Difference between revisions of "AI War:Ship Immunities"

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{|
 
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| valign="top" | <b>Antimatter Bombs:</b> ||  
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| valign="top" | <b>Antimatter Bombs:</b> || Renders a ship immune to [[Ammunition Types|Antimatter Bomb]] ammunition, such as fired by the [[Zenith Bombard]].
 
|-
 
|-
| valign="top" | <b>Area Damage:</b> ||  
+
| valign="top" | <b>Area Damage:</b> || Renders a ship immune to [[Ammunition Types|Area of Effect]] attacks, such as the secondary explosions of ammunition fired by the [[Grenade Launcher]].
 
|-
 
|-
| valign="top" | <b>Armor Boosts:</b> ||  
+
| valign="top" | <b>Armor Boosts:</b> || Renders a ship immune to armor boosts, such as from the [[Armor Booster]].
 
|-
 
|-
| valign="top" | <b>Artillery Ammo:</b> ||  
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| valign="top" | <b>Artillery Ammo:</b> || Renders a ship immune to [[Ammunition Types|Artillery]] ammunition, as fired by the [[Artillery Golem]]. Most commonly found on high level [[Guard Posts]] and [[Guardians]].
 
|-
 
|-
| valign="top" | <b>Attack Boosts:</b> ||  
+
| valign="top" | <b>Attack Boosts:</b> || Renders a ship immune to attack boosts, such as from the [[Light Starship]].
 
|-
 
|-
| valign="top" | <b>Attrition:</b> ||  
+
| valign="top" | <b>Attrition:</b> || Renders a ship immune to attrition, such as from the [[Attritioner]].
 
|-
 
|-
| valign="top" | <b>Beam Weapons:</b> ||  
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| valign="top" | <b>Beam Weapons:</b> || Renders a ship immune to [[Ammunition Types|Artillery]], such as from the [[Zenith Beam Frigate]], [[Heavy Beam Turret]], or [[Spire Frigate]].
 
|-
 
|-
| valign="top" | <b>Being Cloaked:</b> ||  
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| valign="top" | <b>Being Cloaked:</b> || Renders a ship immune to being cloaked by another ship, such as the [[Cloaker Starship]].
 
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|-
| valign="top" | <b>Being Insta-Killed:</b> ||  
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| valign="top" | <b>Being Insta-Killed:</b> || Renders a ship immune to insta-kill effects, such as the [[Ion Cannon]]. Note that a ship with this immunity can still be targeted and take damage from an [[Ion Cannon]], they are just not insta-killed.
 
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|-
| valign="top" | <b>Being Scrapped:</b> ||  
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| valign="top" | <b>Being Scrapped:</b> || Prevents a unit from being scrapped via the self-destruct command (DEL key by default).
 
|-
 
|-
| valign="top" | <b>Black Hole Machines:</b> ||  
+
| valign="top" | <b>Black Hole Machines:</b> || This immunity allows a unit to ignore the effects of the [[Black Hole Machine]] and exit a system it would otherwise be stuck in.
 
|-
 
|-
| valign="top" | <b>Blade Attacks:</b> ||  
+
| valign="top" | <b>Blade Attacks:</b> || Renders a ship immune to [[Ammunition Types|Blade Attacks]], such as from the [[Cutlass]].
 
|-
 
|-
| valign="top" | <b>Dark Matter Ammo:</b> ||  
+
| valign="top" | <b>Dark Matter Ammo:</b> || Renders a ship immune to [[Ammunition Types|Dark Matter]], such as from the [[AstroTrain]].
 
|-
 
|-
 
| valign="top" | <b>EMPs:</b> ||  
 
| valign="top" | <b>EMPs:</b> ||  

Revision as of 18:43, 21 April 2012


This page is up to date for game version 5.033 and should still be correct.
Antimatter Bombs: Renders a ship immune to Antimatter Bomb ammunition, such as fired by the Zenith Bombard.
Area Damage: Renders a ship immune to Area of Effect attacks, such as the secondary explosions of ammunition fired by the Grenade Launcher.
Armor Boosts: Renders a ship immune to armor boosts, such as from the Armor Booster.
Artillery Ammo: Renders a ship immune to Artillery ammunition, as fired by the Artillery Golem. Most commonly found on high level Guard Posts and Guardians.
Attack Boosts: Renders a ship immune to attack boosts, such as from the Light Starship.
Attrition: Renders a ship immune to attrition, such as from the Attritioner.
Beam Weapons: Renders a ship immune to Artillery, such as from the Zenith Beam Frigate, Heavy Beam Turret, or Spire Frigate.
Being Cloaked: Renders a ship immune to being cloaked by another ship, such as the Cloaker Starship.
Being Insta-Killed: Renders a ship immune to insta-kill effects, such as the Ion Cannon. Note that a ship with this immunity can still be targeted and take damage from an Ion Cannon, they are just not insta-killed.
Being Scrapped: Prevents a unit from being scrapped via the self-destruct command (DEL key by default).
Black Hole Machines: This immunity allows a unit to ignore the effects of the Black Hole Machine and exit a system it would otherwise be stuck in.
Blade Attacks: Renders a ship immune to Blade Attacks, such as from the Cutlass.
Dark Matter Ammo: Renders a ship immune to Dark Matter, such as from the AstroTrain.
EMPs:
Force Fields:
Fusion Cutters:
Gravity Effects:
Mass Driver Ammo:
Mines:
Minor Electric Ammo:
Missile Ammo:
Nuclear Explosions:
Paralysis Attacks:
Radar Dampening:
Reclamation:
Repair:
Shell Ammo:
Sniper Shots:
Speed Boosts:
Swallow:
Tachyon Beams:
Tractor Beams:
Transport:

In progress --Diazo 23:14, 21 April 2012 (UTC)




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