Stars Beyond Reach:Races
There are fourteen races in Stars Beyond Reach. Of these, eight are human playable, six are computer only. All races are useable by the computer, but behave very differently when outside player control.
Of these races, eleven are returning from previous games, while three are original to Stars Beyond Reach.
|Race Name||Description||First appearance||Playable?||Key Details|
|Acutians||Cut-throat robot capitalists, would slit mother's throat for a nickle if they hadn't already sold her.||The Last Federation||No||Massive polluters, try to avoid being downwind. Very aggressive.|
|Andors||Ethical synthetic race spreading good on the planet. Sometimes this entails helping the weak. Other times this involves smiting the strong.||The Last Federation||No||Not very aggressive. Immune to pollution concerns, do not produce much.|
|Boarines||Ice dwellers who cannot stand other people. Slow to anger and slower to calm when enraged.||The Last Federation||Yes||50% helipad attack strength. One type of terraforming terrain. Poor optimal temperatures. 110% trash production.|
|Burlusts||Like war. No, they LOVE war. And chocolate. Communication typically results in combat no matter the topic.||The Last Federation||Yes||Very aggressive. Infinite repair points.|
|Evucks||As secretive as they are paranoid, they have excellent espionage equipment that they will not hesitate to turn towards terrorism if given reason.||The Last Federation||Yes||Very aggressive. Massive polluters.|
|Fenyn||Environmentally concerned and tuned in to the natural world. That includes the law of the jungle.||Stars Beyond Reach||Yes||Hazmats are less effective. Terraformed terrain scrubs pollution.|
|Krolin||Despotic hardshelled race fiercely defensive of what is theirs. They may consider the entire planet theirs.||Stars Beyond Reach||Yes||Lobster power|
|Neinzul||Short lived insect race with a collective memory. Limited lifespans make haste a virtue.||AI War||No|
|Peltians||Rustic and comically weak, they compensate with exceptional ballistics.||The Last Federation||Yes||90% effective ground troops, make up the deficit with numbers. Extremely powerful missiles.|
|Skylaxians||Techno-diplomats above average in all fields. Their sense of honor can make them steadfast allies or difficult foes.||The Last Federation||Yes|
|Spire||Technologically superior and proud of it, they share secret knowledge when properly incentivized.||AI War||No|
|Thoraxians||Hive mind under a single queen, with no regard for individual life. Current Hand of the Planet.||The Last Federation||No||Strongest ground soldiers possible. Terror is always an appropriate response.|
|Yali||An enlightened race of ophidians who seek further wisdom. Very fond of water.||Stars Beyond Reach||No|
|Zenith||Remnants of an ancient civilization. The structures they build are Zenith individuals, "staffed" by servitor races.||AI War||Yes|
Differences between Player and AI Races
In Stars Beyond Reach there is a difference if a player controls a race or the AI. The most significant difference is that regardles of which race the player chooses, he always has access the same technology tree and buildings. Some social skills however might change related to the race. AI races have access to race related buildings that change both the appearance and funtionality of specific buildings. This means also that AI races play a little different compared to the player. Some buildings share the same function, even if they look different. Races controlled from the Ai behave also a little different compared if the player would control the same race.