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  • ...ing them in large numbers in your turf, consider unlocking Counter-Missile turrets to nullify their attacks within its protective radius.
    1 KB (183 words) - 13:21, 24 February 2015
  • 2 KB (278 words) - 12:14, 16 February 2015
  • 1 KB (178 words) - 11:44, 16 February 2015
  • ...d''' is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and [[Missile Frigate]]s will help your defense trem
    1 KB (183 words) - 09:22, 9 March 2015
  • ...ive scenarios, their powerful [[Spire Blade]]s can be countered by gravity turrets and gravity drains. Meeting these ships while attacking AI planets can be a
    2 KB (324 words) - 13:09, 28 October 2017
  • ...Planes will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's important not to neglect your bas
    2 KB (319 words) - 12:11, 16 February 2015
  • ...e.<br/>Considered the Mark II version of the [[Sniper Turret]].<br/>Spider turrets fire 'Sniper' type ammunition for the purposes of Counter-Sniper abilities.
    578 bytes (78 words) - 23:02, 7 August 2013
  • ...y effects. Build a lot of high-mark [[AI War: Gravitational Turret|gravity turrets]] and a [[AI War:Radar Jammer|radar jammer mk 2]] if possible.
    2 KB (284 words) - 19:40, 30 October 2018
  • -The ratio of metal/crystal costs on MLRS turrets have been shifted so that more crystal is now required from them, but less -Counter-Missile turrets have had some of their metal cost shifted to crystal.
    3 KB (445 words) - 13:35, 1 February 2015
  • [[AI War:AI No Turrets|Why doesn't the AI build turrets anymore?]] link to guardians{{TBD}}
    2 KB (297 words) - 15:40, 1 February 2015
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing pla ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing pla ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...ithout getting them back) so you don't have to waste ammunition destroying turrets that are now in your way
    3 KB (492 words) - 10:31, 20 October 2016
  • - ALWAYS get Seekers turrets ...lanet, just move and retreat to neutered planet and/or where you have some turrets set up
    11 KB (1,818 words) - 00:48, 30 September 2020
  • 2 KB (393 words) - 22:18, 1 February 2015
  • For as long as you keep your turrets out of range, these ships are merely another nuisance to destroy. The AI do
    2 KB (385 words) - 22:19, 1 February 2015
  • ...re also immune to their Antimatter Bombs, so you can use them to make your turrets and/or fleet invincible to bombard fire.
    3 KB (424 words) - 12:29, 16 February 2015
  • ...ause of their extremely high multiplier against common defenses, including turrets, forcefields, and fortresses. Consider hunting them down by [[Missile Frig
    3 KB (332 words) - 23:00, 8 October 2016
  • 2 KB (294 words) - 11:51, 16 February 2015
  • 2 KB (263 words) - 12:19, 16 February 2015

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