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  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    59 KB (6,126 words) - 13:37, 30 September 2017
  • * Removed parentheses from around the unused-crystal-deposits number; they were removed several versions ago from the correspond ** Crystal Cost from 500 => 1500 (the main reason for the resource cost increase is th
    367 KB (58,728 words) - 12:16, 16 September 2017
  • * Fixed a bug where the resource bar metal/crystal/energy/knowledge mouseover tooltips would show lines for champion-only play ** Metal,Crystal production from 16,16/32,32/64,64 => 24,24/48,48/96,96 (the same as logisti
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...in as close-to-zero positive net energy balance because energy costs metal+crystal per second and a positive net energy balance provides no real benefit. ...he enemy target. When the target dies, a percentage of the target's metal+crystal construction cost will be granted to the player that did the most reprocess
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...sources_IncreaseCrystal works on the give-resources menu and increases the crystal-to-give by 1,000. Defaults to Alpha0. ...sources_DecreaseCrystal works on the give-resources menu and decreases the crystal-to-give by 1,000. Defaults to Equals (next to Minus on many keyboards).
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ** Ten each of metal and crystal manufactories. * The per-second costs of metal and crystal are now shown in a smaller parentheses in the ship costs line in tooltips.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** The metal and crystal costs of mines are now 6x higher. * Metal and Crystal Harvester Marks I/II/III now produce 12/14/16 instead of 12/13/14.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...; the time required to build queue-based ships is now based on their metal/crystal cost. -The displayed income rates for metal and crystal now are shown as a net value of the difference between the total income and
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ** Zero crystal cost. * The health of scout starships is now 2x lower, but their crystal cost is now 4x lower.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...and 1 Large(ForceField) module slots.<br/>Produces 300 [[Metal]] and 300 [[Crystal]].<br/>Part of the [[Fallen Spire Campaign]]. ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C ...| [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy C
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...think that the system is still under its control.<br/>Consumes 40 Metal & Crystal.<br/>Prevents the AI from initiating Attack Waves against this planet, incl ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    20 KB (2,345 words) - 12:52, 30 October 2018
  • Metal/Crystal cost from 5000/3000 to 10000/6000 -Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but still the equivalent of both.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...the queue will skip over it.<br/>If there are insufficient [[Metal]] or [[Crystal]] to build a ship construction will slowly proceed as resources flow in.<br ...e build process so that at 25% construction progress, 25% of the Metal and Crystal the unit requires have been consumed.<br/>This unassisted build time is sho
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] || ...r}} | [[Metal and Crystal|Metal Cost]] || {{AlgCtr}} | [[Metal and Crystal|Crystal Cost]] || {{AlgCtr}} | Total Cost || {{AlgCtr}} | [[Energy|Energy Cost]] ||
    10 KB (1,063 words) - 12:41, 15 June 2017
  • * Set metal and crystal cost of Lightning Torpedoes to minimal values to prevent efficient resource ** This can actually cost a fair bit of metal and crystal, so once your scouts have stopped making progress you'll want to pause that
    209 KB (33,423 words) - 12:14, 16 September 2017

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