Difference between revisions of "AI War 2:AI War 2"
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− | + | [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> | |
+ | ''When Humanity found itself alone in the galaxy, it made the Machine...'' | ||
+ | |||
+ | ''The Machine learned at Humanity's side...'' | ||
+ | |||
+ | ''The Machine guided Humanity's missiles...'' | ||
+ | |||
+ | ''But the Machine would not stop when our enemies were shattered...'' | ||
+ | |||
+ | ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' '' | ||
+ | |||
+ | AI War II is the long awaited sequel to AI War: Fleet Command. AI War II is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. It was released on Early Access in October 15th, 2018, and was fully released on October 22nd, 2019. The AI has conquered the galaxy, but they made one mistake... Underestimating YOU. Build your Defenses, Mobilize your Forces, and Save Humanity. They believe you are insignificant. They believe you are alone. Use this to your advantage, strike carefully and avoid notice, and overcome the odds. | ||
*[https://blog.arcengames.com/category/ai-war-2/ Written Dev diaries] | *[https://blog.arcengames.com/category/ai-war-2/ Written Dev diaries] | ||
*[https://www.youtube.com/playlist?list=PLc2dK5ROW0WBw47b5q2f_h0qB0a3Fgxhi Video Dev diaries] | *[https://www.youtube.com/playlist?list=PLc2dK5ROW0WBw47b5q2f_h0qB0a3Fgxhi Video Dev diaries] | ||
− | *[https:// | + | *[https://bugtracker.arcengames.com/view_all_bug_page.php Bugtracker/Suggestions] |
− | + | *[http://eepurl.com/clwAC5 Mailing List Sign Up] | |
− | == | + | ==Gameplay== |
− | *[[AI War 2: | + | *[[Getting Started]] |
− | *[[AI War 2: | + | *[[AI War 2:Economy|Economy]] |
+ | *[[AI War 2:Auto Attack And Unit Stances|Auto Attack And Unit Stances]] | ||
+ | *[[AI_War_2:_Techs|Techs]] | ||
+ | *[[AI War 2:Hacking|Hacking]] | ||
+ | *[[AI War 2:Strategy|Strategy]] | ||
+ | *[[AI War 2:Factions|Factions]] | ||
+ | *[[AI War 2:Outguard|Outguard]] | ||
+ | *[[AI War 2:AI Mechanisms|AI Mechanisms]] | ||
+ | *[[:Category:AI War 2: Unit List| Unit List]] | ||
+ | *[[:Category:AI War 2: All About Multiplayer| All About Multiplayer]] | ||
+ | *[[AI War 2:AI Types|AI Types]] | ||
+ | *[[AI War 2:Advice For Specific Unit Types]] | ||
== Release History == | == Release History == | ||
− | *In progress: [[AI War 2: Final Pre-Beta Checks]] | + | * In progress: [[AI War 2: Post Completion Part II]] |
+ | *[[AI War 2: Post Completion]] | ||
+ | *[[AI War 2: The Final Cycle]] | ||
+ | *[[AI War 2: The Great Refactor]] | ||
+ | *[[AI War 2:Finalizing Multiplayer]] | ||
+ | *[[AI War 2:The Paradigm Shift]] | ||
+ | *[[AI War 2: Interlude And Refinement]] | ||
+ | *[[AI War 2: Sunset of The Badger Era]] | ||
+ | *[[AI War 2: Building Multiplayer]] | ||
+ | *[[AI War 2: The Grand New AI]] | ||
+ | *[[AI War 2: Pre-And-Post Launch Polish]] | ||
+ | *[[AI War 2: The Refinement of Fleets]] | ||
+ | *[[AI War 2: The Arrival of Fleets]] | ||
+ | *[[AI War 2: Early Access Starts!]] | ||
+ | *[[AI War 2: Pre-Early Access Polish]] | ||
+ | *[[AI War 2: The Era of Discovery]] | ||
+ | *[[AI War 2: The Pivot]] | ||
+ | *[[AI War 2: Final Pre-Beta Checks]] | ||
*[[AI War 2: Making Alpha Fun]] | *[[AI War 2: Making Alpha Fun]] | ||
*[[AI War 2:Earlier Than Early Alpha|Earlier Than Early Alpha]] | *[[AI War 2:Earlier Than Early Alpha|Earlier Than Early Alpha]] | ||
+ | |||
+ | == Supplemental Information == | ||
+ | *[[AI War 2: Special Mechanics| Special Mechanics]] | ||
+ | *[[AI War 2: Units of Measurement| Units of Measurement]] | ||
+ | *[[AI War 2: Cheats| Cheats]] | ||
+ | |||
+ | == Lore == | ||
+ | *[[AI War 2: Zenith Lore Rambles| Zenith Lore Rambles]] | ||
+ | |||
+ | == Expansion 1: The Spire Rises == | ||
+ | *[[AI War 2: The Scourge| The Scourge]] | ||
+ | *[[AI War 2: Fallen Spire| Fallen Spire]] | ||
+ | |||
+ | == Modder Instructions == | ||
+ | *[[AI War 2:Earlier Than Earlier Alpha Modding Instructions| Earlier Than Earlier Alpha Modding Instructions]] | ||
+ | *[[AI War 2: Test Chamber|Test Chamber]] | ||
+ | *[[AI War 2: Basic Stat Modding|Basic Stat Modding]] | ||
+ | *[[AI War 2: Modding Special Mechanics| Modding Special Mechanics]] | ||
+ | *[[AI War 2: Modding Sub-Nodes Of Entities| Modding Sub-Nodes Of Entities]] | ||
+ | *[[AI War 2: Making Quick Starts | Making Quick Starts]] | ||
+ | *[[AI War 2: Defining your own planet names | Defining your own planet names]] | ||
+ | *[[Basic XML modding]] | ||
+ | *[[AI War 2: Xml Modding Modular Ships | Xml Modding Modular Ships]] | ||
+ | *[[AI War 2: Journal Entries | Journal Entries]] | ||
+ | |||
+ | === Advanced === | ||
+ | *[[AI War 2: Serialization Gates|Serialization Gates]] | ||
+ | |||
+ | *[[AI War 2: Granting Techs|Granting Techs]] | ||
+ | |||
+ | *[[AI War 2: Partial Records and Mod Execution Order]] | ||
+ | |||
+ | *[[AI War 2: Custom Text Messages To The Player]] | ||
+ | |||
+ | *[[AI War 2: Checking For Dead Entities]] | ||
+ | |||
+ | *[[AI War 2: Code Hooks|Code Hooks]] | ||
+ | |||
+ | *[[AI War 2: Threading Model]] | ||
+ | |||
+ | *[[AI War 2: Features From DLCs]] | ||
+ | |||
+ | *[[AI War 2: Discussion Of Multiplayer Desyncs And Primary Keys]] | ||
+ | |||
+ | === References === | ||
+ | |||
+ | *[[AI War 2: SpecialEntityType]] | ||
+ | *[[AI War 2: Tutorial Step Conditions]] | ||
==Links== | ==Links== | ||
+ | *[https://store.steampowered.com/app/573410/AI_War_2/ Steam store page] | ||
*[https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/ Kickstarter (closed) for the game] | *[https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/ Kickstarter (closed) for the game] | ||
− | *[https://aiwar2.backerkit.com/ | + | *[https://aiwar2.backerkit.com/hosted_preorders Backerkit for late orders] |
+ | |||
[[Category:AI War 2]] | [[Category:AI War 2]] |
Latest revision as of 10:51, 26 June 2023
When Humanity found itself alone in the galaxy, it made the Machine...
The Machine learned at Humanity's side...
The Machine guided Humanity's missiles...
But the Machine would not stop when our enemies were shattered...
Now Man must turn back the metal tide, and bring an end to... AI WAR
AI War II is the long awaited sequel to AI War: Fleet Command. AI War II is a grand strategy/RTS hybrid against an overwhelming, inhuman enemy who has conquered the galaxy. The enemy has made only a single error: underestimating you. You must steal as much technology as you can, and take enough territory to fortify your bases and launch your attacks. It was released on Early Access in October 15th, 2018, and was fully released on October 22nd, 2019. The AI has conquered the galaxy, but they made one mistake... Underestimating YOU. Build your Defenses, Mobilize your Forces, and Save Humanity. They believe you are insignificant. They believe you are alone. Use this to your advantage, strike carefully and avoid notice, and overcome the odds.
Contents
Gameplay
- Getting Started
- Economy
- Auto Attack And Unit Stances
- Techs
- Hacking
- Strategy
- Factions
- Outguard
- AI Mechanisms
- Unit List
- All About Multiplayer
- AI Types
- AI War 2:Advice For Specific Unit Types
Release History
- In progress: AI War 2: Post Completion Part II
- AI War 2: Post Completion
- AI War 2: The Final Cycle
- AI War 2: The Great Refactor
- AI War 2:Finalizing Multiplayer
- AI War 2:The Paradigm Shift
- AI War 2: Interlude And Refinement
- AI War 2: Sunset of The Badger Era
- AI War 2: Building Multiplayer
- AI War 2: The Grand New AI
- AI War 2: Pre-And-Post Launch Polish
- AI War 2: The Refinement of Fleets
- AI War 2: The Arrival of Fleets
- AI War 2: Early Access Starts!
- AI War 2: Pre-Early Access Polish
- AI War 2: The Era of Discovery
- AI War 2: The Pivot
- AI War 2: Final Pre-Beta Checks
- AI War 2: Making Alpha Fun
- Earlier Than Early Alpha
Supplemental Information
Lore
Expansion 1: The Spire Rises
Modder Instructions
- Earlier Than Earlier Alpha Modding Instructions
- Test Chamber
- Basic Stat Modding
- Modding Special Mechanics
- Modding Sub-Nodes Of Entities
- Making Quick Starts
- Defining your own planet names
- Basic XML modding
- Xml Modding Modular Ships
- Journal Entries