Difference between revisions of "AI War:Hull Types"
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Mad Rubicant (talk | contribs) (change to sub-bulleted list - uglier but slightly easier to read I think; add wormhole guard posts and tachyon guardians) |
Mad Rubicant (talk | contribs) (various updates - should be up-to-date except that I haven't considered bonus fleet ships from Ancient Shadows) |
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Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from.<br/> | Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from.<br/> | ||
− | Most military ships get an [[Attack | + | Most military ships get an [[Attack Multipliers|attack multiplier]] against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/> |
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/> | In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/> | ||
− | |||
Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the [[Ship Immunities]] page.<br/> | Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the [[Ship Immunities]] page.<br/> | ||
How damage is calculated can be found on the [[Armor]] page.<br/> | How damage is calculated can be found on the [[Armor]] page.<br/> | ||
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**Several bonus fleet ships, mostly short-range | **Several bonus fleet ships, mostly short-range | ||
* '''Command-Grade''' - ''Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.'' | * '''Command-Grade''' - ''Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.'' | ||
− | **Command | + | **[[Command Station]]s |
**[[Data Center]]s | **[[Data Center]]s | ||
**[[Wormhole Guard Post]]s | **[[Wormhole Guard Post]]s | ||
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**Several bonus fleet ships | **Several bonus fleet ships | ||
* '''Heavy''' | * '''Heavy''' | ||
− | **Many [[AI_War_Ships_and_Structures#Starships|starships]] including [[ | + | **Many [[AI_War_Ships_and_Structures#Starships|starships]] including [[Flagship]]s, [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships |
**All [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]] | **All [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]] | ||
**[[Hybrid Hives]] (under their shield modules) | **[[Hybrid Hives]] (under their shield modules) | ||
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**[[Fighter]]s and similar bonus fleet ships | **[[Fighter]]s and similar bonus fleet ships | ||
* '''Medium''' | * '''Medium''' | ||
+ | **13 of the 20 [[AI_War_Ships_and_Structures#Guardians_and_Guard_Posts|guardians]] including [[Tachyon Guardian]]s | ||
+ | **[[Spire Starship]]s | ||
**Several bonus fleet ships | **Several bonus fleet ships | ||
* '''Neutron''' | * '''Neutron''' | ||
− | ** | + | **[[Zenith Starship]]s |
**Five bonus fleet ships of which four were introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]] | **Five bonus fleet ships of which four were introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]] | ||
* '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' | * '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.'' | ||
− | **[[Bomber]]s and | + | **[[Bomber]]s and three similar bonus fleet ships |
− | **[[Bomber Starship]]s | + | **[[Heavy Bomber Starship]]s |
* '''Refractive''' | * '''Refractive''' | ||
**[[Cloaker Starship]]s | **[[Cloaker Starship]]s | ||
**All types of [[Mine]]s | **All types of [[Mine]]s | ||
**Various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships | **Various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships | ||
− | |||
* '''Scout''' | * '''Scout''' | ||
**[[Scout]]s | **[[Scout]]s | ||
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**All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]] | **All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]] | ||
* '''Ultra-Heavy''' | * '''Ultra-Heavy''' | ||
− | **[[Fortress]]es | + | **[[Fortress]]es and [[Modular Fortress]]es |
**All [[AI_War_Ships_and_Structures#Golems|golem]]s | **All [[AI_War_Ships_and_Structures#Golems|golem]]s | ||
**[[Ion Cannon]]s and related structures | **[[Ion Cannon]]s and related structures |
Revision as of 05:38, 31 August 2012
This page is up to date for game version 5.032 and is likely out of date. |
Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get an attack multiplier against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".
Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ship Immunities page.
How damage is calculated can be found on the Armor page.
The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:
- Artillery
- Plasma Siege Starships
- Missile Frigates and other long-range fleet ships
- Close-Combat
- Several bonus fleet ships, mostly short-range
- Command-Grade - Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.
- Composite
- Several bonus fleet ships
- Heavy
- Many starships including Flagships, Leech, Riot Control, and Neinzul Enclave Starships
- All Spirecraft except Implosion Artillery and Shield Bearers
- Hybrid Hives (under their shield modules)
- Dyson Gatlings
- Light
- Fighters and similar bonus fleet ships
- Medium
- 13 of the 20 guardians including Tachyon Guardians
- Spire Starships
- Several bonus fleet ships
- Neutron
- Zenith Starships
- Five bonus fleet ships of which four were introduced in The Zenith Remnant
- Polycrystal - As of v. 5.032, Fortresses get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.
- Bombers and three similar bonus fleet ships
- Heavy Bomber Starships
- Refractive
- Cloaker Starships
- All types of Mines
- Various bonus fleet ships that are either cloaked or that boost nearby ships
- Scout
- Structural
- Ordinary free-standing Force Fields
- High-priority immobile targets including Raid Engines and Alarm Posts
- Hybrid Hives' shield modules
- Swarmer
- Several high-cap bonus fleet ships
- Turret
- All Turrets, including Tractor Beam, Gravitational, Counter Sniper, and Counter Missile
- Ultra-Heavy
- Fortresses and Modular Fortresses
- All golems
- Ion Cannons and related structures
- A few durable bonus fleet ships
- Ultra-Light
- Raid Starships
- Several bonus fleet ships, most well-suited to raiding