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  • |[[File:AIWarArmorShipIcon.png|left|Armor Ship Icon - Replace with Sprite when found]] || valign="top" | Weak firepower bu If you imagine that an [[AI War:Armor Ship|Armor Ship]] is like an IFV to the [[AI War:Space Tank|Space Tank]]'s Tank Destroyer,
    2 KB (259 words) - 13:27, 30 September 2017
  • {{AI War 2 Ship:Armor Ship}}
    28 bytes (5 words) - 18:15, 25 October 2018

Page text matches

  • * Fixed bug in recent versions where reclaiming a ship with nanoswarms could result in it being handed over to an arbitrary differ ...longstanding bug where the lobby bonus-type tooltips would always display ship caps as if the base cap were 100 instead of 196.
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Nearly every combat ship in the game has been rebalanced. These things drift with time, and with th ** 9 New Bonus Ship Types.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...on. Low base damage, but extremely effective against targets with lots of armor. ||{{Na}}||{{Ya}}||{{Ya}}||{{Na}} ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...the last version where the list of available modules wasn't showing on the ship design at all, if your monitor (not resolution) was above a certain size. ...behavior when the multi-player selection is opened for modification in the ship design window, since they can no longer be opened in that window now.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • This is a placeholder for the Ancient Shadows Shadow-ship line. ! {{AlgCtr}} |[[Hull Types|Armor Type]]|| {{AlgCtr}} | [[Ship Immunities|Immunities]]
    28 KB (2,820 words) - 21:25, 28 October 2018
  • * Armor Booster, in honor of coming second in the for-humans poll and doing decentl ** Now increases the armor of all boosted ships to a minimum of 1000, before piercing and the multipli
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ** 9 New Bonus Ship Types, including the hilarious Tackle Drone Launcher and the first-ever bon ...ou later capture it you can select from one of three randomly-chosen bonus ship types to unlock, instead of just being given one of them. This shares in t
    223 KB (36,110 words) - 11:56, 16 September 2017
  • **These various changes gives Ambush an offensive-minded ship. It's meant to be used as an artillery battery on enemies planets, with a s * Added a new galaxy option under the performance tab (this is advanced): Ship Systems To Calculate Per Targeting Pass. min 50, default 500, max 1000
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Fixed a bug where an AI ship that was trying to attack a human ship was still in low-power mode and thus restricted to hurling itself bodily at ...now played on Normal speed rather than the former Epic. This prevents the ship movement, etc, from feeling sluggish, and doesn't really make the game feel
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...aximum amount of BASE damage that can be done from this system to a target ship of a given mark (the first slot is for markless, then the next are by mark * Added a new testing command: <code>dump all ship info</code> or <code>dump ships</code>
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * New feature 'ship variants' * DZS allied to the player was spawning in at planet with an ark empire king ship when hostile strength was there and it was a hostile planet but now properl
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...alculations are gone. In place of this is a new, simpler, and far better "armor" system that affects damage output instead of hit chance. ...key simplification in this new version is the removal of all the internal ship-specific damage multipliers. In their place, we now have a small number of
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Regression fix: Reversed the animation direction of all the ship to ship beams, which were backwards in the prior version. ...f course want things like overlays to always appear over top of the actual ship icon, but that wasn't reliably happening anymore.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ** Ship kills outside of war. ...nomic RCI value now affects the speed of construction on planets—including ship construction.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * In a spate of further (justified) paranoia, the entity ship-to-ship lines, and the planned metal flows, have been hardened against the sort of * If a human player ship fires on a guard or something that has guards, then the guarded-thing and a
    260 KB (44,014 words) - 13:36, 4 October 2018
  • == Armor == Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted from the attack damage.<br/>
    6 KB (974 words) - 13:18, 24 February 2015
  • ...icon on it already, the control group number shows up as an overlay on the ship. ...for an issue where ship stacks could not be properly overkilled, only one ship would die when the whole stack should have died.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...pawn target cost always using the minimum cost contained. This lead to the ship spawner being able to go into debt even when it wasn't supposed to. ...tments to make Frigates more usable by always having a bit more of them in ship lines:
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]] ...="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | [[Abilities]]
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...der versions, the destruction of a [[Command Station]] caused any [[Colony Ship|Colony Ships]], [[Mobile Builder|Mobile Builders]], and [[Energy Collector] ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]]
    20 KB (2,345 words) - 12:52, 30 October 2018
  • ** Ship production rate doubled. ** Total ship capacity doubled.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ** There are still some notable delays with the "ship to ship lines," although those also have been updated to use this new approach. We ** As a result, the aiwar2goodiebox asset bundle, which contains all the main ship graphics, has dropped from 1.4 GB down to 865 MB in size.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...f mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...er" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...ling the metal requests to the sim speed, no longer receiving the 'Unknown Ship' message, and no longer omitting a bunch of flows * There is a new is_upgraded_via_fleet_exp xml tag that is required for a ship type to actually upgrade via the fleet levels.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • <b>Abilities</b> are special features or functions a ship or structure can have.<br/> A ship's abilities can be found in the ship description pop-up just below the ships numerical values (which are in whi
    17 KB (2,941 words) - 22:08, 1 February 2015
  • -All of the ship graphics have been updated so that they look better around their edges when -New ship graphics by I-KP: Orbital Mass Driver (and related shot), Distribution Node
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...y dependent on [[AI War 2: Units of Measurement|the 8 basic stats of every ship]], which are mostly new in this game (note that metal is discussed on that ...al ability functions are all on that ship itself; you can see what sort of ship stats it can hit with its ability, and what its ability does, all in one pl
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...Visual Solomesh Ship variant has been added that lets us have much simpler ship definitions that are cheaper to move around on the CPU, and draw more effic * Fixed some problems with the mouseover ship tooltips being too "sticky" (choosing to show what it had been showing vers
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...is seeding Core fleet-ship Fabricators it obeys the Simple/Normal/Complex ship-type-complexity setting from the lobby. ...according to its tier (basic combat ship, advanced combat ship, or command ship) rather than according to its splinter faction race.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...e for each homeworld you start with. The AI starts with at least one bonus ship, or two bonus ships if the difficulty is 7 or above (See [[AI War:AI_Techs# The basic mechanics of fleet-ship balance revolves around the Ship-Triangle, where ships types have damage bonuses against each other. In this
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Made a variety of internal changes to have ship, shot, squad, and so forth movement more efficient. ...m squads of multiple ships and/or multiple shots coming from an individual ship. Previously if a shot's delay "expired" during any of the fairly-coarse sim
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a == Basic Ship Classes ==
    43 KB (6,703 words) - 19:47, 1 February 2015
  • | '''Armor Booster (1):''' || Acts like the unit of the same name: boosts armor of all AI ships on the planet. ...that may be changed in the future for both; it's a holdover from when the armor inhibitor was the shield inhibitor).
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...s a ton of more types of large ships, notably the spirecraft and the bonus ship types. In all, there are 180 new ships added in this expansion, making it == New Bonus Ship Classes ==
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...roducer must also be the fleet leader. So if we're talking about a player ship, it needs to be the Battlestation or Flagship of a fleet, and not something ...ill start spewing errors like crazy when this happens (once per second per ship that has this issue during gameplay), if it happens. It's possible to set
    122 KB (21,444 words) - 14:29, 18 April 2019
  • <b>Immunities</b> allow a ship to outright ignore an enemy ability. ...mmunition Type]], ships armed with that ammunition can not even target the ship with immunity.<br/>
    8 KB (1,287 words) - 12:39, 4 November 2018
  • *Defending Ship "Shields" strength, The raw damage power of your ship is now adjusted by these things:
    4 KB (674 words) - 19:48, 1 February 2015
  • Ship - Spider Turret Ship - Decloaker
    48 KB (8,166 words) - 13:40, 1 February 2015
  • -Added system for aggregate targeting, if a ship is near enough to a ship of the same type that is owned by the same player and has already computed -The game now plays the buzz sound effect when a ship cannot be scrapped.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...eir targeting accordingly, preferring ships of that specific type, or if a ship of that type is not available, then any ships of that class. For exampl ...preferred target, then it was never explicitly ordered to attack a certain ship type.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • * The ship icons in the sidebar tabs all now have backgrounds that are a bit more attr * Enemy ship icons now collapse when told to.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...gets killed by a player faction on a planet where that same faction has a ship with special_entity_type=Ark" on it. * When there's no location to place a ship/structure, it now shows a way-less-scary message (not the bug-style popup,
    154 KB (26,552 words) - 11:21, 1 August 2018
  • * cloaking_points defines how many cloaking points the ship has. ** The more of these a ship has, the longer it will take enemy tachyon beams to decloak them.
    24 KB (4,001 words) - 10:09, 29 October 2022
  • ...lgCtr}} | [[Ammunition Types and Immunities|Immunities]] || {{AlgCtr}} | [[Armor Types and Bonus Damage|Damage Bonuses]] ...| {{AlgCtr}} | Missile Ammo, Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transp
    5 KB (616 words) - 07:31, 27 July 2016

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