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  • ...text" section in the upper right corner be clickable without losing their special functionality. ...ties has been added to tutorials, which lets us say "don't seed any of the special capturables in the normal fashion" if we don't want that to happen.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** Normal guardians, guard posts, forcefield generators, grant 50. ** Dire guardians, dire guard posts, grant 75.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...e of factions, linked planets, viewed by player accounts, AI counterattack forces, vassal missions (outer). ...umber of times hacked by each type of hack, systems (this is the big one), guard patrol points, protecting shields, AI reinforcement point contents, death e
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • * Concussion Guardians and Guard Posts now have a range of 18,000, instead of 30,000. * Nucleophilic Guard Posts damage multiplier reduced from 6 to 3 to bring it in line with similar unit
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ealth whittled away, etc. You'll eventually have to withdraw if the enemy forces are just too strong, but what you _won't_ have to do is repeatedly try atta ** A list (with count) of any special abilities you used.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...r own devious minds) prompted tons of other changes in 8.0 (counter-attack posts being made optional comes to mind, and many turret caps becoming per-planet ** The neinzul spawner core guard post now spawns about 1/12th as many of these as before.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...f the game or midway through, these have the unique ability to fly through special wormholes into the new nebulae. In those new areas, champions encounter bo ** 3 _Nasty_ new Core Guard Post types for the AI to defend its homeworlds with.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...al is now massively different, accounting for the addition of unique guard posts and the removal of turrets. Also adding guardians on a few planets, and ac ...d thus tanks, see above) base attack power increased to 3x of what it was, special hull-type-bonuses cut to 1/3rd of what they were. This makes them a bit mo
    165 KB (27,263 words) - 19:48, 1 February 2015
  • *** An entity that is marked as cannot be garrisoned in a guard post does not imply it cannot be loaded into a transport. ** Has significantly more dire guard posts than normal.
    338 KB (54,548 words) - 10:53, 26 June 2023
  • * The Praetorian Guard no longer gets any mark level upgrades above the ambient of the AI during t ...number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when the ...llent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...llent for bypassing enemy defenses (such as mines and tractor beams), with special onboard radar-dampening equipment that makes it impossible for ships to hit ...hips are built at the starship constructor, except for the few that follow special rules (see below). In all, there are 22 different kinds of starships.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ...ommand stations (note: this also includes the perma-cloaked wormhole guard posts, which don't die until the command station dies, usually. So planets with ...n alert level have filled up. "Filling up" depends on the number of guard posts and command stations at that planet.
    16 KB (2,944 words) - 15:36, 24 April 2015
  • ** It was also the cause of the amusing scenario where the Special Forces Master would donate so much to Waves that it would out-wave Tsunami (the wa ** All of the guard posts now take 10 shots (mainly this means if they are the Ghost versions of them
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ** Exogalactic strike forces (exo waves) in general, most recently the code to allow Exos to sync with C ** Praetorian Guard is now in the game. The Praetorian Guard is the Bodyguard of the AI overlord.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • The '''Special Forces''' is a fleet the AI uses for defense and to counter invasions. ...nother. When the Human players attack a planet the AI cares about, Special Forces are routed to that planet. Planets the AI cares about are generally ones wi
    2 KB (420 words) - 17:45, 26 October 2016
  • ...ience for some particular reason, or you just like getting pilots killed?" special. ...hus slowing them down and also causing them to have a braindead Praetorian Guard subfaction). Essentially if we can't find the proper PG difficulty, it wil
    646 KB (109,259 words) - 11:44, 22 September 2021
  • | ''On all planets:'' All [[Wormhole Guard Post]]s replaced with normal Guard Posts | This AI uses normal guard posts instead of wormhole guard posts next to each of its wormholes. The result is that you generally take more l
    24 KB (3,558 words) - 16:52, 18 May 2019
  • * [[AI War:Special Forces|Special Forces]] * [[AI War:Guard Posts|Guard Posts]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...ts. There are also new bonus ship types, AI types, map styles, core guard posts, guardians, core turret controllers, and more awesome music from Pablo Vega ...most also try to be extra clever in how they place their station and guard posts.
    14 KB (2,253 words) - 20:05, 6 August 2020

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