Difference between revisions of "Contracts"

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'''Pasted in XML code from game files, needs formatting'''... wow, there are a lot of contracts.
 
'''Pasted in XML code from game files, needs formatting'''... wow, there are a lot of contracts.
 
==Generic contracts==
 
==Generic contracts==
<ln id="Contract_Name_Quest_ExamineHydralTechToGainNewTech">Quest: Bring Hydral Tech To Be Examined By Scientists</ln>
+
See the discussion page for the xml from the game files. Work is needed for this part of the wiki.
 
 
<ln id="Contract_Name_Quest_SpacefaringThroughDestruction">Quest: Bring Spacefaring Technology Via Destruction</ln>
 
 
 
<ln id="Contract_Name_Quest_ScientistDefection">Quest: Scientist Defection</ln>
 
 
 
<ln id="Contract_Name_Quest_AttackDetentionFacility">Quest: Attack Detention Facility</ln>
 
 
 
<ln id="Contract_Name_Quest_DeliverTerraformingSpecs">Quest: Deliver Terraforming Specs</ln>
 
 
 
<ln id="Contract_Name_Quest_FreighterDistressCall">Quest: Freighter Distress Call</ln>
 
 
 
<ln id="Contract_Name_SurpriseAttackFleet">You Surprise Attack An Armada</ln>
 
 
 
<ln id="Contract_Name_DefendYourselfFromAFAFleet">Defend Yourself From AFA Armada</ln>
 
 
 
<ln id="Contract_Name_ActuallyAttackPirateBase">Attack Pirate Base</ln>
 
 
 
<ln id="Contract_Name_DefendYourselfFromAssassinFleet">Defend Yourself From Assassin Fleet</ln>
 
 
 
<ln id="Contract_Name_RaidPlanetForShipDesign_DeprecatedDoNotRemove">RaidPlanetForShipDesign_DeprecatedDoNotRemove</ln>
 
 
 
<ln id="Contract_Name_GiftShipDesign_DeprecatedDoNotRemove">GiftShipDesign_DeprecatedDoNotRemove</ln>
 
 
 
<ln id="Contract_Name_ActualFight_RaidPirateConvoyForLootWithHelp">Raid Pirate Convoy For Loot With Help</ln>
 
 
 
<ln id="Contract_Name_ActualFight_SearchNearbyIceBeltForHydralTechnology">Search Nearby Ice Belt For Hydral Technology</ln>
 
 
 
<ln id="Contract_Name_ActualFight_SearchNearbyAsteroidBeltForHydralTechnology">Search Nearby Asteroid Belt For Hydral Technology</ln>
 
 
 
<ln id="Contract_Name_FirstBattle">First Battle - Escaping With Your New Flagship</ln>
 
 
 
<ln id="Contract_Name_ActualFight_AttackAFA">Attacking The Local AFA</ln>
 
 
 
<ln id="Contract_Name_AttackScienceOutpostDefensiveArmadas">Attack Perimeter Defenders</ln>
 
 
 
<ln id="Contract_Desc_AttackScienceOutpostDefensiveArmadas">COMPUTER REPORT: Engage some of the attackers at this location in an attempt to whittle down the perimeter so that you can later assault the actual outpost. In other words: if you want to be able to capture this place, then you need to get rid of the defenses first.</ln>
 
 
 
<ln id="Contract_Name_AttackManufacturingOutpostDefensiveArmadas">Attack Perimeter Defenders</ln>
 
 
 
<ln id="Contract_Desc_AttackManufacturingOutpostDefensiveArmadas">COMPUTER REPORT: Engage some of the attackers at this location in an attempt to whittle down the perimeter so that you can later assault the actual outpost. In other words: if you want to be able to capture this place, then you need to get rid of the defenses first.</ln>
 
 
 
<ln id="Contract_Name_AttackMilitaryOutpostArmadas">Attack Perimeter Defenders</ln>
 
 
 
<ln id="Contract_Desc_AttackMilitaryOutpostArmadas">COMPUTER REPORT: Engage some of the attackers at this location in an attempt to whittle down the perimeter so that you can later assault the actual outpost.</ln>
 
 
 
<ln id="Contract_Name_CaptureScienceOutpost">Capture Science Outpost</ln>
 
 
 
<ln id="Contract_Desc_CaptureScienceOutpost">COMPUTER REPORT: Science Outposts can be gifted to other races, used to speed up your own direct research, or used in outsourcing jobs to help research vaccines in particular. This is the ONLY way to research vaccines, just FYI.</ln>
 
 
 
<ln id="Contract_Name_CaptureManufacturingOutpost">Capture Manufacturing Outpost</ln>
 
 
 
<ln id="Contract_Desc_CaptureManufacturingOutpost">COMPUTER REPORT: Manufacturing Outposts can be gifted to other races, used directly to speed up our construction-related dispatch missions, or used in outsourcing jobs to help speed up production for allies.</ln>
 
 
 
<ln id="Contract_Name_DestroyMilitaryOutpost">Destroy Military Outpost</ln>
 
 
 
<ln id="Contract_Desc_DestroyMilitaryOutpost">COMPUTER REPORT: If we can't have it, we'll make sure no one else can, either!</ln>
 
 
 
<ln id="Contract_Name_GiftOutpost">Gift Outpost</ln>
 
 
 
<ln id="Contract_Desc_GiftOutpost">COMPUTER REPORT: If you no longer have a need to take outsourcing jobs with this outpost, how about gifting it to someone in exchange for their goodwill?</ln>
 
 
 
<ln id="Contract_Name_DeliverSpacefaringTech">Deliver Spacefaring Tech</ln>
 
 
 
<ln id="Contract_Desc_DeliverSpacefaringTech">COMPUTER REPORT: Your race has long possessed the secret of spaceflight, and it is yours to bestow where you will. This race will eventually reach the stars on their own, but granting it to them early will make them very grateful. Not only will you gain a lot of influence with them, but the Credit reward from them is a HUGE windfall.</ln>
 
 
 
<ln id="Contract_Name_FindAndDestroyPirateBaseWithHelp">Help Destroy Pirate Base</ln>
 
 
 
<ln id="Contract_Desc_FindAndDestroyPirateBaseWithHelp">COMPUTER REPORT: The locals have had enough of the pirate menace. If you have at least 0 influence with them, they're willing to work with you if you can help lead them to the pirate's home base.</ln>
 
 
 
<ln id="Contract_Name_HelpDefendAgainstInvaderArmadas">Help Defend Against Invader Armadas</ln>
 
 
 
<ln id="Contract_Desc_HelpDefendAgainstInvaderArmadas">COMPUTER REPORT: Enemies are attacking this planet (sometimes it's a serious war, sometimes it's just pirates). During this window of time, if you wish, you can come to the aid of the locals and help repel the invaders.</ln>
 
 
 
<ln id="Contract_Name_DefendOutpost">Defend Outpost</ln>
 
 
 
<ln id="Contract_Desc_DefendOutpost">COMPUTER REPORT: This outpost is under attack. You can come to the aid of its defenders, if you wish. Unfortunately, unlike the defense of a planet, you cannot force the attackers to engage within range of the fixed defenses.</ln>
 
 
 
<ln id="Contract_Name_HelpInvaderArmadasWithAttack">Help Invader Armadas With Attack</ln>
 
 
 
<ln id="Contract_Desc_HelpInvaderArmadasWithAttack">COMPUTER REPORT: The locals are under attack! During this brief window of time, if you wish, you can join forces with the invaders.</ln>
 
 
 
<ln id="Contract_Name_AttackAFAOnFederationPlanet">Help Clean Up AFA Insurgents</ln>
 
 
 
<ln id="Contract_Desc_AttackAFAOnFederationPlanet">COMPUTER REPORT: Given this is a federation planet, the government is no more happy to see the insurgents here than you are. Helping to clean up those rebels will make the local space safer for everyone. But the government is unwilling to risk public outrage by attacking its own people, so you're on your own.</ln>
 
 
 
<ln id="Contract_Name_AttackAFAOnNonFederationPlanet">Attack AFA Insurgents</ln>
 
 
 
<ln id="Contract_Desc_AttackAFAOnNonFederationPlanet">COMPUTER REPORT: The local government has not yet embraced the federation, and thus attacks against the Anti-Federation Alliance in their territory is seen as an illegal paramilitary action at best. You're on your own, here.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_PacifyAFADemonstrators">Pacify AFA Demonstrators</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_PacifyAFADemonstrators">COMPUTER REPORT: Anti-Federation Alliance (AFA) demonstrators are harmless, but given enough time they will often turn into violent insurgents. By reducing the number of demonstrators, you reduce the number of insurgents you may have to deal with down the line.</ln>
 
 
 
<ln id="Contract_Name_StealResourcesFromPlanet">Steal Resources From Planet</ln>
 
 
 
<ln id="Contract_Name_GiftResourcesToPlanet">Gift Resources To Planet</ln>
 
 
 
<ln id="Contract_Name_BuyInformant">Recruit Informant</ln>
 
 
 
<ln id="Contract_Desc_BuyInformant">COMPUTER REPORT: If you wish to run hostile raids or sabotage missions out of the local planet, you'll need a contact in the underworld. Recruiting an informant opens up a whole host of new hostile actions for you here.</ln>
 
 
 
<ln id="Contract_Name_HireDiplomat">Hire Diplomat</ln>
 
 
 
<ln id="Contract_Desc_HireDiplomat">COMPUTER REPORT: Hiring a part-time mercenary diplomat to interact with this race on your behalf will make this race a lot more likely to reach out to you with quests. For any races that you particularly favor, who you want to run quests for, you should hire diplomats for them and fire any diplomats for races that interest you less. It won't guarantee that you ONLY get quests related to your favored race(s), but it dramatically increases the chances.</ln>
 
 
 
<ln id="Contract_Name_FireDiplomat">Fire Diplomat</ln>
 
 
 
<ln id="Contract_Desc_FireDiplomat">COMPUTER REPORT: Having a part-time mercenary diplomat to interact with this race on your behalf is making this race a lot more likely to reach out to you with quests. If you don't really want to have a higher chance of quests with this race, then you should fire your diplomat that works with them. It won't guarantee that you get NO quests related to your this race, but it no longer inflates your chances of getting quests with them.</ln>
 
 
 
<ln id="Contract_Name_BuyHydralTech">Buy Mysterious Hydral Technology</ln>
 
 
 
<ln id="Contract_Desc_BuyHydralTech">COMPUTER REPORT: These mercenaries found some sort of Hydral tech out in one of the Belts. They won't say where, or let us see what it is. They have no idea what it is, and they can't use it, but they know we can. They're willing to let it go -- for a price.</ln>
 
 
 
<ln id="Contract_Name_BuyHydralTech_Weapons">Buy Hydral Weapon</ln>
 
 
 
<ln id="Contract_Desc_BuyHydralTech_Weapons">COMPUTER REPORT: These mercenaries found some sort of Hydral weapon out in one of the Belts. They won't say where, or let us see what it is. They have no idea what it is, and they can't use it, but they know it's the sort of thing that we really would want, so the price is high.</ln>
 
 
 
<ln id="Contract_Name_BuyHydralTech_Offensive">Buy Hydral Offensive Technology</ln>
 
 
 
<ln id="Contract_Desc_BuyHydralTech_Offensive">COMPUTER REPORT: These mercenaries found some sort of Hydral offensive ability out in one of the Belts. They won't say where, or let us see what it is. They have no idea what it is, and they can't use it, but they know it's the sort of thing that we really would want, so the price is high.</ln>
 
 
 
<ln id="Contract_Name_BuyHydralTech_Operations">Buy Hydral Operations Technology</ln>
 
 
 
<ln id="Contract_Desc_BuyHydralTech_Operations">COMPUTER REPORT: These mercenaries found some sort of Hydral operations ability out in one of the Belts. They won't say where, or let us see what it is. They have no idea what it is, and they can't use it, but they know it's the sort of thing that is valuable, so it's not too cheap.</ln>
 
 
 
<ln id="Contract_Name_BuyHydralTech_SpecialAbility">Buy Hydral Specialty Technology</ln>
 
 
 
<ln id="Contract_Desc_BuyHydralTech_SpecialAbility">COMPUTER REPORT: These mercenaries found some sort of Hydral specialty ability out in one of the Belts. They won't say where, or let us see what it is. They have no idea what it is, and they can't use it, but they know it's the sort of thing that is valuable, so it's not too cheap.</ln>
 
 
 
<ln id="Contract_Name_GiftFleetTechLevel">Gift Fleet Tech Level {0}</ln>
 
 
 
<ln id="Contract_Name_GiftCredits">Gift {0} Credits</ln>
 
 
 
<ln id="Contract_Name_HelpResearchVaccine">Help Research Vaccine</ln>
 
 
 
<ln id="Contract_Desc_HelpResearchVaccine">COMPUTER REPORT: This is one of those clutch times when you really need a science outpost, and you need it NOW. Vaccines are highly specialized science, and can't be researched in the usual ways. You'll have to outsource a science lab to make it happen. It's possible that the race will develop the vaccine on their own without you, but it's a long and arduous road when they are already trying to quarantine, etc. If they succeed, it will be much much slower than you can, and the death toll will be higher. On the bright side, the disease may burn itself out on its own, partly thanks to government actions like quarantines, etc.</ln>
 
 
 
<ln id="Contract_Name_HireBioTerrorists">Hire Bio Terrorists</ln>
 
 
 
<ln id="Contract_Desc_HireBioTerrorists">COMPUTER REPORT: Whoah there, hold on! There's a disease ravaging the planet, and you want to make it WORSE? You must really have it in for these guys. Well, it's your call...</ln>
 
 
 
<ln id="Contract_Name_DefendPlanetFromSplinterFaction">Help Defend Planet From Splinter Factions</ln>
 
 
 
<ln id="Contract_Desc_DefendPlanetFromSplinterFaction">COMPUTER REPORT: The planet is experiencing massive coordinated attacks by splinter faction forces using pirate technology. Anything you can do to help slow the onslaught is much appreciated!</ln>
 
 
 
<ln id="Contract_Name_BoostScientificResearch">Boost Scientific Research</ln>
 
 
 
<ln id="Contract_Desc_BoostScientificResearch">COMPUTER REPORT: During the time that your science outpost is outsourcing for this race, they will gain a 1.3x multiplier to their technology research speed. However, you will lose all use and benefits of the outpost in question during that time.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_CallInAFavor">Call In A Favor</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_VoteToJoinExistingFederation">Vote To Join Existing Federation</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_VoteToJoinExistingFederation">COMPUTER REPORT: If the federation already exists, and you have enough influence with this race, and you meet the other criteria noted below, then you can force a vote and they'll join right on up!</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_PressureToJoinFederationDueToOverwhelmingAttacks">Join Federation Due To Overwhelming Attacks</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_PressureToJoinFederationDueToOverwhelmingAttacks">COMPUTER REPORT: If the federation already exists, and this race is being throttled by non-federation races, then this can be an excellent chance to get them into the federation for purposes of protection!</ln>
 
 
 
<ln id="Contract_Name_Acutian_PressureToJoinFederationDueToOverwhelmingAttacks">Join Federation Due To Overwhelming Attacks</ln>
 
 
 
<ln id="Contract_Name_Andor_PressureToJoinFederationDueToOverwhelmingAttacks">Join Federation Due To Overwhelming Attacks</ln>
 
 
 
<ln id="Contract_Name_Boarine_PressureToJoinFederationDueToOverwhelmingAttacks">Join Federation Due To Overwhelming Attacks</ln>
 
 
 
<ln id="Contract_Name_Peltian_PressureToJoinFederationDueToOverwhelmingAttacks">Join Federation Due To Overwhelming Attacks</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_PressureToJoinFederationDueToOverwhelmingAttacks">Join Federation Due To Overwhelming Attacks</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_JoinFederationDueToDesperatePublicOrder">Join Federation Due To Crumbled Public Order</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_JoinFederationDueToDesperatePublicOrder">COMPUTER REPORT: If the federation already exists, and this race is in Scarytown levels of public order, then you can get them into the federation on the promise of improved circumstances.</ln>
 
 
 
<ln id="Contract_Name_Peltian_JoinFederationDueToDesperatePublicOrder">Join Federation Due To Crumbled Public Order</ln>
 
 
 
<ln id="Contract_Name_Acutian_JoinFederationDueToDesperateEconomy">Join Federation Due To Desolate Economy</ln>
 
 
 
<ln id="Contract_Desc_Acutian_JoinFederationDueToDesperateEconomy">COMPUTER REPORT: If the federation already exists, and this race is in Scarytown levels of economic distress, then you can get them into the federation on the promise of improved circumstances.</ln>
 
 
 
<ln id="Contract_Name_Burlust_JoinFederationDueToDesperateEconomy">Join Federation Due To Desolate Economy</ln>
 
 
 
<ln id="Contract_Name_Andor_JoinFederationDueToDesperateEnvironmental">Join Federation Due To Environmental Collapse</ln>
 
 
 
<ln id="Contract_Desc_Andor_JoinFederationDueToDesperateEnvironmental">COMPUTER REPORT: If the federation already exists, and this race is in Scarytown levels of environmental collapse, then you can get them into the federation on the promise of improved circumstances.</ln>
 
 
 
<ln id="Contract_Name_Boarine_JoinFederationDueToDesperateEnvironmental">Join Federation Due To Environmental Collapse</ln>
 
 
 
<ln id="Contract_Name_Evuck_JoinFederationDueToDesperateMedical">Join Federation Due To Medical Desperation</ln>
 
 
 
<ln id="Contract_Desc_Evuck_JoinFederationDueToDesperateMedical">COMPUTER REPORT: If the federation already exists, and this race is in Scarytown levels of medical distress, then you can get them into the federation on the promise of improved circumstances.</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_JoinFederationDueToDesperateMedical">Join Federation Due To Medical Desperation</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_AttackAnotherRace">Attack Another Race</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_AttackAnotherRace">HYDRAL: You heard me. Those guys. Go. Send ships to their planet, destroy their armadas. Then send personnel pods filled with ground troops, land on the planet's surface, have a protracted and bloody land war, and meanwhile bomb the heck out of it from orbit. Bonus for you: keep the planet if you win, eh? Eh? (Note: this will last at least 2 solar years, unless you personally broker a truce)</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_StopAttacking">Stop Attacking Another Race</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_StopAttacking">HYDRAL: Jeez, enough already? Will you lay off it? I like those guys! Or something. Anyway, I need you not to make them into red paste right now, is what I'm trying to say. For three years. Deal?</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_DestroyPirateBase">Destroy Pirate Base</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_DestroyPirateBase">HYDRAL: There are pirates, and they have a base out in the ice belt, asteroid belt, something like that. None of us want to see a Pirate Empire form, and I can't be bothered to go hunting pirate bases myself all the time. So how about you do it for me?</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_ConvinceOtherRaceToJoinFederation">Convince {0} To Join Federation</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_ConvinceOtherRaceToJoinFederation">HYDRAL: Look, you're already in the federation, right? We're all in this together. If we feds don't get the job done, somebody else is going to come around and kill us all -- I guarantee it. You've got pals in that other government, so why don't you convince them to join? Something tells me they're (ahem) a lot more likely to listen to you than me...</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_SenatorialElectionRecall">Senatorial Election Recall</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_SenatorialElectionRecall">HYDRAL: (Candidly) Okay, so I don't know what was up with your voters last time, but your senate is chockablock full of... ahem. Anyway, I know another election will come around in due time anyway, but if we do a recall now then we can get at least 33% of the sitting senators booted out. Who knows what the views will be of the new senators, but anything has to be an improvement over this... right?</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_AccelerateWarshipMobilization">HYDRAL: Make. More. Ships. That is all. Look, there's no cost to you to even do it! You don't have to divert budget, or stop anything else you're doing, or anything like that. There's literally no cost! Why am I having to even convince you to do this? Oh, "humane working conditions" and "people can only bear those workloads for so long" and blah blah. You can wring some more out of them for a while at least.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_PrioritizeTheEnvironment">Prioritize The Environment</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_PrioritizeTheEnvironment">HYDRAL: You know that planet? The thing you live on? The thing that sustains your life? Has there been anything... unusual, lately? Global cooling, perhaps? Typhoons? Volcanos? Mutant squirrels multiplying en masse? These sorts of things are usually a sign that you ought to divert some attention to the place you live. There are no downsides to this other than the fact that whatever other RCI trend your populace had going will stop, and instead your environment score starts going up. So get going!</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_Industrialize">Industrialize</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_Industrialize">HYDRAL: You need a better economy. Pollute, bribe, do whatever you have to. I'm just kidding. In all seriousness, there are no downsides to this other than the fact that whatever other RCI trend your populace had going will stop, and instead your economy starts going up. Pretty sweet, right?</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_InvestInMedicine">Invest In Medicine</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_InvestInMedicine">HYDRAL: I like being alive. Do you like being alive? It seems to me like maybe you don't, given the state of your medical infrastructure and personnel. Time to train some new medicos! There are no downsides to this other than the fact that whatever other RCI trend your populace had going will stop, and instead your medical score starts going up. Get on it.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_CrackDownOnCrime">Crack Down On Crime</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_CrackDownOnCrime">HYDRAL: Are you TRYING to create the most impressive hive of scum and villainy? Because if you're going for the record, I think you have a shot. Or whatever, I think you could be doing better, anyway. Invest in the justice system, police, whatever it is that you do! There are no downsides to this other than the fact that whatever other RCI trend your populace had going will stop, and instead your public order score starts going up. Not too shabby!</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_HugeTaxBreaks">Huge Tax Breaks</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_HugeTaxBreaks">HYDRAL: Sometimes the only way to give an immediate jump-start to your economy is to throw everything else under the bus. There can't be any downsides, can there? Well, okay, read the fine print below, but those are all the downsides, I swear.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_ShareTechWithOtherRace">Share Tech With Another Race</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_ShareTechWithOtherRace">HYDRAL: You have a tech that they need. Or that I want them to have. And you want them to like you better. Or I want them to like you better. In any of those cases, just give them the tech already! You still get to keep it for yourself, too, don't worry.</ln>
 
 
 
<ln id="Contract_Name_BoostOutpostAndBuildingConstruction">Boost Outpost And Building Construction</ln>
 
 
 
<ln id="Contract_Desc_BoostOutpostAndBuildingConstruction">COMPUTER REPORT: During the time that your manufacturing outpost is outsourcing for this race, they will gain a 1.5x multiplier to the construction speed of any and all building projects on their planets and outposts that they are constructing in space. However, you will lose all use and benefits of the outpost in question during that time.</ln>
 
 
 
<ln id="Contract_Name_HireSaboteurs">Hire Saboteurs</ln>
 
 
 
<ln id="Contract_Desc_HireSaboteurs">COMPUTER REPORT: You could always deploy an orbital bomber in orbit and see if it takes out any buildings, but planets are big... the chances of you actually hitting the right building, or any building at all, is pretty low with each shot. It's much easier to pay some local lowlifes to just carry the bomb to the building you have a grudge against.</ln>
 
 
 
<ln id="Contract_Name_RepairOutpost">Repair Outpost</ln>
 
 
 
<ln id="Contract_Desc_RepairOutpost">COMPUTER REPORT: Something... terrible... happened here. Everyone is dead, and this place is utterly abandoned at the moment. But for a derelict fixer-upper, you could do worse. Fix it, and you get to keep it. Hurry before someone else comes and claims it!</ln>
 
 
 
<ln id="Contract_Name_HireSaboteursAgainstMoonColony">Hire Saboteurs Against Moon Colony</ln>
 
 
 
<ln id="Contract_Desc_HireSaboteursAgainstMoonColony">COMPUTER REPORT: All righty. So there's a moon colony full of people, and it's providing a hefty monthly income of some specific resource to this race. Apparently you have a problem with this. Fine if you want to put a stop to it... but look, all I can say is that there's going to be one less moon around this planet when you're done. Can you live with that?</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_ColonizeMoon">Colonize Moon</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_ColonizeMoon">COMPUTER REPORT: What are moons for? Why should I bother colonizing them? Nobody seems to know. Least of all anyone in this government. Well, I'll tell you what they're for: getting a hefty payday in resources. If a race colonizes a moon, they'll discover what its primary resource type is, and get a big monthly income of that sort from the moon. Also, the Acutians can only strap rockets to UNCOLONIZED moons at planets they control, hint hint. Just for, you know, potential future reference.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_BrokerTradeRoute">Broker Trade Route</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_BrokerTradeRoute">COMPUTER REPORT: Okay, stop yawning. With all four heads, even. Jeez. Look, trade routes are awesome: it's like free resources AND free goodwill. Actually it IS those things, it's not "like" them. Each month where a trade route exists between two races, they both get a bonus in resources (Synergy! Or something!), and their mutual attitude also increases bit by bit because of all that mutually-beneficial partnering-in-commerce they're doing. If you want two races to like each other better, this is one way to go about it!</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_BreakOffTradeRoute">Break Off Trade Route</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_BreakOffTradeRoute">COMPUTER REPORT: Why did you help them to establish it if you just want to abolish it now? Whatever. Here's the place to insert your Credit, if that's what you want to do.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_ImposeTariffAgainstPlanet">Impose Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_ImposeTariffAgainstPlanet">COMPUTER REPORT: Normally when you have a trade route between two planets, each side gains an attitude boost toward the other in the Commerce Partner category. Imposing a tariff from this planet to the other planet means that the other planet won't gain those attitude improvements toward this planet, but instead this planet gains a monthly boost to its Economic RCI value. Trade tariffs are one-way and universal from one planet to another (aka they are not per-trade route). So unless the other end also establishes a tariff against this end, the attitude bonus keeps happening over here, AND we get points on the economy scale. If a planet changes hands, then all tariffs are wiped out on that planet.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_EliminateTariffAgainstPlanet">Eliminate Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_EliminateTariffAgainstPlanet">COMPUTER REPORT: Local economy looking better? Or is it that the attitude of the other race to this one is looking worse? Either way, if you want to get them to cancel the tariff, here's where you pay them off.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_CreateFederationWithOtherRace">Create Federation With {0}</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_CreateFederationWithOtherRace">HYDRAL: You get along with them, right? And they like you? And you like my idea about a universal federation, too? Then let's get started! But then again, maybe we should be careful with our timing. As soon as the fed is established, there is sure to be some anti-federation sentiment that starts building up elsewhere. Then again, don't wait too long... Augh, decisions, decisions!</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_InvestInInfrastructure">Invest In Infrastructure</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_InvestInInfrastructure">COMPUTER REPORT: There are four ways that a building can be constructed on a planet: 1. As part of the normal budgetary process for the planetary government. 2. When the planetary government cashes in a large amount of some resource in exchange for an insta-building. 3. When you do a dispatch mission to help them build a structure yourself (well, you plus your goons). 4. Or, lastly, this way. You can convince them to set up a special investment where a second building is constructed like the normal budget-based ones are, but alongside it. No hidden fees.</ln>
 
 
 
<ln id="Contract_Name_RaidTraderConvoy">Raid Trader Convoy</ln>
 
 
 
<ln id="Contract_Desc_RaidTraderConvoy">COMPUTER REPORT: Swoop in and steal 100 units of a targeted raw resource. You won't be there to destroy the freighter carrying it; you'll instead be capturing its cargo and then getting out quick! Raw resources that you capture can later be gifted to other races who might need them, or sold on the black market for Credit.</ln>
 
 
 
<ln id="Contract_Name_MineUncolonizedMoon">Mine Uncolonized Moon</ln>
 
 
 
<ln id="Contract_Desc_MineUncolonizedMoon">COMPUTER REPORT: You've always wanted to spend months mining for alien overlords, and now you can! What sort of resources will you be mining? Oh, a little of everything. There's no permanent colony here, so the dominant resource of the moon has yet to be found.</ln>
 
 
 
<ln id="Contract_Name_RCIDispatch_Economy">Aid Local Economy</ln>
 
 
 
<ln id="Contract_Desc_RCIDispatch_Economy">COMPUTER REPORT: This planet's a bit down in the dumps economically. With judicious use of your unique Hydral technology, you can help gradually turn that situation around. Significant improvement will take many months, however.</ln>
 
 
 
<ln id="Contract_Name_RCIDispatch_Environment">Improve Local Environment</ln>
 
 
 
<ln id="Contract_Desc_RCIDispatch_Environment">COMPUTER REPORT: The environment on this planet is heavily strained by the local population (and possibly some recent disasters). You have unique Hydral terraforming technology which can gradually improve the situation (but it will take months).</ln>
 
 
 
<ln id="Contract_Name_RCIDispatch_Medical">Provide Medical Assistance</ln>
 
 
 
<ln id="Contract_Desc_RCIDispatch_Medical">COMPUTER REPORT: This planet's local medical facilities are simply overwhelmed and the population is suffering. By dedicating yourself and your unique Hydral technology to the task (for months, mind you) you can make a difference here.</ln>
 
 
 
<ln id="Contract_Name_RCIDispatch_PublicOrder">Assist Local Law Enforcement</ln>
 
 
 
<ln id="Contract_Desc_RCIDispatch_PublicOrder">COMPUTER REPORT: Apparently a recent "soccer game" (whatever that is) on this planet led to an over-enthusiastic post-game celebration. Or maybe the cover was blown on a rigged election. Whatever. The situation is still not under control, but if you lend a few months of your time to the local law enforcement you can help them restore order.</ln>
 
 
 
<ln id="Contract_Name_AttitudeDispatch_Increase">Improve Relations With Other Race</ln>
 
 
 
<ln id="Contract_Desc_AttitudeDispatch_Increase">COMPUTER REPORT: If you really need this race to get along better with another, you can spend a few months dedicating yourself to improving this race's attitude toward another (and vice versa). Note: if both races are in different alliances or either race has <= -50 Attitude towards the other, this cannot be done. Further, it cannot bring either attitude above 50.</ln>
 
 
 
<ln id="Contract_Name_AttitudeDispatch_Decrease">Damage Relations With Other Race</ln>
 
 
 
<ln id="Contract_Desc_AttitudeDispatch_Decrease">COMPUTER REPORT: Is this race playing too nicely with another? I'm sure some nasty rumors (or perhaps perfectly accurate war photography) will do the trick nicely. The catch is that an effective propaganda campaign takes months and you won't be able to do anything else during that time. Note: if both races are in the same alliance or either race has >= 75 Attitude towards the other, this cannot be done. Further, it cannot bring either attitude below -75.</ln>
 
 
 
<ln id="Contract_Name_GiftRawResources">Gift Raw Resources</ln>
 
 
 
<ln id="Contract_Desc_GiftRawResources">COMPUTER REPORT: Raw resources don't directly do you any good, so you'll want to either give them to some race to curry favor, or else sell them for Credit on the black market. Also, races DO use raw resources to construct buildings on a "side band" economy outside of their normal budget.</ln>
 
 
 
<ln id="Contract_Name_RaidPlanetForTechnology">Raid For Technology</ln>
 
 
 
<ln id="Contract_Desc_RaidPlanetForTechnology">COMPUTER REPORT: There are precisely three ways for you to get a technology (unusual circumstances of certain quests aside): 1. You can do a dispatch mission to research a technology alongside a race, and you both learn it together. 2. You can do a dispatch mission to research a technology that a race already knows, and do it in 1/3 the normal time but without any influence or credit gains. 3. Or you can run a raid against one of their orbital science labs and steal something they already know. This is that third option.</ln>
 
 
 
<ln id="Contract_Name_GiftTechnology">Gift Technology</ln>
 
 
 
<ln id="Contract_Desc_GiftTechnology">COMPUTER REPORT: You have a technology, and they don't. You either want them to have it, or you want them to like you more, or both. So give it up, already! It doesn't cost you anything, you still get to keep it for yourself, too.</ln>
 
 
 
<ln id="Contract_Name_AssassinateHiveQueen">Assassinate Hive Queen</ln>
 
 
 
<ln id="Contract_Desc_AssassinateHiveQueen">COMPUTER REPORT: We've escalated to that, have we? Well, if you want to nuke her from orbit, I can actually arrange that. Not like those bloody Acutian CEOs -- there's no getting to them even through the criminal underworld. Anyway, if we kill the hive queen here, there will be four solar years of turmoil before a new hive queen can be born. By turmoil, I mean: the attitude of the thoraxians towards other races dropping by 2 per month; no births of workers; thoraxian picket ships turning into raid ships; thoraxians refusing to join the federation until a new queen is established (if then). Oh, and they retaliate; did I mention? Even if they wind up really liking you in the future, they'll keep sending periodic assassins your way. For sport, I guess? BUT. Here's the key thing: while there is no hive queen, all the workers come to the surface and run around like maniacs. The protections offered to them by their tunnel networks and any other protection-from-orbital-bombing structures are all neutralized while the drones are out in the open!</ln>
 
 
 
<ln id="Contract_Name_BuyRawResources">Buy Raw Resource</ln>
 
 
 
<ln id="Contract_Name_SellRawResources">Sell Raw Resource</ln>
 
 
 
<ln id="Contract_Desc_SellRawResources">COMPUTER REPORT: Ugh, really? You're going to trade this stuff for a measly bit of Credit? I mean, okay, if you're hurting that bad for Credit. There's a market for everything. But it's a lot better to gift this to races you like, usually. They'll like you better for it, and it will help them make progress towards building "side band" (aka not part of their regular budgetary process) buildings.</ln>
 
 
 
<ln id="Contract_Name_BuyBribeItem">Buy Bribe Item</ln>
 
 
 
<ln id="Contract_Desc_BuyBribeItem">COMPUTER REPORT: Looking for that perfect gift for someone special? Look no further! Different bribes have different effectivenesses on different races. A brief guide on what bribes are useful for: - Acutians give you better and better Credit prices on deals in their industry. - Andors cannot be bribed. - Increase your influence with Boarines. - Increase your leverage on a specific Burlust warlords. - Eventually change the disposition (randomly) on a specific Evuck council member. - Gain voting proxies on the local planet with the Peltians. - Increase your influence, and decrease the time to the next mood swing of the local Thoraxian queen. - Increase your influence with the Skylaxians.</ln>
 
 
 
<ln id="Contract_Name_SellBribeItem">Sell Bribe Item</ln>
 
 
 
<ln id="Contract_Desc_SellBribeItem">COMPUTER REPORT: Find some junk on a raid against a pirate convoy that you just can't seem to use? May as well at least get a little Credit out of it. Kind of a ripoff, though...</ln>
 
 
 
<ln id="Contract_Name_HireSecurity">Hire Security</ln>
 
 
 
<ln id="Contract_Desc_HireSecurity">COMPUTER REPORT: Once the solar system's races start building outposts, you can start capturing them. Taking one is considerably easier than holding onto it, however. Enemy races and/or pirates may swoop in to take it back or simply destroy it. Even if you're nearby you may not notice in time to save the facility. That's where Security Goons Incorporated (based at the black market) comes into the picture. Our personnel may not be the sharpest knives in the drawer, but if you pile up enough of them you can hold off sizeable armadas. Be sure to replenish any losses after an attack. A rule of thumb for how many you need is roughly 1 goon times your space power multiplier for each point of effective power level of attacking armadas. Oh zark that sounded complicated. Goons buy you plenty of time, so if you have 10-15 and they seem to be outmatched, you can just buy more at the time. If you don't have any outposts right now, and don't plan on capturing any anytime soon, then there's no point in hiring security goons. Although security goons will never leave you until they die (which they will, in attacks), so it's not a "waste" to hire them too soon, per se.</ln>
 
 
 
<ln id="Contract_Name_HireScientists">Hire Scientists</ln>
 
 
 
<ln id="Contract_Desc_HireScientists">COMPUTER REPORT: Researching new technologies can be a very time-consuming task. That's why it's hard even for large interplanetary governments. If YOU want to be able to help directly research some stuff -- as opposed to just stealing it from governments all the time -- you'll need some help. A lot of help. In fact you don't have much choice but to find a sponsor race that will share the burden (and reward) of the research. Even then, they won't throw all their research capacity into your project and many technologies may remain beyond your grasp. At the black market you can hire scientists to assist you in your research projects. Each scientist that you have shaves at least one month (increased by your science techs and science outposts) off your next tech research, and then is released from his or her contract. Once a tech's research time is reduced to 5 months, no further scientists are applied (or released). Scientists will hang around until you need them, but there's no reason to hire any unless you plan on researching some technology. Technologies that seem impossibly out of reach typically require two things to achieve: a better science rating on your part (from science-type tech upgrades); and then scientist goons. Having some science outposts doesn't hurt, either.</ln>
 
 
 
<ln id="Contract_Name_HireConstructionWorkers">Hire Construction Workers</ln>
 
 
 
<ln id="Contract_Desc_HireConstructionWorkers">COMPUTER REPORT: Building planetary facilities and space outposts takes a long time. Even with the sponsor race's help you may lack the capability to complete a project in a reasonable timeframe. At the black market you can hire construction workers to assist you in your construction projects. Each worker that you have shaves at least one month (increased by your manufacturing techs and manufacturing outposts) off your next building/outpost construction, and then is released from his or her contract. Once a project's time requirement is reduced to 2 months, no further workers are applied (or released). Workers will hang around until you need them, but there's no reason to hire any unless you plan on actually building something. Structures that seem impossibly out of reach typically require two things to achieve: a better manufacturing rating on your part (from manufacturing-type tech upgrades); and then construction worker goons. Having some manufacturing outposts doesn't hurt, either.</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_PrioritizeTheEnvironment">Prioritize The Environment</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_Industrialize">Industrialize</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_PrioritizeWorkerHealth">Prioritize Worker Health</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_PrioritizeProductionOfWorkers">Prioritize Production Of Workers</ln>
 
 
 
<ln id="Contract_Desc_Thoraxian_PrioritizeProductionOfWorkers">HYDRAL: Look, I don't care how big your mandibles are. Do you see how many freaking heads I have? I'm not sure exactly WHY I want there to be more hideous monstrosities in the solar system, but then again people used to say that about my race. Let's just say it would be in our mutual best interests if you laid about twice as many eggs as usual?</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_PrioritizeInfrastructureExpansion">Prioritize Infrastructure Expansion</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_ColonizeMoon">Colonize Moon</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_AttackAnotherRace">Attack Another Race</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_StopAttacking">Stop Attacking Another Race</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_DestroyPirateBase">Destroy Pirate Base</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_RecallRaidShips">Recall Raid Ships</ln>
 
 
 
<ln id="Contract_Desc_Thoraxian_RecallRaidShips">COMPUTER REPORT: "Raider" are loose armadas that are specifically tasked with attacking other races even during peacetime. It can be bad for solar unity, to say the least. If you make this deal, those kinds of armadas will just be put on patrol duty for the next four years.</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_BrokerTradeRoute">Broker Trade Route</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_BreakOffTradeRoute">Break Off Trade Route</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_ImposeTariffAgainstPlanet">Impose Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_EliminateTariffAgainstPlanet">Eliminate Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Thoraxian_JoinExistingFederation">Join Existing Federation</ln>
 
 
 
<ln id="Contract_Name_AssassinateEvuckCouncilMember">Assassinate Evuck Council Member</ln>
 
 
 
<ln id="Contract_Desc_AssassinateEvuckCouncilMember">COMPUTER REPORT: Revenge, or strategy? Sometimes I can't tell with you. Council members are appointed for life, live a super long time, and never change their dispositions unless you bribe them enough. So aside from bribing them, the only way to get someone with a different disposition is to hire some guys I found on Vuckslist. Their price isn't too bad. That said, the Council is going to get increasingly paranoid the more of them you kill in this way. Both of you, and of ALL the other races in the solar system. Are you sure you want to start down that path? Or maybe you're setting them up for a conflict against superior foes who will take them out for you? How many layers deep is your strategic thinking?</ln>
 
 
 
<ln id="Contract_Name_PlantFalseEvidenceOfInternationalConspiracy">Plant False Evidence Of Conspiracy</ln>
 
 
 
<ln id="Contract_Desc_PlantFalseEvidenceOfInternationalConspiracy">COMPUTER REPORT: I'll be honest, there's about a substantial chance that this won't work (see below) and that both races will then be kind of pissed at YOU. And each time you try to trick them, the chance of tricking them again in the future goes down, too.</ln>
 
 
 
<ln id="Contract_Name_RaidPirateConvoyForLootWithHelp">Help Raid Pirate Convoy For Loot</ln>
 
 
 
<ln id="Contract_Desc_RaidPirateConvoyForLootWithHelp">COMPUTER REPORT: Pirates have a need to move weapons and goods around as much as anyone else. These provide unique opportunities to... acquire... items that you can later use to bribe political leaders. If you have at least 0 influence with them, the locals are willing to let you keep the goodies if you help lead them to the bad guys.</ln>
 
 
 
<ln id="Contract_Name_HoldOffOverwhelmingAttack">Hold Off Overwhelming Attack</ln>
 
 
 
<ln id="Contract_Desc_HoldOffOverwhelmingAttack">COMPUTER REPORT: Invading forces are overwhelming the local defenders. There isn't much the locals can do to help you if you take the job, aside from sending a few squadrons here and there if you want to try breaking the blockade yourself.</ln>
 
 
 
<ln id="Contract_Name_AssistOrbitalBombardment">Assist Orbital Bombardment</ln>
 
 
 
<!--<ln id="Contract_Desc_AssistOrbitalBombardment">COMPUTER REPORT: It's very hard to bomb a planet from orbit when that planet still has defensive fleets around it. However, if you're up for escort duty, someone has some bombers standing by...</ln>-->
 
 
 
 
 
<ln id="Contract_Name_Evuck_PrioritizeTheEnvironment">Prioritize The Environment</ln>
 
 
 
<ln id="Contract_Name_Evuck_Industrialize">Industrialize</ln>
 
 
 
<ln id="Contract_Name_Evuck_InvestInMedicine">Invest In Medicine</ln>
 
 
 
<ln id="Contract_Name_Evuck_CrackDownOnCrime">Crack Down On Crime</ln>
 
 
 
<ln id="Contract_Name_Evuck_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Name_Evuck_HugeTaxBreaks">Huge Tax Breaks</ln>
 
 
 
<ln id="Contract_Name_Evuck_ColonizeMoon">Colonize Moon</ln>
 
 
 
<ln id="Contract_Name_Evuck_InvestInInfrastructure">Invest In Infrastructure</ln>
 
 
 
<ln id="Contract_Name_Evuck_AttackAnotherRace">Attack Another Race</ln>
 
 
 
<ln id="Contract_Name_Evuck_StopAttacking">Stop Attacking Another Race</ln>
 
 
 
<ln id="Contract_Name_Evuck_DestroyPirateBase">Destroy A Pirate Base</ln>
 
 
 
<ln id="Contract_Name_Evuck_BrokerTradeRoute">Broker Trade Route</ln>
 
 
 
<ln id="Contract_Name_Evuck_BreakOffTradeRoute">Break Off Trade Route</ln>
 
 
 
<ln id="Contract_Name_Evuck_ImposeTariffAgainstPlanet">Impose Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Evuck_EliminateTariffAgainstPlanet">Eliminate Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Evuck_CreateFederationWithOtherRace">Create Federation With {0}</ln>
 
 
 
<ln id="Contract_Name_Evuck_PacifyAFADemonstrators">Pacify AFA Demonstrators</ln>
 
 
 
<ln id="Contract_Name_Evuck_VoteToJoinExistingFederation">Vote To Join Existing Federation</ln>
 
 
 
<ln id="Contract_Name_Peltian_RequestAssistance">Request Assistance</ln>
 
 
 
<ln id="Contract_Name_Peltian_PrioritizeTheEnvironment">Prioritize The Environment</ln>
 
 
 
<ln id="Contract_Name_Peltian_Industrialize">Industrialize</ln>
 
 
 
<ln id="Contract_Name_Peltian_InvestInMedicine">Invest In Medicine</ln>
 
 
 
<ln id="Contract_Name_Peltian_CrackDownOnCrime">Crack Down On Crime</ln>
 
 
 
<ln id="Contract_Name_Peltian_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Name_Peltian_ColonizeMoon">Colonize Moon</ln>
 
 
 
<ln id="Contract_Name_Peltian_InvestInInfrastructure">Invest In Infrastructure</ln>
 
 
 
<ln id="Contract_Name_Peltian_AttackAnotherRace">Attack Another Race</ln>
 
 
 
<ln id="Contract_Name_Peltian_StopAttacking">Stop Attacking Another Race</ln>
 
 
 
<ln id="Contract_Name_Peltian_DestroyPirateBase">Destroy A Pirate Base</ln>
 
 
 
<ln id="Contract_Name_Peltian_BrokerTradeRoute">Broker Trade Route</ln>
 
 
 
<ln id="Contract_Name_Peltian_ShareTechWithOtherRace">Share Tech With Another Race</ln>
 
 
 
<ln id="Contract_Name_Peltian_BreakOffTradeRoute">Break Off Trade Route</ln>
 
 
 
<ln id="Contract_Name_Peltian_ImposeTariffAgainstPlanet">Impose Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Peltian_EliminateTariffAgainstPlanet">Eliminate Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Peltian_PacifyAFADemonstrators">Pacify AFA Demonstrators</ln>
 
 
 
<ln id="Contract_Name_Peltian_VoteToJoinExistingFederation">Vote To Join Existing Federation</ln>
 
 
 
<ln id="Contract_Name_AssassinateBoarineRegent">Assassinate Boarine Regent</ln>
 
 
 
<ln id="Contract_Desc_AssassinateBoarineRegent">COMPUTER REPORT: Awww, she's just a little snow-werewolf-pig...lady...thing. Fine. If you want to have her killed, there are plenty of potential successors to the Regency who will do it for you. I'll find one and we can pay them off. You know what else is funny? If you kill her, the Boarines will probably go to war with whatever race they have the lowest attitude towards that isn't in an alliance with them. THAT could be useful, I guess.</ln>
 
 
 
<ln id="Contract_Name_AttackSkylaxianSenate">Attack Skylaxian Senate</ln>
 
 
 
<ln id="Contract_Desc_AttackSkylaxianSenate">COMPUTER REPORT: Okay, a race of technologically-advanced honorable beings who rule all their holdings from a single centralized secret space outpost. Which our informant has given us the location to. And you want... to shoot it up? I have to say, that is a SUPER violent way to get a new batch of senators in. Unless you're just trying to impress the Burlusts -- which, okay, this would be a great way to do if they aren't friendly with the Skylaxians -- then you're probably better off just bargaining for an election recall!</ln>
 
 
 
<ln id="Contract_Name_AttackAndorParliament">Attack Andor Parliament</ln>
 
 
 
<ln id="Contract_Desc_AttackAndorParliament">COMPUTER REPORT: You realize that there's a neverending pool of do-gooder robots to fill the parliament seats you're about to empty, right? I have to say, that is a SUPER violent way to get a new batch of parliament members in. Unless you're just trying to impress the Burlusts -- which, okay, this would be a great way to do if they aren't friendly with the Andors -- then you're probably better off just bargaining for an election recall!</ln>
 
 
 
<ln id="Contract_Name_HelpConstructAcutianIndustrialBuilding">Help Construct Acutian Industrial Building</ln>
 
 
 
<ln id="Contract_Desc_HelpConstructAcutianIndustrialBuilding">COMPUTER REPORT: Now HERE is a really good reason to have a manufacturing outpost. Don't like the current Acutian leadership? Well, they're far too well defended for you to attack their leaders directly, unlike most races. But you can beat the current leaders at their own game -- help develop properties that will support rival industries, and at the next quorum the problematic CEOs will be booted out!</ln>
 
 
 
<ln id="Contract_Name_Boarine_Industrialize">Industrialize</ln>
 
 
 
<ln id="Contract_Name_Boarine_InvestInMedicine">Invest In Medicine</ln>
 
 
 
<ln id="Contract_Name_Boarine_CrackDownOnCrime">Crack Down On Infighting</ln>
 
 
 
<ln id="Contract_Name_Boarine_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Name_Boarine_ColonizeMoon">Colonize Moon</ln>
 
 
 
<ln id="Contract_Name_Boarine_InvestInInfrastructure">Invest In Infrastructure</ln>
 
 
 
<ln id="Contract_Name_Boarine_AttackAnotherRace">Attack Other Race</ln>
 
 
 
<ln id="Contract_Name_Boarine_StopAttacking">Stop Attacking Other Race</ln>
 
 
 
<ln id="Contract_Name_Boarine_DestroyPirateBase">Destroy A Pirate Base</ln>
 
 
 
<ln id="Contract_Name_Boarine_CreateFederationWithOtherRace">Create Federation With {0}</ln>
 
 
 
<ln id="Contract_Name_Boarine_PacifyAFADemonstrators">Pacify AFA Demonstrators</ln>
 
 
 
<ln id="Contract_Name_Boarine_VoteToJoinExistingFederation">Vote To Join Existing Federation</ln>
 
 
 
<ln id="Contract_Name_SubvertRelationsBetweenRaces">Subvert Relations Between Races</ln>
 
 
 
<ln id="Contract_Desc_SubvertRelationsBetweenRaces">COMPUTER REPORT: A very unique talent of the Boarine regents is that they are able to encourage or discourage mutual relations between other races -- for a price that fluctuates based on her priorities and her attitude toward the affected parties. In this case, she'll be more willing to help diminish relations between races she doesn't like. Who knows, maybe it will drive them to war with each other, and she won't have to hear them yammering over the chatter channel anymore?</ln>
 
 
 
<ln id="Contract_Name_EncourageRelationsBetweenRaces">Encourage Relations Between Races</ln>
 
 
 
<ln id="Contract_Desc_EncourageRelationsBetweenRaces">COMPUTER REPORT: A very unique talent of the Boarine regents is that they are able to encourage or discourage mutual relations between other races -- for a price that fluctuates based on her priorities and her attitude toward the affected parties. In this case, she'll be more willing to help help relations between races she likes. After all, there's a good chance that it may make for a safer solar system for her and her people.</ln>
 
 
 
<ln id="Contract_Name_Acutian_PrioritizeTheEnvironment">Prioritize The Environment</ln>
 
 
 
<ln id="Contract_Name_Acutian_Industrialize">Industrialize</ln>
 
 
 
<ln id="Contract_Name_Acutian_InvestInMedicine">Invest In Repair Capabilities</ln>
 
 
 
<ln id="Contract_Name_Acutian_CrackDownOnCrime">Crack down on crime</ln>
 
 
 
<ln id="Contract_Name_Acutian_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Name_Acutian_HugeTaxBreaks">Huge Tax Breaks</ln>
 
 
 
<ln id="Contract_Name_Acutian_ColonizeMoon">Colonize Moon</ln>
 
 
 
<ln id="Contract_Name_Acutian_InvestInInfrastructure">Invest In Infrastructure</ln>
 
 
 
<ln id="Contract_Name_Acutian_AttackAnotherRace">Attack Other Race</ln>
 
 
 
<ln id="Contract_Name_Acutian_StopAttacking">Stop Attacking Other Race</ln>
 
 
 
<ln id="Contract_Name_Acutian_DestroyPirateBase">Destroy A Pirate Base</ln>
 
 
 
<ln id="Contract_Name_Acutian_BrokerTradeRoute">Broker Trade Route</ln>
 
 
 
<ln id="Contract_Name_Acutian_ShareTechWithOtherRace">Share Tech With Other Race</ln>
 
 
 
<ln id="Contract_Name_Acutian_BreakOffTradeRoute">Break Off Trade Route</ln>
 
 
 
<ln id="Contract_Name_Acutian_ImposeTariffAgainstPlanet">Impose Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Acutian_EliminateTariffAgainstPlanet">Eliminate Tariff Against Planet</ln>
 
 
 
<ln id="Contract_Name_Acutian_CreateFederationWithOtherRace">Create Federation With {0}</ln>
 
 
 
<ln id="Contract_Name_Acutian_PacifyAFADemonstrators">Pacify AFA Demonstrators</ln>
 
 
 
<ln id="Contract_Name_Acutian_VoteToJoinExistingFederation">Vote To Join Existing Federation</ln>
 
 
 
<ln id="Contract_Name_Acutian_ConvinceOtherRaceToJoinFederation">Convince {0} To Join Federation</ln>
 
 
 
<ln id="Contract_Name_DumpToxicWasteOnPlanet">Dump Toxic Waste On Planet</ln>
 
 
 
<ln id="Contract_Desc_DumpToxicWasteOnPlanet">COMPUTER REPORT: This is the sort of underhanded thing callous thing that only the Acutians would be willing to do. Well, okay, that's not true -- but the Burlusts and the Thoraxians both prefer a direct fight to this sort of thing, anyway. And, okay, the Evucks would do this sort of thing, but using bioengineering rather than pollution. You know what? I give up. Everyone is horrible and you should all probably just go die. If you do this, you're going to harm the terraforming rates of the target, lower its planetary compatibility, increase the likelihood of natural disasters...</ln>
 
 
 
<ln id="Contract_Name_LaunchPlanetcrackerAtPlanet">Launch Planetcracker At Planet</ln>
 
 
 
<ln id="Contract_Desc_LaunchPlanetcrackerAtPlanet">COMPUTER REPORT: I... what... you're even considering this? Do you not remember what happened to your own planet? Your own people? Should we fly over to the molten ruins for a reminder? We're talking instant total devastation of another planet and whatever is on it. Oh, stop smiling at my monitor like that -- I know it's useful, it's just... sigh.</ln>
 
 
 
<ln id="Contract_Name_UndermineRivalEconomy">Undermine Rival Economy</ln>
 
 
 
<ln id="Contract_Desc_UndermineRivalEconomy">COMPUTER REPORT: Cold, robotic capitalists, remember? This one is exceedingly easy for them. You know, if you're wanting to lower the RCI values of enemy planets, it sure does seem like these Acutian chaps are good fellows to know. In this particular case, you'll be taking a swing at the target's speed of building and ship construction. Pity there's not anything they seem to be able to do about Medical or Public Order, but I guess there are other ways of accomplishing that sort of thing.</ln>
 
 
 
<ln id="Contract_Name_UseSpyProbesToEcologicallyDamagePlanet">Use Spy Probes To Ecologically Damage Planet</ln>
 
 
 
<ln id="Contract_Desc_UseSpyProbesToEcologicallyDamagePlanet">COMPUTER REPORT: This is the exact same thing that the Evucks did to wipe out the bulk of your race before the Acutians finished you off. Are you sure you want to do this? Really? The ends really justify these particular means to you? If you do this, you're going to harm the terraforming rates of the target, lower its planetary compatibility, increase the likelihood of natural disasters...</ln>
 
 
 
<ln id="Contract_Name_UseSpyProbesToUnderminePlanetEconomy">Use Spy Probes To Undermine Planet Economy</ln>
 
 
 
<ln id="Contract_Desc_UseSpyProbesToUnderminePlanetEconomy">COMPUTER REPORT: Bad things never happen when you depress someone's economy. No, no, never. But hey, you'll reduce the speed of building and ship construction for that planet, so I guess that's worth it to you?</ln>
 
 
 
<ln id="Contract_Name_UseSpyProbesToCausePlanetaryUnrest">Use Spy Probes To Cause Planetary Unrest</ln>
 
 
 
<ln id="Contract_Desc_UseSpyProbesToCausePlanetaryUnrest">COMPUTER REPORT: Out to stir up trouble, I see. Looking to see a reduction in the rate of skirmisher ship construction, an increase in soldiers refusing to fight, and citizens uprising against the military? You monster.</ln>
 
 
 
<ln id="Contract_Name_UseSpyProbesToPoisonPopulation">Use Spy Probes To Poison Population</ln>
 
 
 
<ln id="Contract_Desc_UseSpyProbesToPoisonPopulation">COMPUTER REPORT: Well, that's just dandy. Let's reduce the birth/manufacturing rates on the target planet by just poisoning everyone a little bit! Sure, nothing ethically wrong with that! Why are you even talking to these Evucks!?!</ln>
 
 
 
<ln id="Contract_Name_UseSpyProbesToDisruptShipbuilding">Use Spy Probes To Disrupt Shipbuilding</ln>
 
 
 
<ln id="Contract_Desc_UseSpyProbesToDisruptShipbuilding">COMPUTER REPORT: Okay, I confess, this is really useful and not even that ethically dubious! All you're doing is putting a complete halt to shipbuilding on a planet for a while. I mean, if it's an aggressor planet, you're a downright saint. If it's a planet that is already struggling... well, you're the one who has to live with yourself.</ln>
 
 
 
<ln id="Contract_Name_Andor_BrokerTradeRoute">Broker Trade Route</ln>
 
 
 
<ln id="Contract_Name_Andor_ShareTechWithOtherRace">Share Tech With Other Race</ln>
 
 
 
<ln id="Contract_Name_Andor_BreakOffTradeRoute">Break Off Trade Route</ln>
 
 
 
<ln id="Contract_Name_Andor_ColonizeMoon">Colonize Moon</ln>
 
 
 
<ln id="Contract_Name_Andor_CreateFederationWithOtherRace">Create Federation With {0}</ln>
 
 
 
<ln id="Contract_Name_Andor_VoteToJoinExistingFederation">Vote To Join Existing Federation</ln>
 
 
 
<ln id="Contract_Name_Andor_PrioritizeTheEnvironment">Prioritize The Environment</ln>
 
 
 
<ln id="Contract_Name_Andor_Industrialize">Industrialize</ln>
 
 
 
<ln id="Contract_Name_Andor_InvestInMedicine">Invest In Repair Capabilities</ln>
 
 
 
<ln id="Contract_Name_Andor_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Name_Andor_InvestInInfrastructure">Invest In Infrastructure</ln>
 
 
 
<ln id="Contract_Name_MakeImpassionedSpeechForParty">Make Impassioned Speech For Party</ln>
 
 
 
<ln id="Contract_Desc_MakeImpassionedSpeechForParty">HYDRAL: I hereby declare that... that party that is willing to give me what I want, is the party that you want to have in power! COMPUTER REPORT: Some of them will be inclined to switch to this party immediately, but the ruling party still won't change until the next election cycle.</ln>
 
 
 
<ln id="Contract_Name_MakeConvincingArgumentsAgainstParty">Make Convincing Arguments Against Party</ln>
 
 
 
<ln id="Contract_Desc_MakeConvincingArgumentsAgainstParty">HYDRAL: Isn't it obvious that... that party that is not willing to give me what I want, is not a party you want to be affiliated with!? COMPUTER REPORT: Some of them will be inclined to switch to various other parties immediately, but the ruling party still won't change until the next election cycle.</ln>
 
 
 
<ln id="Contract_Name_IndustrializeAllRobots">Industrialize All Robots</ln>
 
 
 
<ln id="Contract_Desc_IndustrializeAllRobots">COMPUTER REPORT: Any and all surviving robotic races will immediately switch to a positive economic trend. The only downside being that whatever the existing RCI trends were will be replaced by this. Slick!</ln>
 
 
 
<ln id="Contract_Name_HelpAcutiansSolveCrime">Help Acutians Solve Crime</ln>
 
 
 
<ln id="Contract_Desc_HelpAcutiansSolveCrime">COMPUTER REPORT: The Acutians will immediately switch to a positive economic trend. The only downside being that whatever the existing RCI trends was will be replaced by this. Not bad!</ln>
 
 
 
<ln id="Contract_Name_AccelerateMechanizedWarshipMobilization">Accelerate Mechanized Warship Mobilization</ln>
 
 
 
<ln id="Contract_Desc_AccelerateMechanizedWarshipMobilization">COMPUTER REPORT: You know, it's amazing, but you can make robots work smarter AND harder -- for a while. All it takes is a little tasing -- for the pain, and for the extra juice. I'm not saying that's what the Andors will do, they're way too goody-two-shoes, but I have it on reliable authority that that method works. Anyway, whatever their method is, they'll double the armada construction and improvement rates for all robot-controlled planets for a while.</ln>
 
 
 
<ln id="Contract_Name_InvestInMechanizedInfrastructure">Invest In Mechanized Infrastructure</ln>
 
 
 
<ln id="Contract_Desc_InvestInMechanizedInfrastructure">COMPUTER REPORT: Hey, nifty -- all robotic worlds will have an extra building added to their construction process, outside of their normal planetary budget. Not sure where they're scraping up the spare cash for this from, but I learned not to ask questions a long time ago. Oh, wait -- this is the Andors we're talking about. They probably have a charity fund for this sort of thing.</ln>
 
 
 
<ln id="Contract_Name_HelpAcutianWarEffort">Help Acutian War Effort</ln>
 
 
 
<ln id="Contract_Desc_HelpAcutianWarEffort">COMPUTER REPORT: Yeah, you can convince them that robotic solidarity overrides their general desire for peace. If the Acutians are at war, you can have the Andors join them in that war against any non-allies of the Andors.</ln>
 
 
 
<ln id="Contract_Name_SendEnvironmentalAid">Send Environmental Aid</ln>
 
 
 
<ln id="Contract_Desc_SendEnvironmentalAid">COMPUTER REPORT: Care packages! All planets belonging to the target race will immediately switch to a positive environmental trend. Aww, you shouldn't have!</ln>
 
 
 
<ln id="Contract_Name_SendEconomicAid">Send Economic Aid</ln>
 
 
 
<ln id="Contract_Desc_SendEconomicAid">COMPUTER REPORT: Check out this swag! All planets belonging to the target race will immediately switch to a positive economic trend. Wonder if they have any they wouldn't mind sharing with us?</ln>
 
 
 
<ln id="Contract_Name_SendMedicalAid">Send Medical Aid</ln>
 
 
 
<ln id="Contract_Desc_SendMedicalAid">COMPUTER REPORT: Yeah, yeah -- sending doctors to impoverished planets is all the rage if you're into samaritanism. All planets belonging to the target race will immediately switch to a positive medical trend. Yay life, and all that.</ln>
 
 
 
<ln id="Contract_Name_SendPeacekeepers">Send Peacekeeers</ln>
 
 
 
<ln id="Contract_Desc_SendPeacekeepers">COMPUTER REPORT: Why is it that "peacekeepers" is so often an ominous euphemism? But, nonetheless, this is the Andors we are talking about, so it's probably okay. All planets belonging to the target race will immediately switch to a positive public order trend.</ln>
 
 
 
<ln id="Contract_Name_SendWarshipEngineers">Send Warship Engineers</ln>
 
 
 
<ln id="Contract_Desc_SendWarshipEngineers">COMPUTER REPORT: You wouldn't think the Andors would be any good at making warships, but I guess everyone has to defend themselves. Anyway, if you want, they'll send some dudes over to that other planet to double the armada construction and improvement rates for a while.</ln>
 
 
 
<ln id="Contract_Name_BoostTradeFleetsBetweenPlanets">Boost Trade Fleets Between Planets</ln>
 
 
 
<ln id="Contract_Desc_BoostTradeFleetsBetweenPlanets">COMPUTER REPORT: Awesome, they'll help facilitate trade routes between two planets for a period of two years. During that time, the yields from those trade routes will be tripled!</ln>
 
 
 
<ln id="Contract_Name_AidOtherPlanetInColonizingMoon">Aid Other Planet In Colonizing Moon</ln>
 
 
 
<ln id="Contract_Desc_AidOtherPlanetInColonizingMoon">COMPUTER REPORT: I guess the other planet can't colonize the moon on their own? Or something? Maybe it's just cheaper in Credit for us to do it this way. Maybe the other race doesn't like us. At any rate, the other race will immediately convert one of their uncolonized moons into a colonized moon that produces a specific kind of resource income for them on a monthly basis. The other race can then use that extra resource inflow to more quickly build side-band buildings (those outside of the normal budgetary process, instead paid for by resources).</ln>
 
 
 
<ln id="Contract_Name_ResearchSpecificTechnology">Research And Share Specific Technology</ln>
 
 
 
<ln id="Contract_Desc_ResearchSpecificTechnology">COMPUTER REPORT: Well, this is straightforward. We give them Credit, and they give us back the technology of our choice, along with keeping a copy for themselves.</ln>
 
 
 
<ln id="Contract_Name_DistributeEnvironmentalBoosters">Distribute Environmental Boosters</ln>
 
 
 
<ln id="Contract_Desc_DistributeEnvironmentalBoosters">COMPUTER REPORT: The pluralists are all about selflessness. These environmental boosters give an immediate boost to the environmental rating of every non-Andor planet!</ln>
 
 
 
<ln id="Contract_Name_DistributeFinancialAid">Distribute Financial Aid</ln>
 
 
 
<ln id="Contract_Desc_DistributeFinancialAid">COMPUTER REPORT: The pluralists are all about selflessness. These financial aid packages give an immediate boost to the economic rating of every non-Andor planet!</ln>
 
 
 
<ln id="Contract_Name_DistributeMedicalTechnicians">Distribute Medical Technicians</ln>
 
 
 
<ln id="Contract_Desc_DistributeMedicalTechnicians">COMPUTER REPORT: The pluralists are all about selflessness. The visits from their medicos give an immediate boost to the medical rating of every non-Andor planet!</ln>
 
 
 
<ln id="Contract_Name_DistributeEntertainmentPackages">Distribute Entertainment Packages</ln>
 
 
 
<ln id="Contract_Desc_DistributeEntertainmentPackages">COMPUTER REPORT: The pluralists are all about selflessness. These entertainment packages give an immediate boost to the public order rating of every non-Andor planet! (Have to keep those plebs entertained, I guess.)</ln>
 
 
 
<ln id="Contract_Name_StymieAllWarshipProduction">Stymie All Warship Production</ln>
 
 
 
<ln id="Contract_Desc_StymieAllWarshipProduction">COMPUTER REPORT: This is... one interpretation of selflessness, I guess. These guys are able to completely halt ALL armada construction and improvement on ALL planets (even this one) for three years.</ln>
 
 
 
<ln id="Contract_Name_PacifyDistantAFADemonstrators">Pacify Distant AFA Demonstrators</ln>
 
 
 
<ln id="Contract_Desc_PacifyDistantAFADemonstrators">COMPUTER REPORT: Anti-Federation Alliance (AFA) demonstrators are harmless, but given enough time they will often turn into violent insurgents. The Federationist part of the Andors are so convincing that they'll be able to peaceably eliminate ALL of the AFA demonstrators on a target planet.</ln>
 
 
 
<ln id="Contract_Name_SpeakOnYourBehalf">Speak On Your Behalf</ln>
 
 
 
<ln id="Contract_Desc_SpeakOnYourBehalf">COMPUTER REPORT: Easy enough -- you're a proponent of a unified federation, and they'll put in a good word for you with the race of your choosing. Just have your Credit ready.</ln>
 
 
 
<ln id="Contract_Name_Andor_ConvinceOtherRaceToJoinFederation">Convince {0} To Join Federation</ln>
 
 
 
<ln id="Contract_Name_SootheWarlust">Soothe Warlust</ln>
 
 
 
<ln id="Contract_Desc_SootheWarlust">COMPUTER REPORT: Boy but these guys are convincing. They'll quarter the speed of armada production and improvement on all planets of the target race for 3 years.</ln>
 
 
 
<ln id="Contract_Name_BrokerTruce">Broker Truce</ln>
 
 
 
<ln id="Contract_Desc_BrokerTruce">COMPUTER REPORT: Seriously, we need to take some lessons on how to influence people from these Pacifiers. They'll stop a war between two races, and keep them from resuming any war with one another for 3 years. THAT said, there is a cost. Depending on how much the races hate one another, and how they feel about the Andors, AND your personal influence with the Andors, the Credit cost of this may be so insanely high that nobody could ever afford it. Or it could be quite cheap. If it's too costly, we need to spend time improving the factors that we can in order to bring the cost down, or find another way to achieve our ends.</ln>
 
 
 
<ln id="Contract_Name_PacifyPirateBase">Pacify Pirate Base</ln>
 
 
 
<ln id="Contract_Desc_PacifyPirateBase">COMPUTER REPORT: TEACH ME YOUR MIND TRICKS, Pacifiers. These guys can send a single picket ship over to a pirate base, talk with them for a bit, and get them to disband. The members of that race will then come BACK with them on that picket ship and become expatriates on the Andor homeworld. How...?</ln>
 
 
 
<ln id="Contract_Name_DeployTerraformingKit">Deploy Terraforming Kit</ln>
 
 
 
<ln id="Contract_Desc_DeployTerraformingKit">COMPUTER REPORT: This is SERIOUSLY advanced technology. These guys can land a race-specific terraforming kit on any other planet, and increase the racial compatibility of the other race with their planet by 0.1. That may not sound like much, but for a race with a compatibility less than 1, that can be absolutely an enormous boost to their economy, population, production rates... you name it.</ln>
 
 
 
<ln id="Contract_Name_Andor_DestroyAPirateBase">Destroy A Pirate Base</ln>
 
 
 
<ln id="Contract_Desc_Andor_DestroyAPirateBase">COMPUTER REPORT: It will cost them two armadas to do it, but they'll take out a pirate base by force. Worth a try, right?</ln>
 
 
 
<ln id="Contract_Name_ReserarchAndDistributeVaccine">Research And Distribute Vaccine</ln>
 
 
 
<ln id="Contract_Desc_ReserarchAndDistributeVaccine">COMPUTER REPORT: These guys are AMAZING! It's like the regular rules don't apply to the Andors, sometimes, I swear. These guys are able to make vaccines, somehow, right on their own planet. Without much help from you, other than "a bit" of Credit. They can only do it for a disease that is currently active in the solar system, and once they do they will immediately distribute that vaccine to all races suffering from that disease.</ln>
 
 
 
<ln id="Contract_Name_Burlust_AccelerateWarshipMobilization">Accelerate Warship Mobilization</ln>
 
 
 
<ln id="Contract_Name_Burlust_InvestInInfrastructure">Invest In Infrastructure</ln>
 
 
 
<ln id="Contract_Name_Burlust_AttackAnotherRace">Attack Another Race</ln>
 
 
 
<ln id="Contract_Name_Burlust_StopAttacking">Stop Attacking</ln>
 
 
 
<ln id="Contract_Name_Burlust_DestroyPirateBase">Destroy Pirate Base</ln>
 
 
 
<ln id="Contract_Name_Burlust_ChallengePrimeWarlordToDuel">Challenge To Duel</ln>
 
 
 
<ln id="Contract_Desc_Burlust_ChallengePrimeWarlordToDuel">COMPUTER REPORT: So, if you lose, that's it. You're dead. If you WIN, then there will have to be a new prime warlord to replace this dead guy. And you will have some major leverage over the next guy right from the start. A mixture of fear and respect (and gratefulness) to you for murdering his predecessor, I think.</ln>
 
 
 
<ln id="Contract_Name_Burlust_ChallengeFirstNonPrimeWarlordToDuel">Challenge To Duel</ln>
 
 
 
<ln id="Contract_Desc_Burlust_ChallengeFirstNonPrimeWarlordToDuel">COMPUTER REPORT: So, if you lose, that's it. You're dead. If you win, a new secondary warlord will pop up to replace this one. You'll gain a bit of leverage over the current prime warlord, and a moderate amount of leverage over the two secondaries (the current other secondary, and the new secondary that will replace this guy when you finish with him).</ln>
 
 
 
<ln id="Contract_Name_Burlust_ChallengeSecondNonPrimeWarlordToDuel">Challenge To Duel</ln>
 
 
 
<ln id="Contract_Desc_Burlust_ChallengeSecondNonPrimeWarlordToDuel">COMPUTER REPORT: So, if you lose, that's it. You're dead. If you win, a new secondary warlord will pop up to replace this one. You'll gain a bit of leverage over the current prime warlord, and a moderate amount of leverage over the two secondaries (the current other secondary, and the new secondary that will replace this guy when you finish with him).</ln>
 
 
 
<ln id="Contract_Name_Burlust_BlackmailPrimaryWarlord">Blackmail</ln>
 
 
 
<ln id="Contract_Desc_Burlust_BlackmailPrimaryWarlord">COMPUTER REPORT: You've got some information that this warlord doesn't want to get out? Well, you can blackmail him with it to gain leverage. Don't worry about repercussions -- he won't take it personally. Blackmail in Burlust culture is kind of like... I don't know... asking to borrow a cup of sugar in Skylaxian culture?</ln>
 
 
 
<ln id="Contract_Name_Burlust_BlackmailFirstNonPrimeWarlord">Blackmail</ln>
 
 
 
<ln id="Contract_Desc_Burlust_BlackmailFirstNonPrimeWarlord">COMPUTER REPORT: You've got some information that this warlord doesn't want to get out? Well, you can blackmail him with it to gain leverage. Don't worry about repercussions -- he won't take it personally. Blackmail in Burlust culture is kind of like... I don't know... asking to borrow a cup of sugar in Skylaxian culture?</ln>
 
 
 
<ln id="Contract_Name_Burlust_BlackmailSecondNonPrimeWarlord">Blackmail</ln>
 
 
 
<ln id="Contract_Desc_Burlust_BlackmailSecondNonPrimeWarlord">COMPUTER REPORT: You've got some information that this warlord doesn't want to get out? Well, you can blackmail him with it to gain leverage. Don't worry about repercussions -- he won't take it personally. Blackmail in Burlust culture is kind of like... I don't know... asking to borrow a cup of sugar in Skylaxian culture?</ln>
 
 
 
<ln id="Contract_Name_Burlust_HandOverIncriminatingEvidenceToPrimeWarlord">Give Incriminating Evidence</ln>
 
 
 
<ln id="Contract_Desc_Burlust_HandOverIncriminatingEvidenceToPrimeWarlord">COMPUTER REPORT: You've got some information about a plot against this warlord? Reliable or not, that info is going to cause some heads to roll in the secondary warlords -- and you'll gain leverage with this prime warlord. Or course, in the conflict, the prime himself might be killed, so there is always that risk. Honestly the consequences vary depending on what kind of evidence you have.</ln>
 
 
 
<ln id="Contract_Name_Burlust_HandOverIncriminatingEvidenceToFirstNonPrimeWarlord">Give Incriminating Evidence</ln>
 
 
 
<ln id="Contract_Desc_Burlust_HandOverIncriminatingEvidenceToFirstNonPrimeWarlord">COMPUTER REPORT: You've got some information about a plot? One of these warlords is going to die for that -- and so long as it isn't this warlord, you'll be gaining some leverage with him, too. Honestly the consequences vary depending on what kind of evidence you have.</ln>
 
 
 
<ln id="Contract_Name_Burlust_HandOverIncriminatingEvidenceToSecondNonPrimeWarlord">Give Incriminating Evidence</ln>
 
 
 
<ln id="Contract_Desc_Burlust_HandOverIncriminatingEvidenceToSecondNonPrimeWarlord">COMPUTER REPORT: You've got some information about a plot? One of these warlords is going to die for that -- and so long as it isn't this warlord, you'll be gaining some leverage with him, too. Honestly the consequences vary depending on what kind of evidence you have.</ln>
 
 
 
<ln id="Contract_Name_Burlust_PutInAWordWithYourBossFirstNonPrime">Put In A Word With Your Boss</ln>
 
 
 
<ln id="Contract_Desc_Burlust_PutInAWordWithYourBossFirstNonPrime">COMPUTER REPORT: You'll lose a slight bit of influence with the Burlusts for deigning to ask for a favor like this, but all of the leverage you have over this warlord will be transferred to the prime warlord, which could be extremely useful.</ln>
 
 
 
<ln id="Contract_Name_Burlust_PutInAWordWithYourBossSecondNonPrime">Put In A Word With Your Boss</ln>
 
 
 
<ln id="Contract_Desc_Burlust_PutInAWordWithYourBossSecondNonPrime">COMPUTER REPORT: You'll lose a slight bit of influence with the Burlusts for deigning to ask for a favor like this, but all of the leverage you have over this warlord will be transferred to the prime warlord, which could be extremely useful.</ln>
 
 
 
<ln id="Contract_Name_Burlust_ConvinceToJoinStrongFederation">Convince To Join Strong Federation</ln>
 
 
 
<ln id="Contract_Desc_Burlust_ConvinceToJoinStrongFederation">COMPUTER REPORT: This only works if the federation contains both the Acutians and the Thoraxians, and at most one other race. But if that is the case, the Burlusts will join in order to be part of such a strong alliance. One word to the wise: never have a federation with ONLY the Acutians, Burlusts, and Thoraxians in it. Just... trust me.</ln>
 
 
 
<ln id="Contract_Name_Burlust_CreateStrongFederation">Create Strong Federation</ln>
 
 
 
<ln id="Contract_Desc_Burlust_CreateStrongFederation">COMPUTER REPORT: This only works if the Burlusts have at least 90 mutual attitude with either the Thoraxians or the Acutians. If so, you can start the federation with the Burlusts and whichever of those other races. One word to the wise: never have a federation with ONLY the Acutians, Burlusts, and Thoraxians in it. Just... trust me.</ln>
 
 
 
<ln id="Contract_Name_Burlust_PressureToJoinFederation">Pressure To Join Federation</ln>
 
 
 
<ln id="Contract_Desc_Burlust_PressureToJoinFederation">COMPUTER REPORT: This only works if combined military might of all the federation races is around 20x higher than that of the Burlusts. If so, you can get the Burlusts to join... what, out of respect? Embarrassment? It's hard to tell with these guys, but anyway, we know they like strong things.</ln>
 
 
 
<ln id="Contract_Name_Evuck_BuyBlackmailAgainstBurlusts">Buy Blackmail Against Burlusts</ln>
 
 
 
<ln id="Contract_Desc_Evuck_BuyBlackmailAgainstBurlusts">COMPUTER REPORT: Well, well, well. Looks like the extensive spy probe network of the Evucks might actually do us some good for a change. If they have negative attitude towards the Burlusts (and are not allied with them), they'll sell you info that you can then use for blackmail or turn over as incriminating evidence (depending on the type of information you receive, you may have the option of both).</ln>
 
 
 
<ln id="Contract_Name_Burlust_BuyGossip">Buy Gossip</ln>
 
 
 
<ln id="Contract_Desc_Burlust_BuyGossip">COMPUTER REPORT: Does it really surprise you that the Burlust society is just teeming with gossip, and those willing to share it with outsiders -- for a price? You never know what you'll get when you make such a purchase, though. It might be serious blackmail material, or just minor gossip. The cost of the gossip gets progressively higher the worse your influence is with the Burlusts, and the more planets they control. Their tolerance of "weaker" outside races goes down a lot in such cases.</ln>
 
 
 
<ln id="Contract_Name_Burlust_HireBurlustSpies">Hire Burlust Spies</ln>
 
 
 
<ln id="Contract_Desc_Burlust_HireBurlustSpies">COMPUTER REPORT: This is a lot more expensive -- but less of a roll of the dice -- than buying gossip. You'll definitely get some grade-A blackmail out of this one.</ln>
 
 
 
<ln id="Contract_Name_Burlust_AssassinatePrimeWarlord">Assassinate {0} (Prime)</ln>
 
 
 
<ln id="Contract_Desc_Burlust_AssassinatePrimeWarlord">COMPUTER REPORT: Oh, come on! What, you can't kill him yourself, you need to hire some lackeys to do it? I mean, okay, they have really powerful ships and all that. But you'll lose influence with them and not gain any leverage with them if you assassinate them this way. Still, in this society, anything can be had for a price, so heads rolling can be yours for the low low price of one more shred of moral fiber. I mean, some Credit.</ln>
 
 
 
<ln id="Contract_Name_Burlust_AssassinateFirstNonPrimeWarlord">Assassinate {0} (Non-Prime)</ln>
 
 
 
<ln id="Contract_Desc_Burlust_AssassinateFirstNonPrimeWarlord">COMPUTER REPORT: Oh, come on! What, you can't kill him yourself, you need to hire some lackeys to do it? I mean, okay, they have really powerful ships and all that. But you'll lose influence with them and not gain any leverage with them if you assassinate them this way. Still, in this society, anything can be had for a price, so heads rolling can be yours for the low low price of one more shred of moral fiber. I mean, some Credit.</ln>
 
 
 
<ln id="Contract_Name_Burlust_AssassinateSecondNonPrimeWarlord">Assassinate {0} (Non-Prime)</ln>
 
 
 
<ln id="Contract_Desc_Burlust_AssassinateSecondNonPrimeWarlord">COMPUTER REPORT: Oh, come on! What, you can't kill him yourself, you need to hire some lackeys to do it? I mean, okay, they have really powerful ships and all that. But you'll lose influence with them and not gain any leverage with them if you assassinate them this way. Still, in this society, anything can be had for a price, so heads rolling can be yours for the low low price of one more shred of moral fiber. I mean, some Credit.</ln>
 
 
 
<ln id="Contract_Name_SmuggleInResistanceFighters">Smuggle In Resistance Fighters</ln>
 
 
 
<ln id="Contract_Desc_SmuggleInResistanceFighters">COMPUTER REPORT: Do. You. Know. How. Awesome. This. Is. Seriously, people ignore the power of insurgents. You can smuggle a pirate base's worth of troops onto the planet, and set them up as resistance fighters. Okay, if there are hundreds of millions of citizens on this planet, that's actually NOT that useful. But what if this planet just changed hands? What if a race were just declared "dead" because they lost their last planet? What if... that race still has a pirate base? In that window of time where the planet is weak, you can swoop in and bring that race back into the game! Or, you know, there are other uses: any time a planet changes hands in a way you don't like, you can try to make it change hands again, quickly, in a way you DO like.</ln>
 
 
 
<ln id="Contract_Name_InciteResistance">Incite Resistance</ln>
 
 
 
<ln id="Contract_Desc_InciteResistance">COMPUTER REPORT: If there is a minority race on this planet with -75 or worse attitude toward the host race, then you can stir all of their expatriates and refugees into resistance fighters. Viva la revolution! Planets have been lost this way, when the host population is low enough. Note that POWs unfortunately are not freed as part of this process, so you don't get any help from them.</ln>
 
 
 
<ln id="Contract_Name_PrisonBreak">Prison Break</ln>
 
 
 
<ln id="Contract_Desc_PrisonBreak">COMPUTER REPORT: If there are currently Prisoners Of War (POWs) on this planet, then probably the planet was recently taken over by another race. Want to try to help the POWs take back their homeland? Well, you can use your underground contacts to break them out of detention and turn them into resistance fighters. Planets have been lost this way, when the host population is low enough. Note that POWs unfortunately are not freed as part of this process, so you don't get any help from them.</ln>
 
 
 
<ln id="Contract_Name_Peltian_CreateFederationForSafety">Create Federation For Safety</ln>
 
 
 
<ln id="Contract_Desc_Peltian_CreateFederationForSafety">COMPUTER REPORT: The Peltians like comfy, cozy, sorts of relationships. If they have at least 90 mutual attitude with either the Skylaxians or Andors, you can get the Peltians to create a federation with them in this way.</ln>
 
 
 
<ln id="Contract_Name_BuyNextFleetTier">Buy Next Fleet Tier</ln>
 
 
 
<ln id="Contract_Name_SellPrisoners">Sell Prisoners As Slaves</ln>
 
 
 
<ln id="Contract_Desc_SellPrisoners">COMPUTER REPORT: Really? Doing this is going to help you unite the solar system? In any event, there's a market for pilots you "rescue" from escape pods in combat, beyond simply returning them to their governments.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_PrisonerExchange">Prisoner Exchange</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_PrisonerExchange">COMPUTER REPORT: In combat it's possible to rescue pilots in escape pods left behind after the carnage. Here you can return those pilots to their own people. The Prisoner Exchange option isn't out of the goodness of your heart. Instead of improving relations, this will net you a sizeable reward.</ln>
 
 
 
<ln id="Contract_Name_Skylaxian_ReleasePrisoners">Free Return Of Prisoners</ln>
 
 
 
<ln id="Contract_Desc_Skylaxian_ReleasePrisoners">COMPUTER REPORT: In combat it's possible to rescue pilots in escape pods left behind after the carnage. Here you can return those pilots to their own people. With this option you will not demand any reward, and thus the receiving race will gain some respect for you (if it's at least 3 prisoners).</ln>
 
  
 
[[The Last Federation]]
 
[[The Last Federation]]
 
[[category:The Last Federation]]
 
[[category:The Last Federation]]

Latest revision as of 16:22, 22 January 2015

Contracts in The Last Federation are actions with which the player interacts with each race in order to accomplish steps toward forming a federation.

Pasted in XML code from game files, needs formatting... wow, there are a lot of contracts.

Generic contracts

See the discussion page for the xml from the game files. Work is needed for this part of the wiki.

The Last Federation