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  • <big>'''How Do I Kill Force Fields?'''</big> ...other than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015

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  • * To prevent AI ships from unnecessarily "sticking" under force fields, they will now only stay in place if they are actually guarding a ship. Th ...ips are specifically excluded from CPAs: immobile ships, ships under force fields, ships in carriers, ships that are already free/threat, ships that are mino
    367 KB (58,728 words) - 12:16, 16 September 2017
  • -Force fields are now a new category of their own, separate from the general "heavy defen -Light starships now have a small bonus against force fields.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • Updated Force Field Generator I, II, III ...slow regen (but still can't be repaired). The Mark III and Core AI Force Fields are mobile.
    47 KB (7,691 words) - 11:53, 16 September 2017
  • ...ading to it to have a greater tendency to wait to strike with overwhelming force. ...rong force field now will no longer move until they are out from under the force field (from it dying or whatever), though they will still receive orders fr
    245 KB (38,972 words) - 11:55, 16 September 2017
  • Force Fields ...w start out with an Mark II Energy Rector, two Mark II Engineers, a mark I force field, and all of their metal/crystal harvester points on their home planet
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...they are difficult to defend. Your primary challenge will be assembling a force that can crack the AI Homeworld(s) without allowing the AI to scale beyond * Attractant fields work again. They were accidentally broken in an update on January 28th by
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • <big>'''How Do I Kill Force Fields?'''</big> ...other than bombers or space tanks will take hours to destroy even just one force field, so you might as well not even bother trying to attack with them.
    4 KB (802 words) - 14:01, 1 February 2015
  • * Switched our internal fields for personal settings storage to regular dictionaries instead of ArcenSpars ...alaxy map, but minus any special galaxy view mode changes that might be in force on the galaxy map itself.
    646 KB (109,259 words) - 11:44, 22 September 2021
  • ...ce Field]] givers a larger area of protection for nearby ships.<br/>As a [[Force Field]] is damaged, its radius of protection shrinks, so higher value units == Force Field ==
    4 KB (605 words) - 00:13, 9 December 2013
  • ...r has been vastly reduced, but their specialist attack power against force fields, turrets, and heavy defense has been doubled. Additionally, they no longer ...f melee ships is no longer decreased by their being under protecting force fields.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • [[Force Field|Force Fields]] are a very powerful defensive structure that projects an energy shield in Units protected by a [[Force Field]] will have a small blue circle surrounding them.<BR/>
    3 KB (498 words) - 12:03, 29 May 2012
  • ...Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will only funct ...ad of the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...he new combat model, the old concept of "shields" (as distinct from "force fields") has been removed, and the random-hit-chance and range-related components ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...'t been a problem in the code so far. But this rename of the variable did force us to re-evaluate all of the places where that field is used, and it also m * Improved the dump code to no longer include a number of fields that could validly be different between runs of the game.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...longer a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same rea
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ...us greater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they wi -The force field radius, and the health, of force field bearers has been increased.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * AIs now have two new fields on them that can take lists of GameEntity InternalName lists: ** This prevents fields of Tachyon Sentinels from being build
    260 KB (44,014 words) - 13:36, 4 October 2018
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ted to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purpl
    22 KB (3,797 words) - 13:38, 1 February 2015
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health regen rate of some variety. In ma ...usly were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they should have been doing all along.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...field take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • * is_advanced_setting="true" can now also be set on custom fields for factions, and the factions tab then shows or hides them based on the op ...tabs. This makes it SO much more convenient to quickly examine just a few fields you are curious about, and/or make changes with them.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...r. Also... slums are just really a problem. They are a powerful positive force in terms of running out civilians that are blocking you, but then they are ...ept for rice fields and dead forests. The bonuses from being next to rice fields has been tripled.
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...ike your shots do, now. There's no hiding from these guys in asteroid/ice fields, at least not for long! ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Added the following two fields to AI types: percentage_out_of_100_of_planets_to_have_half_cap_turrets_and_ ** Previously it was "players have a big force X distance away from planets they own."
    415 KB (70,286 words) - 16:17, 13 April 2021
  • -All force fields, exoshields, and the fortress now have infinite engine health. ...en reversed. This makes it possible for counter-shooters to protect force fields.
    14 KB (2,434 words) - 13:39, 1 February 2015
  • ...ps (special forces command posts, astro train stations, ion cannons, force fields, fortresses, warp gates, and all of the specialized/capturable ships like a ...e fields (except for ships like infiltrators, which can fire through force fields anyway, and so disregard this).
    13 KB (2,246 words) - 13:36, 1 February 2015
  • ** Change 1: Made it so that strong force fields no longer block enemy ships from passing through them -- on either side. S ...lock enemy ships due to those ships sometimes "sticking" against the force fields. The reason ships would stick is because of the coarseness of the distance
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...the AI during tutorials. This makes it so that the PG does not show up in force and decimate new players in Midlander. ...ed by some mods. That code branch is now marked as deprecated, which will force mod authors to recompile when they start using this method, with instructio
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...pted to AIW2 as a separate faction, and it's learned some new tricks about force composition. ...ill probably hide fairly far away, but as it grows relative to your border force strength it will creep closer.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...the shot was short-range enough, if the shot was directed straight at the force field itself, or sometimes if the mode was Fast & Dangerous. Fixed. ...since cutlasses cannot be repaired). Mobile Force Fields (Mark III force fields) also now have infinite engine health.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...hip mounted force fields as described in [[AI War:Force Field Interactions|Force Field Interactions]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...orcefields as shields shrink. It also keeps forcefields from being such a force-multiplier that it really throws off the strength ratios that ships have. ...e the cap increase as science is spent. This also allows things like Force Fields to have their caps go up as command stations level up
    278 KB (47,062 words) - 16:30, 11 October 2019
  • * Logistics Command Stations now no longer generate a force field, but instead halve the speed of all enemy ships on the planet (in add ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    151 KB (24,808 words) - 19:48, 1 February 2015
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet ** Useful mainly for developers. Reads a few xml bits out of specific fields we might want to change frequently.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...s are now immune to Fusion's shield bypass, just like regular bubble force fields ...sitive and negative speed boosts for allies and enemies, using the new XML fields allied_speed_flat_bonus, allied_speed_flat_bonus_added_per_mark, hostile_sp
    126 KB (20,934 words) - 21:28, 22 April 2022
  • Tachyon fields are a form of radiation that hit all enemy ships within a certain area arou ...increase the cloaking strength of your ships, raid the system with a small force to remove the tachyon generators, or move quickly away from the sources of
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...truction when a planet was swarmed and totally outnumbered by an attacking force, and artificially prolonged the time it took for planets to actually be cap ...cause none of the attacking races was bothering to send an actual invasion force (with transports and troops).
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ry few seconds? Maybe I'm trying a little too much, I usually send a smash force of capped fighter 2s/3s and wipe all command centers adjacent to me and try ...apture, when I do get around to building on them each of those might get a force field around their command station, but probably not. Most likely I'll jus
    20 KB (3,556 words) - 19:50, 1 February 2015
  • ...n be Hostile to the player, but aren't part of the AI's coordinated attack force * Previously it wasn't possible to mod in custom fields for factions and have them display in the UI without also altering the lobb
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...reinforcements to arrive, kill the bombers, and provide time for a proper force field to be rebuilt, rather than the planet being lost. These things are e ...current planet, making them much easier to hit. Also disables enemy force fields.
    30 KB (4,946 words) - 14:07, 8 March 2015
  • -The options to force software sound/music mixing have been removed, as they are not actually nee ...f one player was looking at a force field when new ships were added or the force field went down, and other players were not. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...nt level increases.<br/>A Shard Reactor has 4 Small, 2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...or Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center" |
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...current planet, making them much easier to hit. Also disables enemy force fields. ...t players go into energy debt with these, causing brownouts of their force fields while the excess zenith ships are in use, since getting enough energy to co
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ..., Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Being Insta-Killed, Repair || {{AlgCtr}} | | '''Armor Inhibitor:''' || Reduces the armor to 0 and disables all Force Fields and Shields on all enemy-to-AI units on the planet.
    12 KB (1,903 words) - 14:24, 17 January 2017

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