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  • ...se-oriented. The type you're up against can greatly influence how you play the game. ...hard.) Note that while not all the red types are technologists, sometimes the wiki and game still refer to them all as "technologist."
    24 KB (3,558 words) - 16:52, 18 May 2019
  • ...nerated galaxy map with between 10 and 120 planets in a genre splicing mix of [https://en.wikipedia.org/wiki/Real-time_strategy Real-Time Strategy], [htt .../arcengames.com/designing-emergent-ai-part-1-an-introduction/ the behavior of its AI opponents], and strong ties between fans and creators.
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> ...rge Spire ships in our galaxy, these require research & development at a [[Spire Galactic Capitol]].<br/>
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...biting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown. ...uietly subduing those subcommanders without alerting central processing to the danger until it's too late.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • =What exactly are the features in the base game of AI War?= ...ms of free DLC, etc. This listing is current as of version '''3.120''' of the game.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • Chris McEllogott Park here, from the distant year 2021. This is based on my recollection and may need correctio So: who worked on the game?
    5 KB (893 words) - 11:37, 9 August 2021
  • ...t of the main Spire race. They have a presence both in the main galaxy and the nebulae systems. Their rage against all that lives is absolutely terrifying ...ain Spire race, whose ship/bodies are completely white, the Dark Spire are of a dark grey and red shade.
    2 KB (343 words) - 21:24, 28 October 2018
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet attacks, and when reinforcing worlds.
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...Has a moderately powerful photon lance, but can also mount a small number of modules.<br/> ...f the Starship Constructor (or from the Advanced Starship Constructor, for the MkIV).
    1 KB (147 words) - 01:59, 27 February 2015
  • This page is mostly out of date. A more recent list of guard posts is available [[AI War:Guard Posts|here]]. ...ship cap for that planet. Some guard posts allow AI reinforcements even if the warp gate and command station have been destroyed.
    8 KB (1,442 words) - 02:58, 17 June 2016
  • -Force fields are now a new category of their own, separate from the general "heavy defense" category. -Light starships now have a small bonus against force fields.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...n get into the various special weapons that have always been a cornerstone of AI War. ...unch an attack and botch it, then you it's possible you might have a bunch of guardians turning offensive and coming after you.
    4 KB (608 words) - 14:22, 16 June 2016
  • ...2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    15 KB (1,666 words) - 23:53, 9 April 2012
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> One [[Spire Shipyard]] is required (somewhere in our galaxy) for every Spire Destroyer.<br/>
    11 KB (1,230 words) - 20:42, 1 March 2012
  • ...le of mounting a variety of weapon modules. Those modules are produced by the ship itself.<br/> Each Spire Cruiser requires two [[Spire Shipyard|Spire Shipyards]] somewhere in our galaxy. <br/>
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ....<br/>Produces 300 [[Metal]] and 300 [[Crystal]].<br/>Part of the [[Fallen Spire Campaign]]. ...Swallow Being Insta-Killed || align="center" | 5 Light, 2 Heavy, 5 Ultra-Light, 10 Close-Combat
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...nce of the Machine]] ♦ [[AI War:Destroyer of Worlds|Expansion 6: Destroyer of Worlds]] ...ves|Game Objectives (What do I do next?)]] ♦ [[AI_War:Fleet_Command#AI|How the AI Attacks You (AI Progress, Waves and Threat)]] ♦ [[Player Help Section|
    7 KB (980 words) - 15:00, 3 June 2015
  • ...on]]. They were introduced in the [[AI War:Light of the Spire|Light of the Spire]] expansion. ...has three different difficulties. If multiple difficulties are activated, the harder takes precedence.
    6 KB (885 words) - 12:50, 4 July 2022
  • Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from. ...the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/>
    4 KB (544 words) - 20:20, 15 May 2015
  • ...://www.arcengames.com/forums/index.php/board,24.0.html dedicated board] in the Arcen Games forums. ...resent.3F|AI Progress]], a measure of the strength of the AIs' response to the player(s).
    4 KB (585 words) - 15:37, 1 February 2015

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