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  • ...first expansion (released at the end of this phase), and an unexpected ton of AI improvements. ...hould be standing on something. It was the only turret to have that style of design, we think.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • [[AI War 2: The Refinement of Fleets]] ...early the superior product in terms of playability, fun factor, the amount of fun thinking-about-interesting-challenges you do during gameplay, and so on
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ...r; font-size: x-large; padding: 1em;">WARNING: this article contains a lot of spoilers. ...want some info, check out [[AI War:What Is The Fallen Spire Minor Faction|the basic non-spoiler overview]].
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...ltiplayer was better than ever. This phase marked the very last stages of the multiplayer beta before it left that status. ...r this period), plus some other bits that we just always wanted to add for the game.
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == Statistics For The Curious == ...0 hours. This is with a major chunk of Tidalis's development happening in the middle (it was released July 16), AND a signficant period with no public re
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...ncient Shadows Nebula|Ancient Shadows Nebula]], this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main wea ...er 3 types of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • [[AI War 2: The Era of Discovery]] == What was the "Pivot?" ==
    154 KB (26,552 words) - 11:21, 1 August 2018
  • It's unusual that we'd split a beta period into two sets of release notes, but what can we say -- these release notes have gotten to 36 ...lish actions against underground buildings would be interpreted as against the surface building above them. Thus preventing demolishing something under a
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ==Are There Cheats In The Game?== ...greatly reduce your adjusted score, and invalidate your campaign in terms of some online scoreboards.
    10 KB (1,688 words) - 10:27, 24 October 2018
  • [[AI War 2: The Grand New AI]] ...as possible. This was basically a period we set aside for doing that sort of thing, rather than focusing on any major new content drops or other major n
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...rge Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
    16 KB (1,520 words) - 17:55, 27 February 2013
  • [[AI War 2: The Pivot]] == Version 0.722 Down the Wormhole ==
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...rge Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...ive than than the other minor factions page. This is older and inferior to the other page. Click on this link to be directed to the correct page: [[AI War:Minor Factions|AI War Minor Factions]]<br/>
    10 KB (1,590 words) - 15:57, 22 November 2018
  • Chris McEllogott Park here, from the distant year 2021. This is based on my recollection and may need correctio So: who worked on the game?
    5 KB (893 words) - 11:37, 9 August 2021
  • ...t of the main Spire race. They have a presence both in the main galaxy and the nebulae systems. Their rage against all that lives is absolutely terrifying ...ain Spire race, whose ship/bodies are completely white, the Dark Spire are of a dark grey and red shade.
    2 KB (343 words) - 21:24, 28 October 2018
  • ...se-oriented. The type you're up against can greatly influence how you play the game. ...hard.) Note that while not all the red types are technologists, sometimes the wiki and game still refer to them all as "technologist."
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...nerated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [htt .../arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...e-shot bursts in a brief sequence rather than all at once, to give more of the desired visual effect (gameplay impact should be minimal) : ...dules now fire 12 shots per salvo with a reload time of 4 seconds, instead of 3-shot salvos with a 1-second reload.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • It's unusual that we'd split a beta period into THREE sets of release notes, but this has gone on far longer than expected. In particula ...ural Wonders are now limited on what map types they can appear on based on the terrain types. So you no longer get really strange natural wonders showing
    202 KB (34,152 words) - 15:38, 19 November 2015

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