Difference between revisions of "Bionic Dues:BD Exos"
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− | '''Exos''' are the remote-piloted vehicles controlled by the player in Bionic Dues. There are six different exo types, each with specialized strengths and weaknesses. Each exo starts out in the normal form, and can be upgraded to an Epic form by completing a mission with a [[Bahamut Device]]. | + | '''Exos''' are the remote-piloted vehicles controlled by the player in Bionic Dues. There are six different exo types, each with specialized strengths and weaknesses. Each exo starts out in the normal form, and can be upgraded to an Epic form by completing a mission with a [[BD Basic Gameplay#Missions|Bahamut Device]]. |
At the start of each game the player selects four exo types, which will then be used throughout the game. During a level, the player can switch exos at the cost of a turn. Destroyed exos will be automatically replaced at the end of the level; however, losing all four exos in a level results in mission failure and the loss of one point of HQ health. | At the start of each game the player selects four exo types, which will then be used throughout the game. During a level, the player can switch exos at the cost of a turn. Destroyed exos will be automatically replaced at the end of the level; however, losing all four exos in a level results in mission failure and the loss of one point of HQ health. |
Revision as of 14:18, 5 November 2013
Exos are the remote-piloted vehicles controlled by the player in Bionic Dues. There are six different exo types, each with specialized strengths and weaknesses. Each exo starts out in the normal form, and can be upgraded to an Epic form by completing a mission with a Bahamut Device.
At the start of each game the player selects four exo types, which will then be used throughout the game. During a level, the player can switch exos at the cost of a turn. Destroyed exos will be automatically replaced at the end of the level; however, losing all four exos in a level results in mission failure and the loss of one point of HQ health.
Exo | Shields | Weapons | Power | Sensor Range | Stealth Actions | Bonuses |
---|---|---|---|---|---|---|
Assault | 170 / 340* | Laser Rifle, Light Machine Gun, Grenade Launcher Plasma Rifle, Volatizer |
100 / 120 | 8 / 10 | 10 | +30% Shield-related stats |
Brawler | 200 / 400 | Dissolver, Shotgun, Pistol Kinetic Burst Weapon, Volatizer |
80 / 100 | 8 / 10 | 10 | |
Ninja | 170 / 340 | Welding Laser, Light Machine Gun Kinetic Burst Weapon |
100 / 120 | 10 / 12 | 12* | +50% Propulsion-related stats Splash damage immunity Can fire while stealthed |
Science | 100 / 200 | Laser Rifle, Pistol Chain Gun |
120 / 150 | 12 / 15* | 15 | +6 hacking points* +50% Computer-related stats |
Siege | 130 / 260 | Light Machine Gun, Rocket Launcher Plasma Cannon, Shadow Torpedo Launcher |
120 / 150 | 10 / 12 | 5 | |
Sniper | 130 / 260 | Gamma-Ray Laser, Laser Rifle Railgun, Plasma Rifle |
100 / 120 | 10 / 12 | 12 | +4 sight range |
- does not include percentage-based intrinsic bonuses