat of functional golems in human hands provokes this kind of response. In this case, the frequency * For "Broken Golems - Hard":
    5 KB (858 words) - 00:33, 8 March 2015
  • ...xogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, etc) with methods of composition and approach very different from n | On many planets: AI-[[AI War:Golems|Golems]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...r:Zenith Miners|Zenith Miners]]<br/>Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...| valign="top" | [[AI War:Broken Golems|Broken Golems]]<br/>Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...ystyles. But when a player can trade time/boredom for easy wins, that's a broken mechanic, not a playstyle, so we fixed that bit. ;) ...orbital bombardment" mission type has been removed, as it was all kinds of broken and also niche enough not to be worth fixing.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ''Somewhere in the galaxy lurks the broken hulk of the terrible Botnet Golem. If found, captured, and repaired it can ...et Golem|Botnet Golem]]. Just like the other [[AI War:Broken Golems|Broken Golems]], it must be captured, repaired with [[AI War:Metal|Metal]] and powered wi
    2 KB (311 words) - 09:16, 21 July 2016

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