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  • ...sense of those things that are defined in xml and new in version 2.040 of the game and further? If so, click that link. Those are what you should be us ...those are... less robust. The journal entries that we're referring to at the above link is instead like uncovering little wiki entries, almost, that sho
    9 KB (1,517 words) - 16:19, 7 May 2020
  • The '''Threat''' is constituted by all the AI ships free to attack Humans as they see an opportunity. ...st is a more coherent fleet of free ships with a behavior similar to the [[AI War:Special Forces|Special Forces]], doing pressure and invasions instead o
    3 KB (473 words) - 03:42, 25 August 2016
  • ...ily reminiscent of the Dark Spire. Any force powerful enough to bend both the Spire and Zenith to their own ends is to be feared! A lot of this information is given in the in-game Journal entries
    4 KB (719 words) - 14:00, 19 May 2021
  • ...teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expires in about twenty seconds, however.<br/>Spirecraft are built Mark V jumpships (and only Mark V) are immune to [[AI War:Black Hole Machine|Black Hole Machines]] (new in [[AI_War:Current_Post-
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...zul Youngling Weasels]] to aid it when attacking.<br/>This ship is part of the [[Neinzul Roaming Enclaves]] minor faction that can be enabled during game == How to use in your fleet ==
    3 KB (401 words) - 23:48, 24 February 2015
  • ...at a further range than the mirror can shoot on its own.<br/>Part of the [[AI War Expansion 1: Zenith Remnant|Zenith Fleet]] == How to use in your fleet ==
    2 KB (305 words) - 12:32, 16 February 2015
  • === How Do I Survive Mirrors? === '''A From CRCGamer:''' The Dark Mirrors have a variety of ways you can partially mitigate what they do
    5 KB (837 words) - 19:58, 26 January 2023
  • <big>'''How To Use Preferred Targets To Make Up For Deficiencies In Your Ship Mix'''</b ...ps that are best equipped to attack the shuttles won't do so until late in the battle. Are they choosing targets at random, or what? Ships also don't se
    4 KB (753 words) - 19:49, 1 February 2015
  • <big>'''How Do I Secure The Area Around My Planets?'''</big> ...ree, where our intent was to kill the remaining scary warp gates and leave the orbital command posts.
    4 KB (687 words) - 14:10, 1 February 2015
  • ...://www.arcengames.com/forums/index.php/board,24.0.html dedicated board] in the Arcen Games forums. ...resent.3F|AI Progress]], a measure of the strength of the AIs' response to the player(s).
    4 KB (585 words) - 15:37, 1 February 2015
  • <big>'''What Is The Risk Of Taking A Planet Next To High-Level AI Planets?'''</big> ...leased the defenders to attack my home planet. But I was worried that the AI would continually reinforce this planet so that I would never be strong eno
    3 KB (531 words) - 14:03, 1 February 2015
  • ...ve a maximum amount of damage they can do to a single target.<br/>Finally, the explosion of this warhead is so violent that no salvage is left for recover ...AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress|AI Progress]] by 2/4/6 (Mk. I/II/III) when destroyed.
    5 KB (581 words) - 14:58, 24 January 2018
  • ...e damaged vessels. They are unable to do further damage to the ship after the explosion, but can reclaim it once it is sufficiently weakened. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly
    3 KB (397 words) - 11:54, 16 February 2015
  • ...) for the player destroying it (at some AI Progress cost).<br/>Increases [[AI Progress]] by 1 when destroyed or scrapped. ...r}} | Sniper Shots, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed |
    3 KB (372 words) - 10:39, 23 June 2015
  • ...t immune to nukes) on the planet, including the command station, and incur the usual +50 AIP for detonation of a nuclear warhead. Nothing of value will r ...Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs || {{AlgCtr}} |
    3 KB (382 words) - 22:30, 22 October 2018
  • ...by enemy forces or by scrapping. Destroys all resources and most ships on the planet on which it is set off. Does not affect mark V ships or starships. A ...unit is a [[AI War:Warheads|Warhead]]. Specifically, it increases [[AI War:AI Progress]] by 50/500/5000 (Mk. I/II/III) when destroyed.
    5 KB (656 words) - 13:28, 17 March 2020
  • ...] || valign="top" | For the Core variant of this structure that appears on AI Homeworlds, see [[Threatening Eye (Core)]].<br/> ...net in this galaxy. Those ships will then seek to attack the humans where the opportunity seems best.
    2 KB (344 words) - 09:00, 17 August 2016
  • ...ign="top" | For the regular variant of this structure that appears on most AI worlds, see [[Threatening Eye]].<br/> ...net in this galaxy. Those ships will then seek to attack the humans where the opportunity seems best.<br/>
    3 KB (397 words) - 01:22, 25 February 2013
  • ...] || valign="top" | For the Core variant of this structure that appears on AI Homeworlds, see [[Sentry Eye (Core)]].<br/> ...pecifically, the AI Eyes make sure that your ships only ever outnumber the AI ships 2:1. Spawned ships are zombie bots, which are overly aggressive as w
    2 KB (339 words) - 08:58, 17 August 2016
  • ...art. It also ensures that Windows XP includes an entry in the taskbar for the game, which wasn't always happening before. -The knowledge cost of raid starships has been increased from 4,000 to 6,000.
    3 KB (445 words) - 13:35, 1 February 2015

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