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  • * Hybrid Hive Spawners, placed on AI Home, Core, and MkIV worlds. * Drone Spawners, MkIV versions placed on AI Home and Core worlds, MkIII versions placed on MkIV worlds, MkII on MkIII, and M
    17 KB (2,848 words) - 15:37, 1 February 2015
  • ...d Post]] and [[Command Station#AI Orbital Command Station - Home Planet|AI Home Command Station]] can be damaged. The planet on which this shield generato
    3 KB (488 words) - 15:08, 5 August 2015
  • |[[File:AIWarCaptiveHumanSettlement.png|100px|left|Home Human Settlement]] || valign="top" | One of the last free civilian cities, Given to you in your home system. As the difficulty level increases you are given more of these for a
    2 KB (197 words) - 17:33, 25 April 2015
  • ...o say.<br/>Note: this structure can only be built on a planet with a human home command station. Also, it must be built within 2000 range of a metal or cr Place it somewhere it can cover your Home Command Station with its extremely powerful gun, while hopefully not being
    3 KB (337 words) - 12:39, 4 December 2013
  • ...Command Center missions are no longer allowed to seed directly next to the home command of the humans, as that makes the start of the game far too constrai ...e partial preview that was there before) title track for Bionic Dues, "The Home That We Once Knew," is now integrated into the game!
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ...surface, seeing the majestic ring up in the sky above them. They’d be at home in the normally-hostile atmosphere, but of a very different form of life th These are basically like Neptune. The surfaces of these are home to the fastest windspeeds in the solar system, as well as the most common s
    22 KB (3,829 words) - 14:13, 30 July 2015
  • ...they control but which was not originally theirs now get a 2x multiplier. Home field advantage does matter!
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * [[Command Station#Human Home Command Station|Home Command Station]] produces 30,000 energy.
    2 KB (327 words) - 06:30, 21 August 2016
  • ...ttlement.png|50px|left|]] || valign="top" | [[AI War:Home Human Settlement|Home Human Settlement]]<br/>Generates [[AI War:Metal|Metal]]. Can't be construct
    3 KB (411 words) - 03:21, 26 August 2016
  • * The Dyson is now considered to have influence over its home planet. * An error message stating "Player data archive not found at `/home/user/AIWar2/AIWar2Linux_Data/data.unity3d`, using local filesystem[user@Des
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Metal Harvesters income down from 100 to 80 per Mark, Home Command Station up from 800 to 900 to keep income the same at game start. * Added descriptions for the home settlements and cryo pods.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Fixed an issue where the home planets of other players in multiplayer games just looked like normal plane ** Human Home Forcefield Generators can now recover from being bumped.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • The AI has crushed the Spire empire in their home galaxy. Some Spire units have landed in our galaxy and they can rebuild the ...cts the local command station from all harm while living (does not work on home command stations), slows most enemies anywhere on the planet and also traps
    23 KB (4,043 words) - 14:00, 6 April 2022
  • ...aves like the AI Warden Fleet, except they will only appear near and on AI home worlds and WILL attack any nearby human planets. ...s a Zenith Power Generator or a fleet, or worlds directly adjacent to your home world are good for example.
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...IMPACT: While capable of putting out a notable amount of threat around its home Sphere, it will generally not halt you for too long. In some cases, they ma ...galaxy. Should you assist them in their journey, you may find your nation home to a new alien life.
    23 KB (4,003 words) - 17:01, 6 August 2022
  • * '''P9:''' Advanced Research Station, AI Home Planet, or Other Highly Valuable Prize
    2 KB (354 words) - 14:01, 1 February 2015
  • ...ing from one planet to another -- for example, to protect resource-rich or home planets.
    4 KB (726 words) - 14:14, 1 February 2015
  • ...aving trouble establishing a beachhead on an enemy planet (often a core or home AI planet) -- so from that angle, upgrading turrets at the right time could
    2 KB (317 words) - 13:47, 1 February 2015
  • ...technologies developed by the AI's, which mostly only show up near the AI home planets (they also appear on some Mark IV planets). There are various fabr
    637 bytes (115 words) - 14:05, 1 February 2015
  • ...aunches a wave against you, often simultaneously. In multiplayer or multi-home-planet starts, each AI gets one wave per player. So with four players, you
    8 KB (1,187 words) - 14:12, 1 February 2015

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