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  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016

Page text matches

  • ...d" minor factions to not specifically state that the extra attacks include golems or spirecraft, since there's no guaruntee of either. ...into abandoning its guard posts. This was a major problem for the botnet golems and similar.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...e (if any) should balance out the advantage provided by the ultra-powerful Golems. *** Larger-than-starships, smaller-than-golems "Spirecraft" superweapons the player can build by mining a variety of finit
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ==What Are Golems?== ...nsion to AI War, The Zenith Remnant, introduced a new class of ship called golems. What are they?
    13 KB (2,356 words) - 10:42, 9 July 2016
  • ...the extent that picking a particular AI type can make reinforcements look "broken", as in barely happening) : ...e world, or a planet with a CSG, ARS, Advanced Factory, Super Terminal, or Broken Golem on it, giving priority to HWs/core-worlds).
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...w how it works in the code when it's ready. But at any rate, AMU won't be broken in single player for now. At present, the only negative effect is that the ...d fix their notification code. Being easy to trace back and know why it's broken is kind of the second place to being idiot-proof to begin with.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * Attractant fields work again. They were accidentally broken in an update on January 28th by yours truly. ** Thanks to zeus for reporting the broken mechanic.
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • ...ause it was so powerful. We could have just nerfed it down near the other golems, but this way is much more fun. ...e an appropriate reward for the costs/risks of playing on Golems-Medium or Golems-Hard. Enjoy your new "has tractors that paralyze!" Black Widow Golem and "
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...couldn't activate them afterwards, and the golem would revert to original broken health if captured by the humans, so no big deal before). ...d Golemite AI Type description to reflect lack of AI penalty from repaired golems.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • -The frequency of the mining golems appearing has been reduced to around 8 hours instead of 5 hours, but there -Golems no longer cause an AI Progress increase upon their death. This makes golems a lot easier and more economical to use, making them more useful in general
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...ple of versions (since we added networking channels), where LiteLetLib was broken because it was not configured to have channels. It is now set up to have u ...ese changes, it's entirely likely the multiplayer is going to be extremely broken with various canaries squawking. If folks post the logs of what they run i
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...any more highly in the past, but now Starships will count for 25, and the Golems and other "major weapons" (the heavy defense category in general) will trig -Starships and golems and will now patrol around at random if they are AI-controlled and without
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...:AIWarMiningGolem.png|50px|left]] ''Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...action adds this periodic event where several [[AI War:Mining Golem|Mining Golems]] spawns on different planets to swallow them.
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ** AI Reconquest Command Stations, AI golems, Usurpers, zenith forcefield generator, grant 100. * Fixed a bug in the prior build where savegames were broken because it was saving the names of fleets twice and only reading them once.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    28 KB (4,560 words) - 19:50, 1 February 2015
  • == New Golems == ...hefty topic, so they are covered in way more depth on the [[AI War:Golems|Golems wiki page]].
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...way back to AI War Classic, but the interface for this game is distinctly broken out into single-player and multi-player sections, unlike the first game, so * There is no longer a generic "count" on entity collections. It now is broken out by squad, shot, and other.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * There are now AI-specific versions of the following golems that are used by the Golemite: Armored, Artillery, Black Widow, Regenerator ...they buff reinforcements or waves, and they have 1/2 the normal health for golems of those sorts.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • *** MDCs, Golems, and everything else too, is much more evenly spread around and much more r *Armor golem unlike all other golems could actually end up being seeded twice in the same galaxy, but no longer
    338 KB (54,548 words) - 10:53, 26 June 2023
  • *Tier 3 Golems * Updated Retribution and Raijin golems of DLC2 to "new" standards.
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Busted Teensy (+1 Broken Black Widow Golem) * Busted Ohm (+1 Broken Armored Golem)
    10 KB (1,688 words) - 10:27, 24 October 2018
  • * The "Broken Golems" filter is now the "Broken Superweapons" filter (as it already applied to the Nomad Beacon and Exodian * All golems (except the already-invincible ones) now have 50% resistance to Implosion.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * In the SpecialEntityType lookup, the differentiations for Golems and Arks are now both gone. Instead they are both just classed as Flagship ** This breaks all the previous savegames, but they were already broken anyway.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...ns for your ships, which means that things like your botnet golem or other golems will level up way faster for what that's worth. Fleets in general will. ** Hopefully a slight buff to Artillery Golems and the like. Thanks to AnnoyingOrange for a bug report
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Lots of golems and other ships that had to be brought back and reimplemented after The Piv ...nstitutes a slight nerf to units with very high energy use like 50k-energy Golems.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ** Has Golems occasionally in the same place Dire Guardians would be. Rare, but sore. ** Ooh, hey, the cursed golems also now use this new visual, and their sniper-type shots now have a minor
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * Hive Golems are now a Lone Wolf Fleet. * Hive Golems now have 250 Yellow Jackets, up from 50, and build them at nearly 4x the sp
    278 KB (47,062 words) - 16:30, 11 October 2019
  • -Cursed Golems now lose health half as fast as they previously did. ...lves. This also fixes an issue with engineers being unable to repair hive golems.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...onditional by the number of golems you have actually running (not counting broken ones yet to be activated), capping out at 4. ...n-Device-related AI response scalings based on Broken Golems and/or Botnet Golems being on has been reduced and the scaling based on Spirecraft has been incr
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ''Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th ...inor Faction|Minor Faction]] adds approximately ten Broken [[AI War:Golems|Golems]] on a 40-80 planet map.
    2 KB (322 words) - 09:08, 21 July 2016
  • * There is now an Astro Train Depot that will spawn Golems for the AI ..., so if someone can confirm that and/or provide a quick repro case if it's broken, that would be appreciated. It was just quicker than trying to create a re
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * The Golemite AI type now uses this mechanism to spawn Golems on a number of its planets at game start in a cleaner fashion than was done * Lost Spire Frigate should no longer duplicate like Golems used to via becoming a Zombie or Nanocaust unit.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • == Golems == Golems from the Zenith expansion come in two flavours: broken wrecks of the ancient Zenith empire that can be utilised by players (and AI
    28 KB (4,216 words) - 11:40, 4 February 2017
  • *[[AI_War_Ships_and_Structures#Golems|Broken Golem]]s {{reqZR}} === Broken Golems ===
    6 KB (896 words) - 21:46, 23 July 2012
  • ...h as creating an AI response to the various, vastly more powerful Devourer Golems in the upcoming Devourer Chrysalis mod, as well as other special mechanics ...ed ships that still have no reason to do this sort of movement. Artillery Golems have a range of 99,200, for instance.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...g the emissive or diffuse patterns in a few cases, fixing the rotations on golems in a few other cases, and so on. ** Note: the Resource galaxy-display-mode is now basically broken as it will just display the controller's icon for all the different resourc
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...Minor Faction "Broken Golems - Hard" is enabled, the threat of functional golems in human hands provokes this kind of response. In this case, the frequency * For "Broken Golems - Hard":
    5 KB (858 words) - 00:33, 8 March 2015
  • ...xogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, etc) with methods of composition and approach very different from n | On many planets: AI-[[AI War:Golems|Golems]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...r:Zenith Miners|Zenith Miners]]<br/>Every four hours or so multiple Mining Golems will appear from deep space on player and/OR AI planets, and will consume t ...| valign="top" | [[AI War:Broken Golems|Broken Golems]]<br/>Massive broken golems can be found around the galaxy, ready for humanity to capture and repair th
    10 KB (1,590 words) - 15:57, 22 November 2018
  • ...ystyles. But when a player can trade time/boredom for easy wins, that's a broken mechanic, not a playstyle, so we fixed that bit. ;) ...orbital bombardment" mission type has been removed, as it was all kinds of broken and also niche enough not to be worth fixing.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ''Somewhere in the galaxy lurks the broken hulk of the terrible Botnet Golem. If found, captured, and repaired it can ...et Golem|Botnet Golem]]. Just like the other [[AI War:Broken Golems|Broken Golems]], it must be captured, repaired with [[AI War:Metal|Metal]] and powered wi
    2 KB (311 words) - 09:16, 21 July 2016
  • ...eft, does anything that's left _except_ claim capturables that cost a ton (golems). *** Finally, if there's still that metal reserve left, works on the golems.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...|Minor Faction]], separated from the regular [[AI War:Broken Golems|Broken Golems]]' minor faction, which that if you repair both it and a normal Golem, the The Botnet Golems constructed by the [[AI War:AI Types|Golemite AI Type]] have half the norma
    3 KB (383 words) - 00:05, 25 October 2018
  • If you have any "Exogalactic Attack" sources on (Fallen Spire, Broken-Golems-Hard, etc) then Dire Guardians are also eligible to seed in those. They're ...xogalactic attacks" (similar to those provoked by the Fallen Spire, Broken Golems - Hard, Botnet Golem - Hard, or Spirecraft - Hard minor factions) with meth
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...they were not seeding officer fleets at all (they should have been seeding golems only, no arks). * Fix a bug where the ZA weren't spawning their Golems
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire were at the ...far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire were at the
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ** The Spire Sidekick will find its own variants of the Zenith Golems that it can use as Flagships * Fix to 'cleared' flag on quickstarts being broken in last version.
    115 KB (18,274 words) - 10:11, 15 May 2024
  • ...far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire were at the ...ugh there are always far more of these available to players than there are golems: there are dozens if not a hundred or more asteroids in big maps, and you d
    27 KB (4,399 words) - 09:07, 23 October 2018
  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by humans. ...Sphere is one Zenith being, making the whole Sphere a community of several golems.
    3 KB (438 words) - 11:30, 30 October 2018
  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by humans. ...dampening or sufficient numbers. The "Ultra-Heavy" hull type, found on all golems, makes them particularly vulnerable to [[AI War:Bomber|Bombers]]. [[AI War:
    3 KB (408 words) - 18:06, 30 October 2018
  • ...g based on the economy versus the local racial compatibility have now been broken out into separate numbers rather than one combined one (because the combine * Fixed an issue with the Golems being invisible-ish (just a flaming outline) since the upgrade to the main
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...argets, Big Pain" - Starfleet AI, Honeycomb galaxy with 80 planets. Broken Golems with Botnet, Dyson Sphere. ...has been added for ships. This is automatically set to true for Arks and Golems. Thus far, it has been manually set for all the AI buildings.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • *** Zenith golems bigtime. ...sion. This weekend is Mother's Day, so we won't be around to fix anything broken, but we wanted to give you the new stuff.'''
    208 KB (34,773 words) - 19:15, 5 June 2015
  • It is a living [[AI War:Golems|Golem]]; it has no broken version and cannot be repaired or controlled by humans.
    1 KB (181 words) - 17:43, 22 November 2018