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  • ..., given enough time. However, this time is usually greater than that of an engineer assisted repair (fortresses take about 3 to 5 hours to repair to full from
    894 bytes (151 words) - 14:12, 1 February 2015
  • ...ssing by, your turrets and mines will be progressively damaged. So keep an engineer handy at affected locations.
    2 KB (296 words) - 14:04, 1 February 2015
  • # Your economic units (scout, engineer, docks, etc) show up as blue icons with green borders.
    3 KB (462 words) - 14:07, 1 February 2015
  • ** Viral Shredders are an amazing reclamation, as are Engineer Mark IIIs, Munitions Boosters, Armor Boosters, Force Field Bearers, as well
    7 KB (1,177 words) - 14:12, 1 February 2015
  • * 5. Micromanaging engineer positioning and usage so as to reduce the number of engineers needed in the
    9 KB (1,595 words) - 14:05, 1 February 2015
  • * '''Experimental Engineer Drones'''
    28 KB (4,560 words) - 19:50, 1 February 2015
  • -Previously, if you selected an engineer and then told it to attack-move to its current location, that would not wor
    3 KB (470 words) - 13:35, 1 February 2015
  • -AI was getting too many engineer drones in some reinforcements.
    689 bytes (112 words) - 13:39, 1 February 2015
  • ...are, simply used for maintaining and extending your economy, or for doing engineer-type repair/cleanup/rebuilding duties. There are 14 economic ships in all.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ***There are some specific engineer assist behavior modifier toggles on the right side of the Galaxy-Wide tab
    4 KB (579 words) - 13:47, 1 February 2015
  • ...nits to attack waves of the other AI and defense of planets. Consists of [[Engineer]]s, Mobile Repair Stations, [[AI War:Munitions Booster|Munitions Boosters]]
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...interface poisoning (if you accidentally view an interface designed by an engineer, rinse your eyes immediately with fresh water and call for medical help).
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * '''Experimental Engineer Drones'''
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...are, simply used for maintaining and extending your economy, or for doing engineer-type repair/cleanup/rebuilding duties. There are 14 economic ships in all.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...rouble even if they're protected by a force-field. These combine well with Engineer-boosted [[Neinzul Enclave Starship]]s to provide a mobile bomb factory agai
    2 KB (262 words) - 12:15, 16 February 2015
  • ...to bring a [[AI War:Mobile Rally Point|Mobile Rally Point]] (plus [[AI War:Engineer|Engineers]]) or [[AI War:Mobile Space Dock|Mobile Space Dock]] (which has a
    3 KB (404 words) - 05:16, 10 July 2016
  • ...wever, higher attritions can be expected. Setting up a repair post using [[Engineer]]s and a [[Cloaker Starship]] will support your extended stealth raiding.
    2 KB (403 words) - 12:15, 16 February 2015
  • File:AIWarEngineer.png
    AI War Engineer
    (32 × 32 (4 KB)) - 11:57, 8 April 2012
  • **[[Engineer]]s, [[Remains Rebuilder]]s and [[Cleanup Drone]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • ...provide repairs to your fleet while operating in enemy territory. Unlike [[Engineer]]s, these do not take extra damage while in AI territory and so are able to
    1 KB (181 words) - 12:32, 16 February 2015

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