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  • [[AI War 2: Making Alpha Fun]] ...th a certain number of certain types of these, and can get more by hacking AI Missile Silos (which destroys the silo and gives you more warheads).
    123 KB (20,999 words) - 17:37, 25 October 2018
  • These instructions were written in Late June and correspond to AI War 2 version .502 or so. There is now an in-game tutorial, so you should look Once your ships are all built, take your fleet out and start fighting the AI!
    9 KB (1,583 words) - 14:26, 23 October 2018
  • ...try the build pattern. Much roomier! ... Incidentally, much easier for the AI to destroy piecemeal. Hmm...
    4 KB (693 words) - 18:00, 1 May 2018
  • [[AI War 2: Final Pre-Beta Checks]] == Version 0.612 AI Hunters and the Turrets that Stop Them ==
    182 KB (30,453 words) - 13:10, 11 January 2018
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: The Era of Discovery]] ....kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: Pre-Early Access Polish]] ...cross-threading issue where two different threads (short term planning and AI order reevaluation) would be both clearing out dud orders and putting the s
    260 KB (44,014 words) - 13:36, 4 October 2018
  • 7 KB (973 words) - 15:08, 22 June 2020
  • 3 KB (435 words) - 21:38, 10 August 2018
  • 2 bytes (1 word) - 12:51, 15 August 2018
  • ...rything you need in XML alone -- no need for any code! If you want to mod AI or new features or map types, you need to get into the code, but that's bey * strength: how high a price the AI (and other minor factions) pay to build one of these
    9 KB (1,629 words) - 18:53, 27 October 2019
  • 315 bytes (57 words) - 13:20, 16 July 2019
  • #REDIRECT [[AI War 2:The Era of Discovery]]
    43 bytes (7 words) - 07:56, 17 September 2018
  • {{AI War 2 Ship:Aberration}}
    371 bytes (33 words) - 13:48, 8 February 2019
  • 38 bytes (5 words) - 12:05, 17 September 2018
  • 38 bytes (5 words) - 12:06, 17 September 2018
  • {{AI War 2 Ship:Science Lab}}
    29 bytes (5 words) - 19:07, 25 October 2018
  • {{AI War 2 Ship:Dyson Sphere Golem Warp Gate}}
    46 bytes (8 words) - 17:40, 25 October 2018
  • {{AI War 2 Ship:Armor Ship}}
    28 bytes (5 words) - 18:15, 25 October 2018
  • {{AI War 2 Ship:Orchid}}
    24 bytes (4 words) - 19:28, 25 October 2018

Page text matches

  • ** Impressed or disgusted at war crimes relating to POW deaths. ** War
    402 KB (68,779 words) - 12:25, 31 January 2015
  • [[AI War 2: The Era of Discovery]] ....kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Formation * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal b
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive super ...as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and The Z
    30 KB (4,946 words) - 14:07, 8 March 2015
  • The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, frigate, ...ie on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warheads.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...roids and asteroid quality also tends to increase as you get closer to the AI Homeworlds.<br/>There is a filter on the [[Galaxy Map]] for detected astero |[[File:AIWarSpirecraftImplosion.png|50px|left|]] || [[AI War:Spirecraft Implosion Artillery|Spirecraft Implosion Artillery]] || I || 1
    14 KB (1,595 words) - 16:00, 22 October 2017
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • [[File:AIWar2.jpg|center|960px|AI War 2]]<br/> ''Now Man must turn back the metal tide, and bring an end to... '''AI WAR''' ''
    4 KB (657 words) - 10:51, 26 June 2023
  • ...variety of different hacking types; players can go negative on HaP but the AI response is then very aggressive. Hacking gives players a number of ways t ...ets done through the Hacker unit, which places immobile hacking devices in AI systems.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.tx
    66 KB (10,612 words) - 11:54, 16 September 2017
  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the Cloaked ships still show up on the [[AI War:Planetary Summary|Planetary Summary]] on the right side of the screen howev
    8 KB (1,435 words) - 14:11, 1 October 2017
  • [[AI War 2: Post Completion]] This all culminated in the release of DLC3 and the AI War 2 Complete Edition. You can read [https://store.steampowered.com/news/app/
    126 KB (20,934 words) - 21:28, 22 April 2022
  • == The Original AI War == ...nd various other sites back in 2009. It was an entirely novel approach to AI in strategy games, and basically the most immediately distinctive thing in
    17 KB (3,033 words) - 12:27, 18 September 2020
  • <big>'''How Does The AI Think?'''</big> ...why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
    7 KB (1,278 words) - 13:44, 1 February 2015
  • ...can be found in the 3journal.xml file located in your game directory "\AI War Fleet Command\RuntimeData\Language\en". During a recent routine scan for variations in the AI's warp grid, our personnel detected an abnormal subspace signal near our ow
    41 KB (6,782 words) - 12:38, 27 February 2015
  • If the <b>Immunity</b> is against an [[AI War:Ammunition Types|Ammunition Type]], ships armed with that ammunition can no ...r:Ammunition Types|Antimatter Bomb]] ammunition, such as fired by the [[AI War:Zenith Bombard|Zenith Bombard]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • -The AI will no longer have capturable energy reactors on its planets. This can no AI Updates
    48 KB (8,166 words) - 13:40, 1 February 2015
  • ...ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some type Note that this is for AI War 2. This page is currently WIP; some AI types are missing
    10 KB (1,516 words) - 13:14, 13 June 2022

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