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  • == Next Release Notes == [[AI War 2: Making Alpha Fun]]
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Release Notes == [[Skyward Collapse - Post 2.0 Release Notes]]
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...h AIs, whether the player has a positive handicap relative to the AIs, the AI modifiers, and all the other relevant start-game factors, multiplied times ...remember the last ship type that they were assigned by a player (human or AI) to kill. They will then adjust their targeting accordingly, preferring shi
    47 KB (7,691 words) - 11:53, 16 September 2017
  • == Next Release Notes == [[AI War 2: Early Access Starts!]]
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ** If you enable this optional rule then each normal mission will take 2 days instead of 1 (the Robot Control Centers will still take 5), causing tw ...e not only here but also in Spectral Empire and The Last Federation and AI War. This new system does highly-efficient sprite batching, which makes the fr
    48 KB (7,844 words) - 17:22, 2 February 2015
  • == Next Release Notes == ...ng, to turn it back on (or partially on) if you want. The old value was 0.2, the max, and the new value is 0, so off.
    173 KB (29,819 words) - 20:55, 17 June 2024
  • == Next Release Notes == [[Valley 1:Beta Series 2 Release Notes]]
    192 KB (32,418 words) - 19:50, 1 February 2015
  • == Next Release Notes == [[Skyward Collapse - Post Release Notes]]
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...o the player in act 1" to only apply to the player's lander territory; the AI can build next to other territories claimed later by the player. ...this rule during the per-turn check of under-construction buildings, so an AI building can no longer be cancelled by this rule after starting constructio
    59 KB (9,843 words) - 15:39, 19 November 2015
  • == Notes From The Producer: January 18th, 2011 == ...resolved some annoying font wrapping issues that were caused by the Unity 2.6 engine.
    4 KB (537 words) - 19:52, 1 February 2015
  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
    34 KB (5,632 words) - 20:40, 14 November 2017
  • == Notes From The Producer: July 7, 2010 == Well, this is a momentous release! The levels for the main adventure story progression are all now completed
    7 KB (1,209 words) - 12:26, 31 January 2015
  • == Notes From The Producer: December 9th, 2010 == ...y, and all around better—but it was also a huge undertaking just to get AI War upgraded to it and fully stable. We wrestled with an intermittent sound-re
    7 KB (1,251 words) - 12:26, 31 January 2015
  • == Notes From The Producer: June 11, 2010 == ...feeling a lot less beta, and a lot more like a finished product, with this release; so much so that we jumped from version 0.800 to version 0.850.
    15 KB (2,604 words) - 12:25, 31 January 2015
  • == Notes From The Producer: June 26, 2010 == ...or instabilities into the game, which is why the long time since the last release. The networking work is in full swing, and that caused a lot of internal c
    16 KB (2,663 words) - 12:25, 31 January 2015
  • ...luded in any given reinforcement that an AI does. In recent releases, the AI has been having way too many starships at the highest-level planets. -In a change from the prior release, the metal and crystal costs of mark iii and iv ships no longer scale up so
    5 KB (872 words) - 11:50, 16 September 2017
  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...planet ruled by an enigmatic spectre. It is set in the same universe as AI War and The Last Federation, light years and millennia apart from the events of * [[Stars Beyond Reach Beta Phase 2 Release Notes]]
    3 KB (519 words) - 09:05, 23 October 2018
  • ** Thanks to a ton of people, but also ssamgang 2 and Scott for requesting this. ...ot do better, since this was an ongoing source of confusion for folks. It notes:
    62 KB (10,747 words) - 23:26, 25 June 2024
  • ...page was written in November 2010. For a more up-to-date guide, see [[AI War:Why Do Enemy Waves Get So Large?|Why Do Enemy Waves Get So Large?]] 1. Higher AI Progress leads to larger waves, pretty linearly.
    7 KB (978 words) - 13:46, 1 February 2015

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